Season 2: Power Surge | Patch Notes — June 17, 2025
[p]Incoming, Pilots! A new major update will be deployed for War Robots: Frontiers following a short period of maintenance on June 17, 2025. This update will introduce Season 2: Power Surge, and a host of new content and quality-of-life updates.[/p][/p]
New Content
[h2]Season 2: Power Surge[/h2][p]The battle for Terminus continues. Despite the ongoing blockade, Pilots have adapted and found new sources of supplies. Some have learned to scavenge and build, while others have turned to smuggling. But just as life on Tortuga seems to be getting back on track, the Warp network collapses, paralyzing all activities in the Wild Ten. With everything at stake, it’s up to the Pilots to fix what's broken.[/p][h2]War Robots: Loki & Mesa[/h2]- [p]Loki (Unlockable via the Scavenger’s Hunt Battle Pass & Daily Deals): Trickster by name, trickster by nature. Loki's ability to use holographic projections makes it an excellent infiltrator and scout. Its armor is strong for its class, and its anti-shield firepower means it can easily take on flankers, though it should avoid encounters with heavier foes. Add Loki to your Drop Team and see what this stealthy War Robot can do. [/p]
- [p]Mesa (Unlockable via the Spark of Ingenuity Battle Pass & Daily Deals from July 29): Defend ‘til the end with Mesa, a strong defender with amazing ally-protecting abilities. Deploy barriers to shield Mesa and its teammates from projectiles, or unleash a biotech drone that follows alongside it, buffing allies and weakening enemies in the area. [/p]
- [p]Volta (Unlockable via account progression at Level 50): Turn up the voltage. This live wire Titan is the first quadruped to be built on Tortuga, and it’s as aggressive as it is electrifying. With its ability to double jump and hover, these new traversal capabilities are sure to set Volta apart from other Titans on the battlefield. Activate its electric weapon, generate a moving barrier, or block projectiles and deal damage to enemies foolish enough to pass through.[/p]
- [p]Loki Modules[/p]
- [p]Halo Weapons[/p]
- [p]Recon Mode (Cycle Gear)[/p]
- [p]Fuel Burn (Supply Gear)[/p]
- [p]5 Stickers[/p]
- [p]5 Paints[/p]
- [p]2 Decals[/p]
- [p]2 Wear and Tears[/p]
- [p]1 Common Pilot[/p]
- [p]Intel, Credits & Salvage[/p]
Balancing Adjustments
[h2]General[/h2]- [p]Destroying a Titan now yields 60% less Cycle Gear Charge Points.[/p]
- [p]Destroying a Titan in Warp Rush and Last Robot Standing now yields 45% less Titan Charge Points.[/p]
- [p]Destroying a Titan in Team Deathmatch (TDM) now yields 10% less Titan Charge Points. Destroying a Robot now yields 11% more Titan Charge Points.[/p]
- [p]Increased the amount of Titan Charge Points earned when your last War Robot is destroyed.[/p]
- [p]Mines now spawn below the player who activates the Gear.[/p]
- [p]Mines that are deployed are invisible to enemy players.[/p]
- [p]A mine detonates when an enemy War Robot steps on it, dealing damage over an area and slowing the enemy down. The slowing effect does not increase on repeated mine detonations.[/p]
- [p]The mine spread has been reduced. War Robots can no longer pass through the minefield without triggering an explosion.[/p]
- [p]Reduced the Gear recharge from 280 to 220.[/p]
- [p]Incoming damage is no longer absorbed, only reflected.[/p]
- [p]The rate of returned damage has been increased from 50% to 60% at level 13.[/p]
- [p]Reduced the Gear recharge from 220 to 180.[/p]
- [p]Reduced the Gear recharge from 220 to 180.[/p]
- [p]Weapons with area-of-effect damage no longer penetrate barriers, structures, or terrain.[/p]
- [p]Increased the rate of fire from 75 RPM to 80 RPM.[/p]
- [p]Reduced the required time until maximum Weapon charge from 1.2 seconds to 1.1 seconds.[/p]
