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Highrise City News

Gamescom, Release, Demo, Preview

Greetings Builders!

The official full release for Highrise City is getting closer. As of today, we are fully feature complete. Everything we wanted for the Update is now ready. From public transport with buses, mega skyscrapers, alternate building modes (Anyone ready for a Citybuilder with NG+?), shopping malls and a little secret we won't talk about until release day. And so many more things. We have now entered a stage of fixing, finetuning and polishing.

And with that being said: Highrise City will leave Early Access on 4th September. We're now heading off to gamescom (not everyone obviously, the biggest part of the team is still finishing everything up) where we will have the current build playable at our Booth in the Indie Arena.

If you can't come by to say hello to Michael, feel free to keep an eye on the storepage. Marvin will be streaming a bit of gameplay during the show.

Last but not least, something we've also been working on: Substations and power lines.



A small preview #2

Greetings Builders,

As promised, we're doing another small preview for the upcoming Full Release patch we're currently working on. Due to feedback from the community, we have included a new need for citizens. When Highrise City releases from Early Access, all your citizens will have the desire to go shopping as well. The goods you produce with your economy will be sold in the shopping malls.





A small preview

Greetings Builders,

As promised, we're starting today to show off some things we're currently working on. With the full release later this year, you will get the option to build mega skyscrapers. These special buildings offer living space for A LOT of citizens. Also on the screenshots you can see the shopping mall (a new need of your citizens which will be introduced as well - if you don't spot it, no worries, we'll take a more detailed look very soon) and power lines.





Science Update is OUT NOW!

Greetings Builders!

A fresh update has just been released for Highrise City. And we have plenty of other news as well. But let's focus on what's new first. After massive feedback from the Community, we're finally ready to roll out the new Research menu. You will have multiple categories now and can invest your hard-earned research points in multiple tech trees. The new structure is way more effective and was also built with future content in mind. There are also some research missions now which you can fulfill.

Additionally, the UI got an overhaul. Highrise City now looks more modern and we hope you like the new order and style. The HUD got reworked as well and the Tutorial got improved, too. For the future, we will also update the voice-overs.

[previewyoutube][/previewyoutube]

And there's even more. New Milestones got added, we improved loading times, added smaller animations, updated various buildings and even added new ones (There's a new power plant... you'll find it, no worries!). And we've been fixing and fine-tuning a lot of things.

[h2]Full Changelog:[/h2]
  • New UI
  • New Research Menu
  • Research Missions
  • HUD displays unemployed people per citizen stage. You can switch between relative to the camera position and absolute numbers
  • New animations for building selection
  • Improved the tutorial for new UI elements
  • Reduced Zone 4 & 5 building cists
  • Added 6 new Milestones
  • Optimized the game a lot, depending on the machines memory now citizens with up to 50 Million citizens are possible
  • Improved distance from where on vehicles are visible
  • Vehicles will reduce their speed when they reach their target
  • Improved the time it takes to save the game
  • Reduced size of save games
  • Improved loading times
  • Reduced memory use while saving and loading
  • Improved quality of shadows
  • Increased the storage of local storage by 100%
  • Fixed a bug which would sometimes block jobs from being taken
  • Improved Chinese language
  • Carriers now highlight their trucks
  • Garbage Zones can only be build near the Garbage Carrier
  • Compass now turns correctly
  • Number of vehicle spawns are now connected to the city size
  • Police, Firetrucks and Ambulances now start at their buildings
  • Construction sites now have different colors
  • If the player does not have enough resources during the Tutorial, the player can still finish it
  • Increased number of resources for each new city for every difficulty mode
  • Fixed a bug when building a farm
  • If you press "M" or "N" buildings now turn smoother when you build them
  • New Building Model: Fishery
  • New Building Model: Bank
  • New Building Model: Wind Turbine
  • New Building: Tidal Power Station
  • New Building: Global Carrier


If you think that's all, you're wrong however. We have been working on more features in the background. We'd like to announce that Highrise City will be leaving Early Access later this year and that the Science Update is the last bigger update before the full release. And we've been working on some massive changes which will influence the way you play the game a lot.

