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Carrier Command 2 News

v1.5.6 HOTFIX

Fix - fixed mouse input control mode with tv guided missiles

v1.5.5 HOTFIX

Fix - fixed issue with incorrect axes for mouse control of aircraft

v1.5.4 - VR Fixes and Dedicated Server Scenarios



Dear Commanders,

Today we release a new minor update!

This update contains several VR fixes, including an important fix for aircraft controls.

We have also added the ability for dedicated servers to load save games, in order that servers can play custom senarios or specific island configurations, which is a request from the community.

We have also been checking out the online CC2 community. The Tricky gaming community host regular multiplayer events, with 4 teams battling it out with a single life, over games usually lasting 2 or 3 hours. I have joined in some of the games anonymously, and the community are very kind and welcoming. I can thoroughly recommend to anyone interested in getting into PvP.

Many of the players can also be found in the Grim Reapers community, who regularly play and are involved in modding. This is another great community with brilliant Youtube content and a lot of CC2 experience.

Please see the patch notes below for details.

We look forward to your thoughts and feedback on this new update!

Much love
The Carrier Command Developers



v1.5.4

Feature - Dedicated servers can now load save games using "save_name" setting in config (name must correspond to save folder name inside "steamapps\common\Carrier Command 2\saved_games" folder)
Feature - VR voice chat with voice detection (toggle on from VR options menu)
Fix - VR switching from teleport to smooth mode now transitions correctly without using a seat
Fix - VR version no longer saves desktop screen resolution when saving settings
Fix - VR aircraft input axes corrected to use roll pitch on left stick and yaw throttle on right stick
Fix - Missing localization strings

v1.5.3 - Fixes and Improvements!



Dear Commanders,

Today we release a new fixes and improvements update!

This update contains many important fixes and improvements that players have been asking for. From input fixes, to UI fixes, to the long standing issue with Petrels circling, there are some very important changes here and all players will surely benefit from this update.

Please see the patch notes below for details.

Our apologies for such a long wait for this update.

A special thank you to Bred, Bob, Kazzik and Thumble from the Grim Reapers who kindly sent us a christmas card! We love it.

We look forward to your thoughts and feedback on this new update!

Much love
The Carrier Command Developers



v1.5.3

Fix - Petrel no longer gets stuck in orbiting pattern when picking up unit
Fix - MacOS version no longer soft locks when mod files are in temp folder
Fix - Air boss management no longer gets stuck if rotor vehicle is destroyed during take off
Fix - Carrier radar no longer functions when damaged
Fix - Keyboard / mouse flight control axes swapped back to how they were pre-hotas support
Fix - Fixed resupply line rendering to the wrong carrier when there were multiple carriers on team
Fix - Deck notifications no display on allied carrier propulsion screen
Fix - Ocean currents data now save/load correctly
Fix - Fixed selected attachment not resetting correctly when out of range of current vehicle
Fix - Fixed being able to hover and drag invisible barge waypoints on vehicle control screens
Rework - Resupply radius displayed on all team carriers when hovering ships
Rework - Manual updated to better explain barge behaviour
Rework - Torpedoes can now damage the vehicle that launched them

v1.5.2 - Fixes and Improvements!



Dear Players,

Today we release a new minor update with various fixes and improvements!

This patch includes some very important changes including a fix which we believe will solve a memory related crash for the small number of players who were experiencing it.

Thanks to all the players who have given us feedback on the issue tracker, this has been a great help when making these changes.



Please see the patch notes below for full details.

We continue to enjoy making these improvements to the game! Until the best update...

Much love
The Carrier Command Developers



v1.5.2

Fix - Fixed crash caused by game running out of memory in some instances
Fix - Pressing enter to confirm text input when saving game no longer opens chat box in multiplayer
Fix - Fixed vehicle controls (switch attachment/toggle mode/map etc) not being blocked by chat box
Fix - Fixed deployable droids refilling when carrier has no droids in stock after undocking/redocking
Fix - Fixed achievement badges not showing info tooltip when hovered
Fix - Fixed carrier pending orders appearing to reset after loading a saved game
Fix - Fixed gimbal turret not automatically targeting enemies in auto control mode
Rework - Increased barge transfer quantity of flares so they transfer 10 at a time