- [p]Increased damage to Armor from 6,540 to 6,800.[/p]
- [p]Increased the projectile spread when uncharged by 20%.[/p]
- [p]Increased magazine size from 28 to 32.[/p]
- [p]Increased the rate of fire from 40 RPM to 44 RPM.[/p]
- [p]Increased damage to Armor from 4,866 to 5,280.[/p]
- [p]Changed the projectile behavior: rockets now stabilize more quickly.[/p]
- [p]The projectiles’ collision radius has been significantly increased to better match the projectile visuals.[/p]
- [p]Added Splash Damage to the rockets: hitting a Module will now deal 660 damage to Armor on adjacent modules.[/p]
- [p]Increased damage to Armor from 7,500 to 8,160.[/p]
- [p]Reduced damage to Armor from 4,250 to 3,800.[/p]
- [p]Reduced damage to Shields from 3,800 to 3,400.[/p]
- [p]Reduced the rate of fire from 63 RPM to 57 RPM.[/p]
- [p]Reduced damage to Armor from 7,500 to 7,150.[/p]
- [p]Reduced damage to Shields from 8,250 to 7,900.[/p]
- [p]Reduced the effective range from 900m to 750m.[/p]
- [p]Reduced the max. range from 1,000m to 750m.[/p]
- [p]Increased the time between bursts from 0.25s to 0.5s.[/p]
- [p]Reduced projectile speed.[/p]
- [p]Projectiles take about 27% more time to land.[/p]
- [p]Reduced the effective range from 1,000m to 550m.[/p]
- [p]Reduced the maximum range from 1,000m to 550m.[/p]
- [p]Increased Torso Armor from 126,600 to 148,000.[/p]
- [p]Increased Torso Armor from 90,200 to 103,200.[/p]
- [p]Ragnarok (Core Gear) no longer provides a Speed Boost.[/p]
- [p]Increased Torso Armor from 85,800 to 115,500.[/p]
- [p]Increased Torso Armor from 99,000 to 105,000.[/p]
- [p]Increased Torso Armor from 100,000 to 110,000.[/p]
- [p]Increased Chassis Leg Armor from 80,000 to 90,000.[/p]
- [p]Increased Chassis Pelvis Armor from 90,000 to 100,000.[/p]
- [p]Increased Shoulder Armor from 60,000 to 75,000.[/p]
- [p]Increased Torso Armor from 130,900 to 153,000.[/p]
- [p]Holographic Decoy (Core Gear) can now be manually deactivated by pressing the ability button again.[/p]
- [p]Increased Torso Armor from 200,000 to 215,000.[/p]
- [p]Increased Chassis Leg Armor from 121,000 to 172,000.[/p]
- [p]Increased Chassis Pelvis Armor from 121,000 to 172,000.[/p]
- [p]Increased Shoulder Armor from 200,000 to 215,000.[/p]
- [p]Reduced the repairing potency of Nanite Field from 5% Armor per second to 4.7% Armor per second.[/p]
- [p]Increased Torso Armor from 110,000 to 116,000.[/p]
- [p]Increased Torso Armor from 116,600 to 160,000.[/p]
- [p]Increased Torso Armor from 121,000 to 165,000.[/p]
- [p]Increased the lingering damage duration of Whiplash from 5 seconds to 7 seconds.[/p]
- [p]Reworked the projectile trajectory of Blackout (Core Gear). Projectiles should now hit targets more reliably.[/p]
- [p]Galvanic Screen has been moved to the Torso Module. Tesla Coil has been moved to the Shoulder Module.[/p]
- [p]Increased the damage of Tesla Coil from 10,000 to 13,500.[/p]
- [p]Incoming damage is no longer absorbed, only reflected.[/p]
- [p]Increased the rate of reflected damage from 15% to 30%.[/p]
- [p]Increased the Talent cooldown from 7 seconds to 10 seconds.[/p]
- [p]The chance of Ricochet taking effect has been reduced from 10% to 5%.[/p]
General Adjustments
[h2]Matchmaking[/h2]- [p]Previously, players were matched based on their win rate. With this update, we will base it first on League Points, then on win rate to ensure more evenly balanced matchmaking.[/p]
- [p]We have added an unranked matchmaking group for players at Level 7–14. Players will be matched with Bronze League starting at Level 15.[/p]
- [p]Players ranked in Silver will start in Bronze.[/p]
- [p]Players ranked in Gold will start in Silver.[/p]
- [p]Players ranked in Platinum, Emerald, Diamond, or Noachium will start in Gold.[/p]