[h2]Features for Full Release:[/h2]
  • Public Transport with Buses
  • Special gigantic mega skyscrapers
  • Story Missions
  • Substations & Electricity Lines
  • Updated Voice-Overs
  • A small Story
  • A massive multistaged mega project to build
  • A new Map
  • New Production Chains


Of course, smaller changes, quality of life improvements are also planned. But especially the new electricity management and the public transport will change how you build cities. In addition to that, that secret mega project is something very, very special. We've been working for months now on some of these features and are glad that we can finally confirm that we've been working on them. And we can't wait to show you more.

But does that mean, that Highrise City will soon be finished? No. Of course not. It means we've come to a point where we have the game in a stage where we can say it is ready for a Full Release. But obviously we have tons of ideas for additional content and we will still keep optimizing the gameplay experience and work on additional stuff.

Having that said: By the end of this month, we will raise the price for the game slightly in preparation for the Full Release. So if you think about getting it now, we'd recommend doing so during the ongoing Summer Sale.

"On Fire" Update is OUT NOW!

Greetings Builders!

A new update is available for Highrise City. A really lit one this time. Yes, that is indeed a reference to one of the most obvious changes. Buildings can now catch fire, so better make sure to build some fire stations. All buildings which do not have a fire station within reach have a certain chance each week to go up in flames - and yes, they can burn down.

[previewyoutube][/previewyoutube]

We have, once more, worked a lot on performance. Internal tests have shown that now, especially bigger cities are 75% more performant. This also means that we could increase the visibility of cars when zooming out. Same for shadows. Oh. Shadows. These we have also reworked and aren't as harsh anymore.



There is now a blueprint mode in the game. If you create zones and hold the left mouse button, zones do not get created automatically anymore. They will start being used once you do not press the button anymore - if you right-click however, you can still cancel what you did.

We have also replaced the main menu. We really hope you enjoy the changes as it looks way more professional now and replaced the previous structure which was more or less build with functionality only in mind. The new one is still a work in progress, but you'll get the idea.

[h2]Full Changelog[/h2]
  • Loading times improved for big cities (3x - 5x times faster)
  • Performance increased for bigger cities (between 75 - 107% based on internal tests for a 2.7 million city)
  • Cars are visible from higher zooms as well
  • Increased number of cars
  • Tweaked shadows
  • Reworked main menu
  • Implemented a Blueprint Mode for zones. Hold left mouse button clicked to paint zones. Right click to cancel
  • New Icons for Tutorial targets
  • Longhaul Vehicles are now driving on the streets
  • Green Zones now display the maximum of inhabitants based on the satisfaction level of the people
  • Reduced incomes form living and office zones slightly
  • Impact of taxes on satisfaction has been increased
  • If the game is in full screen mode the mouse stays in viewport
  • Fixed a crash bug which sometimes appeared when creating 3D objects
  • Implemented new in game hints
  • Highlighting buildings with the mouse visually improved
  • Tweaked the garbage zone mesh
  • Reduced cost of spices. Increased selling price
  • While being in decoration mode, the scaling of models is now set to ScaleLook automatically
  • Increased the production rate of the small wood cutter
  • Increased the production of sawmills
  • Productivity of buildings gets now displayed over time (visually)
  • Carriers and Garbage collectors now use workers
  • The radius of carriers and garbage collectors now gets displayed when you build them
  • Moved unlokcing of the court and laws to a later milestone
  • Filter for energy when building a new power plant is now displayed correctly (noise, pollution)
  • Farms are now included into the terrain better
  • New 3D model for garbage zones added
  • Incrased reach of fire and police stations
  • Nearly all buildings now need a fire and a police station nearby. If there is now fire station, buildings can burn down. If there is no police, the maximum usage of a building gets reduced due to crime
  • Around farms, there are now small trees
  • Fixed some text-breaks
  • Lots of buildings have now more trees
  • Fixed an error which displayed errors in graphs after loading a savegame
  • A very rare bug which prevented the game from saving for some has been fixed
  • Productivity has been improved for industry buildings
  • Increased number of starting resources
  • Fixed typos in English and German