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Carrier Command 2 News

v1.3.1

v1.3.1

Fix - Fixed crash on launch for Mac users
Fix - Fixed dedicated server password protection not working correctly
Fix - Fixed not being able to reconnect to a dedicated server after it has restarted at the end of the game
Fix - Fixed all players displaying as admins in the player list
Fix - Players with unsupported characters in their display name now display their player number in their name so they can still be identified
Fix - Specific "banned" message is now displayed when failing to connect to a server due to being banned
Fix - Fixed friend rich presence data not being set when playing on a dedicated server
Fix - Fixed password not being set in-game when connecting to a password-protected server from the Steam server list
Fix - Fixed Steam server list sometimes showing different number of players to actual player count
Fix - Fixed some minor UI inconsistencies
Rework - Admins can no longer kick/ban other admins from dedicated servers
Rework - Admins can join full servers for moderation purposes
Feature - Added option to mute an individual player's voice chat from multiplayer player list

Major Update 3 - The Dedicated Servers & Server List Update - OUT NOW!



Dear Players,

Major Update 3 is out now!

In this major update, we have added:

Dedicated Servers

We now include a new dedicated server with Carrier Command 2, and you can set up your own server by following the dedicated servers guide.

Public Server List

You can now browse and join public servers from the game (main menu > multiplayer > public games) and also from the Steam server browser that is built into Steam.

Mods-Over-Wire

Servers can now be modded, and mods are shared automatically when you join a server. Modded servers show an icon in the server list so you can tell which servers are modded. Only certain files can be modded and the game scripts are all sandboxed to help protect players security.



These are frequently requested new features by the community, and an obvious next step for Carrier Command!

We hope you enjoy this new update and we look forward to supporting players more in the future with another major update and other improvements already in the works!

See you in the public servers!



Much love
The Carrier Command Developers

v1.3.0

Feature - Added dedicated server program for hosting public servers (see http://geometa.co.uk/wiki/carrier_command_2/view/dedicated_servers)
Feature - Added public server browser
Feature - Added in-game text chat box
Feature - Server mods are downloaded on clients when joining a game
Rework - Mods are no longer loaded on the main menu (except for translations)
Rework - Modding enabled for game objects and tile definitions
Rework - Rebalanced CIWS ammo capacity

Major Update 3 - Out on Monday 23rd May at 4pm UTC!



Dear Players,

There are just a few days left until the big major update release!

As a reminder, major update 3 includes new dedicated server support, public server lists, mods-over-wire, and more!

Public server lists and dedicated servers are something that players have been asking for, and for a long time! We are really excited to bring these tools to players and support the community with this new and convenient way to meet and play with others. It is an obvious next step for Carrier Command 2, with multiplayer being such a fun aspect of the game.

In preparation for the new update, you can read our technical guide on hosting dedicated servers.



Mods will be supported over multiplayer, in an automatic way, with no need to sync your subscriptions in order to play on servers. You will be able to see if a server is using mods from the server list before you join. Only certain files can be modded in Carrier Command 2, and the scripts are sandboxed meaning that access is limited to a set of API game functions that we provide, with no access to files, internet, or any other function that we haven't specifically added a function for.

See you on Monday for the big update!

Much love
The Carrier Command Developers

Announcing Major Update 3 - Dedicated Servers & Public Server Lists - 23rd May!



Dear Players,

On the 23rd May 2022, we are releasing Major Update #3, including dedicated servers, public server lists, and mods-over-wire support!

From the 23rd May, you will be able to host and join public dedicated server games! This has been a popular and frequent request from players and we are really excited to introduce this to Carrier Command 2.



The new dedicated servers allow hosting multiplayer games without running the client. These servers are designed for non-attended operation and will automatically restart as required. Servers have various options and can be passworded, or otherwise open to anyone.

Dedicated servers will appear in the new public games server list in game, and in the Steam server browser. From the new public server list, players will be able to see a list of all dedicated servers, player counts, if they are modded, etc. and be able to join these servers.

Any modifications installed on the server are automatically downloaded and synchronized to all clients (for both dedicated and locally hosted games) meaning that servers can be run with their own custom modded content, and all players will see and use that same content.



This makes modding much more multiplayer friendly, where mod creators can have confidence that all players in a game are running the same mods, and players are not required to subscribe to join multiplayer games.

We are very excited for the big release and can't wait to share it soon! See you on the 23rd May for the big release!



Much love
The Carrier Command Developers

v1.2.7 - General Fixes and VR Improvements



Dear Players,

We have just released v1.2.7 which includes some bug fixes as well as some long awaited VR features and fixes.

We are very busy completing the next CC2 major update but have found some time for some of the fixes and improvements, which are included in this build.

With much fewer issues remaining on the issues board, some of these fixes are minor, for example some spotlight rendering artifacts could sometimes be still seen through waves, which has now been resolved.

We have also revisited the VR tasks, most of which where cleaned up shortly after initial release, but a few remained where they were minor issues. Recentering now recenters orientation rather than just position (to be more consistent with other VR games), hearing now uses the correct VR head orientation, you can now see the hover info for achievements in VR, and input is correctly passed only to the hovered screen, which hasn't always been the case.



With regard to VR, our original plan was to have the VR edition be a separate App on Steam to make it clear to players that Carrier Command 2 is both VR and non-VR (which is otherwise very confusing). Ultimately, this hasn't worked well for the game. Because the apps are linked, Steam assigns all sales to the base game and considers CC2 to have sold zero copies, meaning zero promotion in the VR category. There is also the issue with cross-platform play where players need to start the game in an unusual way to play CC2 VR in multiplayer.

We have now decided to integrate the Carrier Command 2 VR client in the base game, and add a VR launch option to the base game. This doesn't affect anyones access to the VR version of the game, or changes our support plans for VR, it just moves the launch button in the Steam client. It makes it easier to play multiplayer and it makes it easier for us to release updates.



These changes will be rolled out over the next week or so.

We have big plans for the next major update and will be back here very soon to talk about what is in the next major update, release dates, and more!

Much love
The Carrier Command Developers



v1.2.7

Fix - spot light volume rendering appearing in front of ocean waves
Fix - map data now correctly synced in all situations after loading a game or connecting to an MP game
Fix - some safety code to avoid most common CTD
Fix - VR corrected head orientation for hearing audio
Fix - VR can no longer interact with the tablet from the back
Fix - VR screen interactions now always consider which screen is being hovered so input isn't shared between tablet and other screens
Fix - VR interaction reworked so hovering achievements now shows achievement data
Fix - carrier_command_vr.exe now included in base game AppID.