- [p]Bronze = 0 League Points[/p]
- [p]Silver = 300 League Points[/p]
- [p]Gold = 600 League Points[/p]
- [p]The Store now includes a section to display the chances for items to appear in Daily Deals.[/p]
- [p]Added a dynamic cost to refreshing Daily Deals, along with the first refresh being in Credits. The refreshing cost resets daily.[/p]
- [p]First Refresh: 700 Credits[/p]
- [p]Second Refresh: 15 WarpReals[/p]
- [p]Third Refresh: 25 WarpReals[/p]
- [p]Fourth Refresh: 35 WarpReals[/p]
- [p]Fifth Refresh and above: 45 WarpReals[/p]
- [p]Players will now be redirected to the Store when attempting to purchase an item with insufficient currency.[/p]
- [p]Filtering/sorting options will now persist after crafting or upgrading an item.[/p]
- [p]Newly acquired items will now include a “NEW” icon.[/p]
- [p]Added a hint message under the War Robot that provides information about why it can’t be assembled.[/p]
- [p]Added a “Disassemble” button to Factory Builds.[/p]
- [p]Added a “Go Back to Editing” button that appears when removing a War Robot from the Hangar. This allows players to continue working on a Build instead of being forced to revert or save the changes.[/p]
- [p]Added acquisition details for Modules.[/p]
- [p]Added an “Install to Hangar” button when editing a Robot Build.[/p]
- [p]Improved the camera behavior in the Workshop and Warehouse.[/p]
- [p]Navigation lines pointing to modules when building a War Robot have been improved in the workshop.[/p]
- [p]War Robot and Titan icons in the Factory have been updated.[/p]
- [p]Expanded the player account progression. The maximum player level has been increased to 95.[/p]
- [p]Item rewards through the level progression now display item descriptions.[/p]
- [p]Swapping or adding War Robots in the Hangar tab now displays a quick-select menu highlighting completed builds called "Battle-Ready Robots”.[/p]
- [p]Crew Codes have been shortened for better ease of use. Crew codes now only include digits and Latin characters.[/p]
- [p]Players will be shown visual feedback when accepting a Squad Invitation.[/p]
- [p]Added showcase videos to Weapons and Gear in the Warehouse, Store, Battle Pass, and Level Progression screens.[/p]
- [p]Module Switch Tabs/Hotkeys have been added to the Customize Robot User Interface.[/p]
- [p]Pilot Talents are now displayed in a tabular format within the Talent window.[/p]
- [p]Added in-world descriptions to cosmetic items.[/p]
- [p]Added acquisition details to Currencies.[/p]
- [p]Added explanations about Cycle Gear & Supply Gear in the Gear Info Panel.[/p]
- [p]Added shortcuts for items that have been obtained to make it easier for players to efficiently use them immediately.[/p]
- [p]Added a shortcut that allows players to immediately add a new Factory Build or Titan to their Hangar if they received one.[/p]
- [p]Added a shortcut that allows players to immediately open the Warehouse if they have received a new Pilot.[/p]
- [p]Added a shortcut that allows players to immediately craft a newly received Blueprint.[/p]
- [p]Added a shortcut that allows players to immediately open the Battle Pass if they received a Battle Pass Token.[/p]
- [p]All Common Pilots now look unique from one another, featuring different coloured suits and helmets.[/p]
- [p]Added new Combat Reactions for Common Pilots.[/p]
- [p]Reworked the “Battle Help” screen (pressing F1 during a match).[/p]
- [p]Server Maintenance notifications will now be displayed in the main menu ahead of upcoming downtime.[/p]
- [p]The Smart Ping Wheel has been improved for better ease of use.[/p]
- [p]The keybinding for the Smart Ping Wheel can be reassigned.[/p]
- [p]Bots will now replace players when they leave a match.[/p]
