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War Robots: Frontiers News

Maintenance – 09/07/2024

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 09/07/2024 at 09:00 CEST (UTC+2)
  • Estimated Downtime: 6 hour

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Summer Update (0.150): Patch Notes (July 9, 2024)

Eyes up, Pilots! Check out these patch notes for the new War Robots: Frontiers build ahead of time, which will be available following a period of maintenance on July 9, 2024.
[h2]NEW CONTENT[/h2]
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.
  • Workshop: The Workshop is an additional Constructor section. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use.
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
  • Redesigned Robots:
    • Ares
    • Phantom
  • New Ability:
    • Tension Link
  • New Weapons:
    • Trident
    • Fowler
  • Added new customizations to Offers and Progression.
[h2]TUTORIAL CHANGES[/h2]
  • Expanded matchmaking for beginners up to Level 7 (was Level 6), when Titans now unlock.
  • The starting Robot Drop Team has been changed.
  • New Tutorial Contracts for beginners designed for the new starting Robot Drop Team.
  • Added three new tutorials - Robodex, Workshop, and Mixed Classes.
  • Added a cutscene at the start of the Tutorial map.
[h2]ECONOMY CHANGES[/h2]
  • The rates of obtaining Credits and Salvage have been adjusted.
  • Prices for Daily Deals adjusted.
    • All Torso prices have been increased based on the new rates at which Credits can be obtained.
    • All other Daily Deal items require roughly the same amount of games to obtain as they did previously.
  • The cost of Upgrades has been reduced.
  • Pilots can now be sold for Credits.
[h2]BALANCE CHANGES[/h2]
  • Siren’s Ability (Glacial): Added AOE damage to the Ability when the projectile hits.
  • Grim’s Ability (Scythe): The Ability's debuff to slow down the enemy upon impact has been removed.
  • Player progression rewards have been updated:
    • Players will retain any previously unlocked older rewards.
    • Players will be sent any new Blueprints or Cosmetics already unlocked. 
  • The rarities of some Weapons and cosmetics have been adjusted.
  • Spotlight is now an Ability that can be installed on any Robot.
  • Umbrella is now an Ability that can be installed on any Robot.
Note: All Garages will be reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex.
[h2]SOUND IMPROVEMENTS[/h2]
  • Added new music to the Garage.
  • Added unique music for each Map at the start and end of the battle.
  • Added new voice lines and subtitles for Pilots.
  • Added new APP-M3TER voice lines during the Tutorial.
  • Improved audio notifications when Robots are taking damage.
  • Made various improvements to the sound effects of firing and reloads, as well as hits from energy weapons for the following weapons:
    • Pulsar
    • Zeus
    • Shredder
    • Punisher
    • Buckshot
    • Dragoon
    • Thunder
  • Improved the sound effects related to Robot movements.
  • Improved the UI sounds in the Constructor/Workshop menus.
[h2]AI BOT IMPROVEMENTS[/h2]
  • Bots have learned to use pings and respond to pings from allies.
  • The Bots have learned to pick up Power-Ups.
  • Bots will avoid dangerous conditions, such as lava.
  • Bots can now choose between aggressively pursuing the enemy or completing battle objectives.
  • Improved navigation of Bots on Maps.
[h2]MAP CHANGES[/h2]
  • Updated visuals of all Maps:
    • Added additional light scenarios and improved lighting.
  • Updated spawn positions on all Maps.
  • The positions of spawns in the Team Deathmatch mode of the Spectrum Map have been changed.
  • Updated a list of Robot Classes at the Firing range.
  • Small destructible items are now destroyed correctly when crushed or fired at.
[h2]VFX IMPROVEMENTS[/h2]
  • New take-off, flight, and landing animations.
  • Numerous minor improvements and improvements to old animations.
  • Improved quality of various visual effects.
  • Reworked the visual effect of the jet exhausts.
  • Added a new Robot landing effect.
  • Added new visual effects for projectiles impacting stone.
  • Variations of kinetic impacts have been created for all surfaces.
  • The Deadlight effect has been reworked to make it clear that the beam pierces the entire Map.
  • Added an effect to the Fuel Reserve Ability.
  • Minefield VFX is now blue for allies and red for enemies.
  • Healing Drone VFX appears green for allies and redder for enemies.
  • Spotlight VFX appears blue for allies and red for enemies.
  • Optimized various visual effects.
[h3]INTERFACE UX/UI IMPROVEMENTS[/h3]
  • Offers improvements:
    • Improved navigation in the Shop.
    • Detailed info on each offer in the Shop.
    • Post-purchase menu.
    • UI Notifications: Newly acquired content.
  • The button for entering the Firing Range was made more visible.
  • Updated art and effects for Pilot Talents.
  • Improved Pre-Combat Spawn Map.
  • Updated currency icons.
  • A countdown of time between shots has been added to the gun display; it is displayed on guns with a pause between shots, for example, Dragoon and Halo.
  • The fuel indicator strip has been replaced with a three-segment progress bar. The color shows how much fuel is available.
    • Gray: No fuel
    • Orange: Enough fuel for a jump
    • Green - Enough fuel for everything.
    • Red: The requested action is impossible.
  • All sight reticles have been updated visually.
  • Various Contract descriptions have been updated.
  • Updated visuals and animations in the Garage.
[h2]MISCELLANEOUS FIXES[/h2]
  • Leagues have been disabled to focus on matchmaking and interface improvements. They will return in a future update.
  • Added platform icons for player nicknames - this is a preparation for future crossplay
  • The mouse sensitivity has been recalculated. The default sensitivity is set to 35%, which should be comfortable for most players.
  • A targeting reticle with confirmation of activation has been added to all targeting abilities.
  • Improved work of the friends and squad systems.
  • Added parameters for Pilot Talent descriptions.
  • Added gamepad support for most features. Some new UI features will have limited support.
[h2]BUG FIXES[/h2]
  • Fixed a bug where the enemy could not deal damage when inside the sphere of the Shield Barrier ability.
  • Fixed a bug where at low FPS, projectiles were drawn only at a great distance from the player.
  • Fixed a bug where the camera could block sight if the Robot's back was approaching an obstacle.
  • Fixed a bug where targeting Abilities, when activated near mountains/high structures, could spawn in the air and have no effect.
  • Fixed a bug where the welcome match counter could show an incorrect number.
  • Fixed a bug where the player might not receive tutorial tips for changing Titan weapons in the Garage.
  • Fixed a bug with Loki's Ability (Trickster), that could cause reduced healing and Impact gains.

