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War Robots: Frontiers News

Summer Update Hotfix & Known Issues


Eyes up, Pilots! The Summer Update has launched, and while we're thrilled to bring you a new slate of content, we’ve also noticed some issues we want to address. 
  • Robot Building: We’re aware that some players had problems rebuilding their Garages. We’ve also received feedback that the current UI setup feels confusing. We take your comments regarding UI changes very seriously. The goal was to make Robot management easier for new players and encourage them to experiment with their own Builds. We know that players are used to clicking on a Robot Module to go into edit mode. Now, when you click on a Module, the Module Overview mode opens. We will add a transition to editing there in a hotfix coming in the near future. 
  • Balancing: We’ve received feedback that the balancing changes feel restrictive when it comes to Build options due to the changes to Weight and Energy limits. This was not our intention and we are monitoring feedback and will provide further communications regarding this in the near future.
  • Client Crashes: We’re aware of the client crashes some players are facing and are working hard to resolve this. If you’ve experienced a client crash, please contact our Support team to help us pinpoint the problem.

On Friday July 12, we are hosting a Q&A session on Discord with members of the dev team including Zukata and Nausicaä to address your concerns at 19:00 CEST. Please join us to have your voice heard and burning questions answered.
[h2]Hotfix Patch Notes[/h2]
A hotfix has now been launched (Thursday, July 11), which includes the following bug fixes and improvements:
[h3]Client Crash Fixes[/h3]
  • Fixed game crashes that were triggered when quickly spawning any Robot in the Firing Range and immediately returning to the main menu.
  • Fixed game crashes that were triggered after eliminating Robot decoys created by the “Trick” ability with the weapon “Lighter”.
  • Fixed game crashes that were triggered when trying to open the Friend actions menu from Steam.
[h3]Bug Fixes & Improvements[/h3]
  • Fixed a bug where players were shown the "The squad with this ID does not exist" error message when entering a squad.
  • Fixed a bug where players that have been added to the Block list disappeared from the list after restarting the game.
  • Fixed a bug where after crafting any item, when creating a new Robot in the Workshop, all categories except Chassis and Pilots disappeared from the Workshop tab menu if the Build was not saved.
  • Fixed a bug where armor debris was not displayed correctly at long distances when playing with low graphics settings.
  • Fixed a bug where Grim’s ability “Magnetic Snare” could not be correctly activated when pointing at a wall.
  • Fixed a bug where when adjusting the game brightness, the Robot icon is visible even at the minimum brightness value. 
  • Fixed a bug where the tag “New” does not disappear hovering the mouse cursor over the cards.
  • Fixed a bug where animations for the weapons “Shocktrain” and “Fowler” were triggered when the Robot spawned.
  • Fixed a bug where Factions and Classes were not shown on the Pilot’s upgrade screen.
  • Fixed a bug where the decal placement on the Torso during Robot customization was incorrect.
  • Fixed a bug where the ability effects of “Siphon Link” do not disappear immediately from the Robot that used the ability after the enemy Robot has been defeated.
  • Fixed various collision related bugs for obstacles on the Maps “Spectrum” and “Catalysts”. It should now be easier to pass through the terrain.
  • Fixed a bug where characters played jerky animations in the background of the Garage.
  • Fixed a bug where icons for Battle Tokens and Credits were stretched out in the currency conversion screen of the Battle Pass.
  • Fixed a bug where the “Decrease level” button when upgrading Robot parts was grayed out.
  • Sounds for shots with the weapon “Thunder” have been improved.
  • Fixed a bug where shooting the Crusher trigger button counts the damage towards Contracts. 
  • Fixed various localization issues.

We apologize for the inconvenience, and thank you for your patience as we work to fix these issues.

Maintenance – 11/07/2024

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 11/07/2024 at 14:00 CEST (UTC+2)
  • Estimated Downtime: 1 hour

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Summer Update Now Live: Make a Splash with New Features & Events!

Swap the beach for the battlefield in the Summer Update, now live in War Robots: Frontiers! Grab a Pioneer Pack to enter the fray in Early Access on PC via Steam and MY.GAMES Launcher, available from warrobotsrfrontiers.com and Steam.