- [p]A player can rejoin the match within a certain amount of time and continue fighting.[/p]
- [p]If the player is gone for too long, they will be replaced by a bot until the end of the match.[/p]
- [p]Match rewards are counted accordingly.[/p]
- [p]Players that have not yet connected to a match are greyed out in the pre-match screen.[/p]
- [p]Added a voice chat activation prompt.[/p]
- [p]Added a notification that confirms a purchase and lists the items that have been purchased.[/p]
- [p]Adjusted some sound effects for weapon reloading and various user interfaces.[/p]
Technical Improvements
[h2]General[/h2]- [p]Improved haptic feedback and gamepad vibrations in combat.[/p]
- [p]Improved and reworked points across all maps where Robots could get stuck.[/p]
- [p]Players are now able to link their Facebook account without linking an email address.[/p]
- [p]Improved the overall sound balance in the game.[/p]
- [p]All sound effects, from the sounds of mechanics to gunfire and movement, have become cleaner, clearer, and more realistic for better immersion.[/p]
- [p]Resolved various bugs where sounds could overlap or stick under certain circumstances.[/p]
- [p]Reworked the SFX of Purifier’s Zealot (Core Gear).[/p]
- [p]Added new sound effects informing players that a Titan is ready to spawn.[/p]
- [p]Improved visuals of the Catalyst map.[/p]
- [p]Improved lighting in the Hangar.[/p]
- [p]Improved Weapon and Gear VFX.[/p]
Bug Fixes
- [p]Fixed a bug where certain weapons and abilities did not show hit markers when hitting a target.[/p]
- [p]Fixed a bug where installing an owned Module in a Robot Build did not update the holographic preview. It would remain red and only update after exiting editing.[/p]
- [p]Fixed a bug where upgrading Grim’s weapon “Katzbalger” would be more expensive than other Titan weapons.[/p]
- [p]Fixed a bug where the charging animation of the weapon “Fowler” would continue after the weapon was fully charged.[/p]
- [p]Fixed a bug where an empty notification box would be displayed when saving a Robot build.[/p]
- [p]Fixed a bug where the projectiles of the weapon “Gemini” would occasionally explode right after firing.[/p]
- [p]Fixed a bug where Jetpack fire VFX would continuously come out of the War Robot’s exhaust vents.[/p]
- [p]Fixed a bug where Infinite Ammo (Supply Gear) would occasionally last indefinitely.[/p]
- [p]Fixed a bug where the League icon was not centered on the Teams screen.[/p]
- [p]Fixed a bug where Griffin's Electronic Warfare (Core Gear) could be scanned by Orochi’s Echo Burst (Core Gear).[/p]
- [p]Fixed a bug where the “Place” button was not visible when trying to select a Decal that was not installed.[/p]
- [p]Fixed a bug where opening the Social menu while editing a Robot Build would revert all changes made to the Build.[/p]
- [p]Fixed a bug where the animations of the Robots’ legs would break when jumping on the lift on the Fissure map.[/p]
- [p]Fixed a bug where players could teleport inside tunnels with Grim’s Scythe.[/p]
- [p]Fixed a bug that caused the incorrect audio to play when claiming inbox rewards containing a Pilot.[/p]
- [p]Fixed a bug where no error message was displayed when trying to convert a Factory Build to a Custom Build when the Custom Build Limit has been reached.[/p]
- [p]Fixed a bug where the 3D model of the selected Gear would not be displayed when upgrading it.[/p]
- [p]Fixed a bug where the War Robot’s Power Up phrase would not be played when standing on top of the power-up before it respawned.[/p]
- [p]Fixed a bug where players could obtain more rewards from Jobs than intended[/p]
- [p]Fixed various bugs where sounds could overlap or stick under certain circumstances.[/p]
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