Feel the Burn: Summer Update Launches on July 9!

Prepare for fun in the sun in the Summer Update, launching July 9 in War Robots: Frontiers! Grab a Pioneer Pack to enter the fray in Early Access on PC via Steam and MY.GAMES Launcher, now available from warrobotsfrontiers.com and Steam.
[remindme][/remindme]
  • From July 9, all Garages (Hangars) will be reset, and due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex. Save your Builds to presets now before the update so you can rebuild your Garage faster on July 9! 
  • All Legendary Pilots will be removed from the game on July 9, and you’ll be compensated accordingly with Intel (dependent on Pilot level). Until Legendary Pilots return, the “Claim Kate” feature will be disabled from the Founder’s Pack and Intel given as compensation. 
[h2]RIP IT UP WITH REDESIGNED ROBOTS[/h2]
Pilot two redesigned Robots in the Summer Update, each with their own unique Ability.
  • Ares: There’s a new god of war in town! Activate a shield and receive an extra weapon with Ares’ Retribution Ability. 
  • Phantom: Become the ghost in the machine and activate Phantom’s Flashback Ability to place a local Warp Point.

[h2]STAY FROSTY WITH NEW WEAPONS & ABILITIES[/h2][h3]New Weapons[/h3]
  • Trident: Deal high-explosive damage with this heavy midrange cannon that also assaults nearby areas. 
  • Fowler: Get to grips with this new heavy shotgun, ideal for those with a little extra patience. Line up your shot for an accurate blast!
[h3]New Ability[/h3]
  • Siphon Link: Bind yourself and the enemy with a beam which does more damage the closer the Robot is to the target.

[h2]NEW FEATURES FOR THE WILD TEN[/h2]
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.
  • Workshop: The Workshop is a new tab in the Garage with an additional Constructor section accessible from the main menu. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use. 
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
[h2]NEW IN-GAME TERMINOLOGY[/h2]
In-game texts have undergone a big rewrite. You'll see lots of new terminology, including new terms for existing features. For example, the Hangar is now the Garage. Get to grips with it and let us know what you think!

Check out the patch notes for a full list of new features and changes in the Summer Update!
[h2]JOIN THE WAR ROBOTS COMMUNITY![/h2]
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.

Last Chance to Grab Pioneer Packs!

If you want to Play War Robots: Frontiers in Early Access with a Pioneer Pack, you only have until later in the Summer when they’ll be removed before the game becomes free-to-play and enters Open Beta

Pick up Iron, Steel, Titanium, and Platinum Packs from warrobotsfrontiers.com and Steam to gain access to our Closed Beta Testing phase. You’ll also get plenty of special in-game content to take for a spin on the Wild Ten, including currency, Weapons, Robots, and more depending on the Pack you choose. 

Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.

Maintenance – 11/06/2024

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 11/06/2024 at 10:00 CEST (UTC+2)
  • Estimated Downtime: 1 hour

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!