Demo Update - Version 2021.08.02.1
[h3] Sounds, primarily; also, fixes and polish. [/h3]
At long last, Capital Command has sound.
It turns out, my decision not to rush sounds in time for the summer Next Fest wasn't completely wrong. It took a lot of work to get sounds working even passably, and there's lots of room for further improvements and polish in this department. Still, I think this is good enough for now.
There's a twist you should be aware of.
Since I'm aiming for immersion and believability, you'll only be hearing sounds that the captain of your ship would be hearing on his command bridge.
So you'll hear your UI, as its various parts and systems provide aural warnings and feedback. You'll also hear your weapons fire, your thrusters and boosters as they burn, damaged subsystems, and of course enemy weapons as they strike your hull.
But you won't be hearing anything from other ships, because sound doesn't travel in vacuum! This might sound off-putting, but give it a try. Looking forward to hearing your thoughts!
Other than that, minor fixes, tuning and polish, mostly (but not all) for the game's UI.
Now, the plan is to really start working on the campaign. Sounds and the prologue took way more time than I'd anticipated, so I've fallen way behind schedule.
So I'm pushing back the release date. If all goes well, Capital Command will release in november 2021.
Thanks for reading, and fly safe
The dev
At long last, Capital Command has sound.
It turns out, my decision not to rush sounds in time for the summer Next Fest wasn't completely wrong. It took a lot of work to get sounds working even passably, and there's lots of room for further improvements and polish in this department. Still, I think this is good enough for now.
There's a twist you should be aware of.
Since I'm aiming for immersion and believability, you'll only be hearing sounds that the captain of your ship would be hearing on his command bridge.
So you'll hear your UI, as its various parts and systems provide aural warnings and feedback. You'll also hear your weapons fire, your thrusters and boosters as they burn, damaged subsystems, and of course enemy weapons as they strike your hull.
But you won't be hearing anything from other ships, because sound doesn't travel in vacuum! This might sound off-putting, but give it a try. Looking forward to hearing your thoughts!
Other than that, minor fixes, tuning and polish, mostly (but not all) for the game's UI.
Now, the plan is to really start working on the campaign. Sounds and the prologue took way more time than I'd anticipated, so I've fallen way behind schedule.
So I'm pushing back the release date. If all goes well, Capital Command will release in november 2021.
Thanks for reading, and fly safe
The dev