With the Summer Update comes new changes: 
  • All Garages (previously Hangars) have now been reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds have now been transferred to the new Robodex. 
  • All Legendary Pilots have been removed from the game. You’ll be compensated accordingly with Intel (dependent on Pilot level). Until Legendary Pilots return in a future update, the ability to claim Kate Sinclair from Pioneer Packs will be unavailable (Intel will be given as compensation in the meantime). 
[h2]BATTLE PASS COMING SOON[/h2]
The new Battle Pass lands in War Robots: Frontiers on July 23. It’s set to be full of exclusive items for the discerning Pilot, so get ready to grab it from the in-game Shop when it releases!
  • Fenrir (Robot): Fenrir's best bet is to rush into a fight, trade armor, withdraw, and regenerate. This requires a skillful combination of abilities and tactical maneuvering. 
  • Fowler (Weapon): A heavy shotgun for the patient warrior. Take some time to line your shot up for a more accurate blast.
  • Repair Module (Ability): Molecular bonding agents identify and repair your most damaged module.

[h2]COOL OFF WITH COMMUNITY EVENTS[/h2]

While we work to address your feedback on the Summer Update, we have made the decision to postpone the two Community Events due to begin on July 10th.

  • July 9: Log in and play daily until July 15 to obtain additional Credits, Alloys, and a full Fenrir Build! 
  • July 10: Keep an eye on Steam for your chance to win Early Access.
  • July 10: Share your gameplay clips and screenshots on Facebook, Instagram, Twitter, and YouTube with the hashtag #WRFrontiers for a chance to win Weapons, Credits, and Alloys.
  • July 12: Participate in a Community Play Session on Discord. Check the Events Channel for local times. 
PLEASE NOTE: All rewards are subject to future Progress Wipes.
[h2]SOAK UP THE RAYS WITH REDESIGNED ROBOTS[/h2]
  • Ares: It’s not all Greek to Ares. Activate a shield and receive an extra weapon with Ares’ Retribution Ability, perfect for last-ditch victory snatchers, or masters of strategy. 
  • Phantom: It may act like a specter on the battlefield, but Phantom’s no friendly ghost. Activate the Flashback Ability to place a local Warp Point for you and your allies so you can quickly get back into the fight… or retreat.

[h2]KEEP COOL WITH A NEW WEAPON & ABILITY[/h2]
  • Trident (Weapon): Deal high-explosive damage with this heavy midrange cannon that also assaults nearby areas. 
  • Siphon Link (Ability): Bind yourself and the enemy with a beam that does more damage the closer the Robot is to the target.

[h2]FRESH NEW FEATURES[/h2]
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game. You can easily manage all your preset Builds here and move them directly to your Garage.
  • Workshop: The Workshop is a new tab in the Garage with an additional Constructor section accessible from the main menu. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use. 
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
[h2]RED HOT IMPROVEMENTS[/h2]
The Summer Update also comes jam-packed with improvements, including:
  • Sound improvements such as new music for the Garage, new voice lines for Pilots, and much more.
  • AI Bots can now use the Smart Ping system, will avoid dangerous conditions, and have learned to pick up Power-Ups.
  • Updated visuals of all Maps and updated spawn positions.
  • New take-off, flight, and landing animations.
  • Improved navigation in the Shop with detailed info on each item.

Check out the full Summer Update patch notes for a full list of new features and changes in the Summer Update!
[h2]HOW TO PLAY[/h2]
Purchase a Pioneer Pack to join the fight and play War Robots: Frontiers in Early Access, available from warrobotsfrontiers.com and Steam

You can choose from four Packs, with each unlocking Early Access and exclusive bonus content:
  • Iron Pack: Contains Early Access and four (4) Orkans (Weapons).
  • Steel Pack: Contains Early Access, Varangian (War Robot), four (4) Orkans (Weapons), and 300 WarpReals (in-game currency).
  • Titanium Pack: Contains Early Access, Varangian (War Robot), Kate Sinclair (Robot Pilot), four (4) Orkans (Weapons), one (1) legendary-quality Robot Decal, one (1) Premium Battle Pass, 90 days of Premium Status, and 750 WarpReals (in-game currency).
  • Platinum Pack: Contains Early Access, Varangian (War Robot), Kate Sinclair (Robot Pilot), four (4) Orkans (Weapons), one (1) legendary-quality Robot Decal, four (4) Premium Battle Passes, 1 year of Premium Status, and 1,250 WarpReals (in-game currency).

For more details about Pioneer Packs, check out our dedicated article.
[h2]JOIN THE WAR ROBOTS COMMUNITY![/h2]
Subscribe to the official newsletter to get more of the latest news like this straight to your inbox, follow the game on Twitter and Facebook, and join the official Discord server. You can also wishlist and follow War Robots: Frontiers on Steam to get the latest news there.

