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War Robots: Frontiers News

Intel Discount Event: Save Big, February 10–17

[p][/p][p]Intel is a crucial resource used to upgrade your battle Builds. You can never have enough, so from February 10 until February 17 (10:00 CET/01:00 PT), we’re making it easier to maximize your Builds’ potential with upgrade discounts![/p][h2]Featured Items (February 10 – February 17)[/h2][p]This week, the Tortuga engineers invite Pilots to take a closer look at the following builds:[/p]
  • [p]War Robot Modules: Loki, Tyr, Scorpion, Norna (Titan)[/p]
  • [p]Weapons: Halo, Vortex, Tusk, Coriolis (Norna Titan)[/p]
  • [p]Gear: Fuel Burn, Recon Mode, Ghost Turret, Homing Missile, Repulsor, Gamma Beam[/p]
[h2]Intel Upgrade Costs by Rarity[/h2][p]See how much Intel you need for each rarity level, with discounted prices.[/p][p]WAR ROBOT MODULES (COMMON UPGRADES)[/p]
  • [p]Level 3: 6 Intel (Previously 20 Intel)[/p]
  • [p]Level 5: 12 Intel (Previously 40 Intel)[/p]
  • [p]Level 9: 33 Intel (Previously 110 Intel)[/p]
  • [p]Level 13: 100 Intel (Previously 230 Intel)[/p]
[p]WAR ROBOT MODULES (UNCOMMON UPGRADES)[/p]
  • [p]Level 3: 9 Intel (Previously 30 Intel)[/p]
  • [p]Level 5: 18 Intel (Previously 60 Intel)[/p]
  • [p]Level 9: 50 Intel (Previously 165 Intel)[/p]
  • [p]Level 13: 150 Intel (Previously 345 Intel)[/p]
[p]WAR ROBOT MODULES (RARE UPGRADES)[/p]
  • [p]Level 3: 12 Intel (Previously 40 Intel)[/p]
  • [p]Level 5: 24 Intel (Previously 80 Intel)[/p]
  • [p]Level 9: 66 Intel (Previously 220 Intel)[/p]
  • [p]Level 13: 200 Intel (Previously 460 Intel)[/p]
[p]Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.[/p]

Season 4 Ranked & Matchmaking Updates

[p][/p][p]As we prepare to roll out Season 4, we want to take a moment to walk you through the changes coming to League placements, ranked matchmaking, and seasonal customization rewards.[/p][p]These updates are the result of ongoing analysis and a large amount of community feedback from previous seasons. Our goals for Season 4 are simple: improve competitive fairness, reduce unnecessary grind, and make ranked progression feel clearer and more rewarding at every level of play.[/p][h2]League Placement Changes[/h2][p]In previous seasons, progression—particularly at higher Leagues—could feel overly punishing after a reset. To address this, we’ve adjusted the League Point thresholds to better match expected progression pacing across tiers:[/p]
  • [p]Bronze: 0 League Points (bottom of Bronze League)[/p]
  • [p]Silver: 300 League Points (bottom of Silver League)[/p]
  • [p]Gold & Platinum: 500 League Points (bottom of Gold League)[/p]
  • [p]Emerald, Diamond & Noachium: 1500 League Points (bottom of Emerald League)[/p]
[p]These changes are intended to reduce grind fatigue while still preserving the satisfaction of climbing back toward your previously earned League through consistent performance. [/p][h2]Matchmaking Changes[/h2][p]League placement changes go hand-in-hand with matchmaking updates.[/p][p]For Season 4, we’ve restructured ranked matchmaking brackets to tighten skill ranges and improve overall match quality. Players entering ranked queues will now be matched within the following League groups:[/p]
  • [p]Matchmaking Group 1: Bronze & Silver[/p]
  • [p]Matchmaking Group 2: Gold & Platinum[/p]
  • [p]Matchmaking Group 3: Emerald, Diamond & Noachium[/p]
[p]This structure helps ensure that matches stay competitive and that teams are formed with more consistent skill expectations, particularly at the upper end of the ranked ladder.[/p][p]We’re also addressing long wait times for larger groups. The maximum queue time for crews of four or more players has been reduced from 5 minutes to 2.5 minutes. This should significantly cut down on extended waits, while still maintaining protections to avoid matching large crews against much smaller squads.[/p][h2]Seasonal Customization Rewards[/h2][p]Season 4 also brings an update to League-based customization rewards.[/p][p]This season, all participating players will receive the Season 4 Decal – Orbital Insignia. As a result, there will be no League-exclusive decals this season.[/p][p][/p][p]However, League identity remains a core focus through exclusive League Stickers and Wraps, which continue to be unique for each League tier:[/p][p][/p][carousel][/carousel][p]These rewards are designed to give each League its own visual identity and provide clear recognition for progression beyond rank alone.[/p][h2]Looking Ahead[/h2][p]These Season 4 updates are part of our ongoing effort to improve the player experience based on community feedback. Throughout the season, we’ll continue monitoring progression data, matchmaking performance, and player sentiment—and we’ll make further adjustments where needed.[/p][p]As always, thank you for your continued support, and we’ll see you on the Wild Ten![/p][hr][/hr][p]Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.[/p][p] ​[/p]

