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Highrise City News

The Details Matter #3: Flying Islands

In the demo you were not really able to use the terrain tool. Well, not to its full extend. People kept asking us what they could do and how mighty the tool actually is. The answer is rather simple: It is quite powerful. We usually answered the questions with saying that in theory flying islands would be a thing. To be honest: We didn't test that out, we just knew that in theory they'd be possible.

We've tried it now. Everything you see was created by using the ingame tools only.

[previewyoutube][/previewyoutube]

Demo Patch #4

Just for your information, you should keep an eye on our Twitter Page this Saturday (and next Saturday as well) as we'll show off the terraforming a bit. But besides that, we just released a fresh patch for the Demo (it will stay online till the coming Monday, just so that you know when we'll take it down for now):

  • Zone building: Improved graphical preview on which zones are actually placed
  • Zone building: In the preview mode now zones are highlighted which can currently build (based on ressources)
  • Zone building: It can now be chosen from a round or square placing tool
  • Buildings: The maximum distance to a street has been slightly increased
  • Optionsmenu: Improved the order of key configurations
  • HUD: In every control mode the most important hotkeys are displayed in the HUD now
  • An option has been added to deactivate this feature as well
  • The key for the grid snap now works properly
  • Building farms: in the polyogne mode now a help-line is being displayed
  • Performance has been improved for the case you have LOTS (really LOTS) of buildings
  • Cam-positions have been improved when you drive your own car

Demo Patch #3

Thank you all for playing Highrise City. We've just released the third update for the Demo!

Changelog:
  • The GUI can now be scaled (in the game options)
  • Audio and Text-Messages won't be repeated so often anymore and won't appear twice
  • Improved quality of the Logs
  • Improved various translations
  • Right clicking on a street, a building, a zone closes the info-window if it is opened up

Highrise City Live Stream & QA

Time to make use of this years gamescom, right? Time to show you a bit more of the game, the current state and answer questions if you have some. We'll be showing off the current development build which contains, you know, slightly more content than the demo. Phil will be hosting the stream and (hopefully) take a look at the chat and answer possible upcoming questions.

Demo Patch #2 Released

Another day, another patch! We can see the numbers of downloads and we did not expect such a high demand for Highrise City, that's for sure. That also means we're getting drowned in Feedback all over the place (Interesting fact: The Steam forums aren't used for that as much as other places). And that means: We have plenty of stuff to improve and fix. So here's Patch #2 for the demo.

Changelog:
  • Reduced the radius of the zone tool
  • Icons of the small warehouse corrected
  • Increased red phase of the traffic lights by 2 seconds
  • Loadingscreen now displays correct city names
  • Crossroads now have the same colors as the regular streets
  • Added new pictures for the Tutorial
  • Maximum size of farms have been increased by 33%
  • Waterpipes cannot be placed outside of the owned territory anymore
  • Fixed a display error with the ressources in the trading menu