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Carrier Command 2 News

v1.5.13 - The Server Telemetry Update!



Dear Players,

Today we have released a minor update including telemetry logging output for server events. This has been requested by players who run servers who are interested in post-game analysis as well as real-time monitoring of their online servers.

When hosting a game, a log file (named with the time when the game was started) will be created. The file will be populated with event data in jsonl format in real time.

We also have some minor changes and fixes to the previous update. See the notes below for details.

We have many more changes planned, largely with a focus on balance. Moving forward, many of our changes will be controllable via the constant values feature so that they are mod-able.



Much love
The Carrier Command Developers

v1.5.13

Feature - Added background logging to server for chat, join, leave, vehicle destroy events
Rework - Only air vehicles can receive fuel from fuel tank attachment
Rework - Display fuel tank as empty slot on HUD when fuel tank dropped
Fix - Fix for 4 shield islands not spawning
Fix - Fixed tabs in localization file

v1.5.12 - The Aerial Refueling Update!



Dear Players,

This update introduces aerial refueling!

The external fuel tank that attaches to aircraft can now be switched into refuel mode, sharing its content with nearby aircraft.

The mode can be activated by going into the vehicle control HUD, selecting the fuel tank slot, and pressing the stabilization key binding. You will see a refueling notification, and a refuel icon will also appear on the map.

Aircraft that are close will then be able to refuel from this tank. Aircraft do need to be close, and aircraft in formation will be close enough once they have finishing closing and joined formation.

We have also been working with modders, and have exposed various in-game values to allow new types of thing to be modded. Please see the patch notes below for details!



Much love
The Carrier Command Developers

v1.5.12

Feature - in air refueling from fuel tank
Feature - moddable values for cloud rendering
Feature - moddable value for aircraft stall height
Feature - moddable values for island shield difficulty
Feature - API for vehicle waypoints on vehicle HUD lua screen

v1.5.10 - The Modded Game Values Update!

[p][/p][p]Dear Players,[/p][p][/p][p]Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways.

The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers.

Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details.

This update has been developed with the help of some players from the community who have been testing and giving feedback. Many thanks to all our players who have helped this update happen.[/p][p][/p][p][/p][p]A great quality of this update, is just how easy it is for us to extend by adding new values. Let us know of any requests on the official support tracker and we will consider extending the table of values where it makes sense!

There are several other updates. Please see patch notes below.[/p][p][/p][p]We hope these changes are useful to you and look forward to your feedback![/p][p][/p][p]Much love Feature - added modable constants.txt file containing various changeable values
Feature - added new custom lua shared file slots, increased from 4 to 10[/p][p]Performance - optimized ocean collision checking for all units above 160m altitude[/p]

v1.5.9 HOTFIX

Fix - resolved multiplayer crash

v1.5.8 - The Hold Fire Update!



Dear Players,

Today we release the v1.5.8 update, including a new "hold fire" option for vehicles. This new option forbids vehicles from firing automatically, which can be very useful when situations are at a disadvantage (such as when in the water or moving at high speed) or ammunition is in low supply. Hold fire is available when clicking on a vehicle on a vehicle control screen, and shows an icon next to the vehicle to signify the special mode.

We are also launching new modding tools. We have extended lua modding to support shared library files. These can be used to share code between multiple scripts (a popular request among lua modders), and potentially also allow some modders to release libraries for other modders to use. New editors include vehicle data editors, tile editors, and more. They are available when launching the game in developer mode (using the -dev command line option) and pressing F4 to toggle the developer UI, and F3 to toggle mouse control.



We have also continued to rework several balance changes requested after the previous update.

We hope these changes are useful to you and look forward to your feedback!

Much love
The Carrier Command Developers



v1.5.8
Feature - Hold fire option for vehicles
Feature - Added library_custom_n.lua files as shared library files for modding
Feature - Enabled developer editor tools when using -dev command line (use F3 and F4)
Rework - Reduced mass for droids, fuel tanks, awacs, radar
Rework - Removed rearming from airlifted mules
Rework - Rockets no longer trigger missile countermeasures