Intel Discount Event: Save Big, February 3–10

[p]Intel is a crucial resource used to upgrade your battle Builds. You can never have enough, so from February 3 until February 10 (10:00 CET/01:00 PT), we’re making it easier to maximize your Builds’ potential with upgrade discounts![/p][h2]Featured Items (February 3 – February 10)[/h2][p]This week, the Tortuga engineers invite Pilots to take a closer look at the following builds:[/p]
  • [p]War Robot Modules: Typhon, Harpy, Raven, Matriarch (Titan)[/p]
  • [p]Weapons: Shocktrain, Trebuchet, Railgun, Gozer[/p]
  • [p]Gear: Ghost Turret, Umbrella, Fuel Reserve, Flashbang, Blast Wave, Infinite Ammo[/p]
[h2]Intel Upgrade Costs by Rarity[/h2][p]See how much Intel you need for each rarity level, with discounted prices.[/p][p]WAR ROBOT MODULES (COMMON UPGRADES)[/p]
  • [p]Level 3: 6 Intel (Previously 20 Intel)[/p]
  • [p]Level 5: 12 Intel (Previously 40 Intel)[/p]
  • [p]Level 9: 33 Intel (Previously 110 Intel)[/p]
  • [p]Level 13: 100 Intel (Previously 230 Intel)[/p]
[p]WAR ROBOT MODULES (UNCOMMON UPGRADES)[/p]
  • [p]Level 3: 9 Intel (Previously 30 Intel)[/p]
  • [p]Level 5: 18 Intel (Previously 60 Intel)[/p]
  • [p]Level 9: 50 Intel (Previously 165 Intel)[/p]
  • [p]Level 13: 150 Intel (Previously 345 Intel)[/p]
[p]WAR ROBOT MODULES (RARE UPGRADES)[/p]
  • [p]Level 3: 12 Intel (Previously 40 Intel)[/p]
  • [p]Level 5: 24 Intel (Previously 80 Intel)[/p]
  • [p]Level 9: 66 Intel (Previously 220 Intel)[/p]
  • [p]Level 13: 200 Intel (Previously 460 Intel)[/p]
[p]Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.[/p]

Patch Notes — January 27, 2026

[p][/p][p]Attention, Pilots! The following patch will be deployed for War Robots: Frontiers following a short period of maintenance on January 27, 2026.[/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug that prevented the Hitcher torso from exiting the Central Camera.[/p]
  • [p]Fixed a bug where the Winged Drone was not correctly visible during matches.[/p]
  • [p]Fixed a bug that prevented the Hitcher shoulders from regenerating shields in certain circumstances.[/p]
  • [p]Fixed a bug where the Hitcher chassis received a speed boost when dashing.[/p]
[hr][/hr][p]Stay tuned to our official X, Facebook, Instagram, YouTube, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.[/p]

Maintenance – 27/01/2026

[p][/p][p]War Robots: Frontiers servers are scheduled to enter maintenance at the following time:[/p]
  • [p] Maintenance Time: 27/01/2026 at 07:00 UTC[/p]
  • [p] Estimated Downtime: 3 hours [/p]
[p]The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again. [/p][p]Thank you for your patience! [/p][hr][/hr][p]Follow MY.GAMES on Steam[/p]