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Carrier Command 2 News

v1.5.2 - Fixes and Improvements!



Dear Players,

Today we release a new minor update with various fixes and improvements!

This patch includes some very important changes including a fix which we believe will solve a memory related crash for the small number of players who were experiencing it.

Thanks to all the players who have given us feedback on the issue tracker, this has been a great help when making these changes.



Please see the patch notes below for full details.

We continue to enjoy making these improvements to the game! Until the best update...

Much love
The Carrier Command Developers



v1.5.2

Fix - Fixed crash caused by game running out of memory in some instances
Fix - Pressing enter to confirm text input when saving game no longer opens chat box in multiplayer
Fix - Fixed vehicle controls (switch attachment/toggle mode/map etc) not being blocked by chat box
Fix - Fixed deployable droids refilling when carrier has no droids in stock after undocking/redocking
Fix - Fixed achievement badges not showing info tooltip when hovered
Fix - Fixed carrier pending orders appearing to reset after loading a saved game
Fix - Fixed gimbal turret not automatically targeting enemies in auto control mode
Rework - Increased barge transfer quantity of flares so they transfer 10 at a time

Major Update 5 - The Carrier Fleet Update - OUT NOW!



Dear Players,

The Carrier Fleet Major Update is out now!

Get ready for multiple carriers per team, HOTAS controller support, air support cannons, and more!

Allied Carriers

This new update introduces multiple carriers per human team! Coordinate your carriers, and get ready for some really big PvP battles.



HOTAS Support

We have reworked controller support, so now you have new controller binding options as well as absolute-mode for throttle inputs! This means you can set up your HOTAS controller to pilot your vehicles.

Air Support

We have added a new turret, specifically for aircraft! This turret is a gimballed cannon (for use on the gimbal camera slot), allowing you to fire rounds from above. This means you can set your helicopters up as gunships, or even use gimbal control on your fixed wing aircraft!



There are also several fixes and improvements. See the change notes below for full details!

Thanks for all the players who have shared their thoughts and ideas to make this update possible.

Much love
The Carrier Command Developers



Patch Notes

v1.5.1

Feature - Added carrier count option for human teams in multiplayer hosting options
Feature - Indicator for carrier to respawn at when returning to bridge
Feature - Added team chat with channels
Feature - Air boss control to hold take off
Feature - Undock buttons signal aircraft to take off when in air boss hold state
Feature - Rotor aircraft can take off even when fixed wing is holding on runway
Feature - New gimbal turret for aircraft
Feature - Joystick input and binding support including axis inversion and absolute axis settings
Rework - Torpedoes now steer to target bearing even once active unless a target is acquired
Rework - Torpedoes now detonate when near target
Rework - Map screens now zoom to cursor position
Rework - Barge logic has been updated to support multiple carriers - barges now only load items ordered by the following carrier in waypoint queue
Rework - Inputs in controller bindings grouped into player, vehicle, UI categories
Fix - Resolving issue with lightning sometimes spawning incorrectly

Major Update 5 - The Carrier Fleet Update - 17th March 2023!



Dear Players,

Major Update 5 will be released on 17th March 2023 at 5pm UTC!

We are calling this major update the "Carrier Fleet Update" (multiple player controlled carriers per team!) but there is actually much more, actually several new big features! Please read more below...



Allied Carriers

Multiplayer games will support multiple carriers per team, allowing players to cooperate and coordinate between crews, and teams can have many times more fire power. Team communication is greatly improved with the new text chat option, including team and global channels.



HOTAS Support

We have made some big improvements to our controller support and bindings, and added support for HOTAS controllers. This is something that players have been asking about for a long time, and provides some very immersive piloting simulation gameplay!



Gimballed Air Support Cannon

We are adding a new cannon for aircraft... mounted on a gimbal! You can now provide rounds from the air from winged and rotor aircraft, in a similar way to the cannon on a real world helicopter gunship such as the Apache or Hind. Again, this has been a very popular player request and we are really excited to add it.



Gameplay Improvements

We are also implementing several other smaller player requested changes such as air-boss controls to hold take offs (to assist take offs during heavy waves), changes to torpedo behaviour, etc.

This major update will be launching on Friday 17th March so please do join us for the launch then!

We also have minor updates including fixes and improvements in the works and due for release soon.

Much love
The Carrier Command Developers

v1.4.5

v1.4.5

Patch Notes

Fix - Fixed controller axis invert issue

v1.4.4 - Fixes and Improvements



Dear Players,

Today we release a new minor update with various fixes and improvements!

Thanks to all the players who have given us feedback and requested changes. This update brings some much needed improvements in specific areas.

Please see the patch notes below for full details.

We are hard at work on the next major update and plan to make a big announcement soon!

Much love
The Carrier Command Developers



v1.4.4

Fix - Improved accuracy of aircraft when engaging moving targets with unguided weapons
Fix - Improved enemy aircraft takeoff from land-based runways so they are less likely to crash into cliffs/trees
Fix - Disabled obsolete camera stabilisation modes for stationary turrets
Fix - Destroyed ships no longer cause gaps in formation when supporting the carrier
Fix - Missile targeting behaviour is consistent with target diamonds displayed on attachment HUDs
Fix - Fixed island turrets not spawning in close proximity to drydock
Fix - Fixed actuated camera being able to rotate infinitely on Y-axis