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Highrise City News

Patch 1.0.1 March 26 2022 Released

Greetings Builders!

We took the weekend to keep working a bit on the game. Thank you all for the feedback so far. Keep in mind that major changes and updates are still in the works but will require some more time. However, the first changes have arrived - most based on player feedback (and based on what we saw on Twitch, Youtube and other platforms).

V1.0.1 Mar 26 2022 Changelog:
  • Buildings can now be placed on crossroads a bit better (still not perfect, but we're working on it)
  • Collision for buildings and streets is a bit more tolerant now
  • If the mod "Buy all Fields" is active the number now only displays the correct number of areas which are still buyable
  • The Icon for no street connection is now displayed correctly
  • Number of workers gets now displayed correctly in the menu
  • City budget menu performance improved
  • Costs of leisure buildings is now displayed correctly
  • The demolish tool now offers a new mode which allows you to destroy buildings and zones at the same time
  • Collision with buildings and the mouse cursor during deactivated when you use the demolish tool
  • Reduced noise of doves
  • Building menu for glass now only gets displayed if the player has unlocked it already
  • When switching to DirectX12 a warning gets displayed explaining the issue a bit further
  • Sandbox mode now can be started with all milestones unlocked
  • Improved quite a few translations in English and German (other languages will be taken care of in the coming weeks)
  • Improved buildings farms on landscapes
  • In the options the correct name for "KeyShowAnimation" now gets displayed
  • Terraforming options now get saved
  • Updated the resources on the world map menu for all three maps
  • The Issue-Icons on the top left corner now display the correct number of missing resources
  • Wind Turbine now gets highlighted correctly with a mouseover
  • Building Information for Warehouses gets displayed correctly now
  • Decoration mode gets exited correctly if there is still an object on the mouse cursor
  • Scrolling on the borders of screen is now possible even if there are menus
  • Adjusted costs for level 5 zones
  • Increased production of Paper Mill and Printing House
  • Decoration mode: Icons for Location, Rotation and Scale now get displayed correctly
  • Increased Reasearch Points slightly for TradingCapacity
  • Adjusted gamespeed a bit

Hotfix for the crashes is out

Greetings Builders!

What a rough first day. Sorry for that. And thank you all for reporting the crashes. Thanks to the awesome community who provided us tons of reports and savegames we were able to fix the crashbug which was ruining the experience for quite a few users.

It was a rather weird bug which, for some reason, appeared for some users very early on and for others after like 12 hours. But the good thing is that we were finally able to fix it during our night.

Best,
Michael from Deck13

Hotfix #2

- Finally found the crashbug, should be fixed now

Quick Hotfix #1

- Added a small timeframe so mainframe doesn't run empty. This caused crashes for some players.
- General crashes should be reduced now (we are still investigating two more possible errors)
- Fixed the Steamworkshop integration. You can now subscribe to mods.

Highrise City is out now!

Greetings Builders!

The time has come. Highrise City is finally out in Early Access. After 8 years of development out of which 7 1/2 the game was developed by one person, a huge milstone has been reached. I know, you are expecting some other things here, more like PR-Speech or something like that. Instead, I want to thank the whole team for their work. It has been quite a wild ride. And the journey has just begun. Thank you. You folks are the best and it is a honour to be working with you.

And now, have a launch trailer:

[previewyoutube][/previewyoutube]

For those of you, who participated in the Playtest and want to know what has been worked on since then:

New Content
  • More buildings have been beautified
  • Added Capetown as a Map
  • Added Rio as a Map
  • Implemented Steam Workshop (Buy All Fields Mod will release along the game)
  • Implemented Nexus Support (Buy All Fields Mod is already downloadable on Nexus)
  • New Background-Music (Total over 100 minutes music)
  • new UI Sounds added


Gameplay
  • New Traffic System. People now drive from their home to their work and back
  • Farm-Roads now do count as regular roads as well, allowing to create zones around them
  • Improved Grid System
  • Reworked Decoration System
  • "Ignore Landscape" option implemented for building streets (allows to create tunnels and bridges more easily)
  • Terraforming in Water is now possible
  • Fixed credit costs. Credit fees will now be taken from the account every 6 ingame hours
  • Keys F1, F2, F3 change the game speed now
  • If at least one building has been placed, the population now gets displayed
  • Added indicators for residential areas (homeless) and office zones (jobless)
  • Speeded up slow motion by 100% (it is still 60 times slower than the slowest time)
  • Is the current garbage storage at 95% no new garbage will be collected anymore
  • Improved placing of streets once again
  • Sorted the construction menu and cleaned it up a bit
  • Picking a building in the construction menu will highlight all buildings of the same type
  • Lots of changes on the balancing
  • Various bug fixes
  • New research "Buff Stack" and "Fusion Power Plant"


Visuals
  • Too much pollution and noise gets displayed now
  • Fixed flickering ground textures
  • Reduced maximum zoom out slightly
  • Added a option to enhance maximum zoom
  • Streetlamps now have light
  • Adjusted hints in loading screens to the middle
  • An effect happens when a screenshot gets taken
  • Icons of issues scale with camera distance
  • For widescreen monitors, the HUD can now be adjusted and must not stick to the sides anymore
  • Clouds can now be configured
  • Improved visual quality of mountains (still not final)
  • The landscape in the menu where you can buy new areas is more detailed now
  • Lots and lots of small UI changes and tweaks
  • Reduced amount of animals on farms
  • Reworked Ground Textures of buildings
  • Tweaked UI colors
  • Removed wild animals for now as they behave too weird.


Performance
  • Further improved Performance
  • Warning if DirectX12 has been selected
  • VSync limit can now be set correctly


Other
  • Traditional & Simplified Chinese (not fully finished yet)
  • Chinese Voice Overs
  • Additional English Descriptions
  • First Korean Iteration
  • Fixed lots of typos in German and English
  • Fixed various crashes in the loading screen
  • When ending pause mode, you can now directly interact in the game
  • Photo mode button also opens the explorer and the folder with Screenshots
  • Changed save location of screenshots
  • Export of all savegame-screenshots opens the folder
  • Sounds in the main menu can be adjusted in the options now
  • Reworked Main Menu