Maintenance – 09/07/2024

War Robots: Frontiers servers are scheduled to enter maintenance at the following time:
  • Maintenance Time: 09/07/2024 at 09:00 CEST (UTC+2)
  • Estimated Downtime: 6 hour

The game servers will be inaccessible during this time. Keep an eye on our official social channels and Discord for further updates, and to find out when War Robots: Frontiers servers are live again.

Thank you for your patience!

Summer Update (0.150): Patch Notes (July 9, 2024)

Eyes up, Pilots! Check out these patch notes for the new War Robots: Frontiers build ahead of time, which will be available following a period of maintenance on July 9, 2024.
[h2]NEW CONTENT[/h2]
  • Robodex: The Robodex is a new library of all the standard factory Robot Builds available in-game where you can easily manage all your preset Builds and move them directly to your Garage.
  • Workshop: The Workshop is an additional Constructor section. Pilots can create and plan Builds without requiring a Garage slot. Once a Robot is completed in the Workshop, it can be saved to the Robodex for later use.
  • Classes: All parts now belong to specific Classes to help Pilots better identify the strengths and weaknesses of their abilities, weapons, and Builds, and create Robots that match their preferred playstyles.
  • Redesigned Robots:
    • Ares
    • Phantom
  • New Ability:
    • Tension Link
  • New Weapons:
    • Trident
    • Fowler
  • Added new customizations to Offers and Progression.
[h2]TUTORIAL CHANGES[/h2]
  • Expanded matchmaking for beginners up to Level 7 (was Level 6), when Titans now unlock.
  • The starting Robot Drop Team has been changed.
  • New Tutorial Contracts for beginners designed for the new starting Robot Drop Team.
  • Added three new tutorials - Robodex, Workshop, and Mixed Classes.
  • Added a cutscene at the start of the Tutorial map.
[h2]ECONOMY CHANGES[/h2]
  • The rates of obtaining Credits and Salvage have been adjusted.
  • Prices for Daily Deals adjusted.
    • All Torso prices have been increased based on the new rates at which Credits can be obtained.
    • All other Daily Deal items require roughly the same amount of games to obtain as they did previously.
  • The cost of Upgrades has been reduced.
  • Pilots can now be sold for Credits.
[h2]BALANCE CHANGES[/h2]
  • Siren’s Ability (Glacial): Added AOE damage to the Ability when the projectile hits.
  • Grim’s Ability (Scythe): The Ability's debuff to slow down the enemy upon impact has been removed.
  • Player progression rewards have been updated:
    • Players will retain any previously unlocked older rewards.
    • Players will be sent any new Blueprints or Cosmetics already unlocked. 
  • The rarities of some Weapons and cosmetics have been adjusted.
  • Spotlight is now an Ability that can be installed on any Robot.
  • Umbrella is now an Ability that can be installed on any Robot.
Note: All Garages will be reset. Due to balancing changes, some Builds may no longer be viable for battle. Your saved preset Builds will be transferred to the new Robodex.
[h2]SOUND IMPROVEMENTS[/h2]
  • Added new music to the Garage.
  • Added unique music for each Map at the start and end of the battle.
  • Added new voice lines and subtitles for Pilots.
  • Added new APP-M3TER voice lines during the Tutorial.
  • Improved audio notifications when Robots are taking damage.
  • Made various improvements to the sound effects of firing and reloads, as well as hits from energy weapons for the following weapons:
    • Pulsar
    • Zeus
    • Shredder
    • Punisher
    • Buckshot
    • Dragoon
    • Thunder
  • Improved the sound effects related to Robot movements.
  • Improved the UI sounds in the Constructor/Workshop menus.
[h2]AI BOT IMPROVEMENTS[/h2]
  • Bots have learned to use pings and respond to pings from allies.
  • The Bots have learned to pick up Power-Ups.
  • Bots will avoid dangerous conditions, such as lava.
  • Bots can now choose between aggressively pursuing the enemy or completing battle objectives.
  • Improved navigation of Bots on Maps.
[h2]MAP CHANGES[/h2]
  • Updated visuals of all Maps:
    • Added additional light scenarios and improved lighting.
  • Updated spawn positions on all Maps.
  • The positions of spawns in the Team Deathmatch mode of the Spectrum Map have been changed.
  • Updated a list of Robot Classes at the Firing range.
  • Small destructible items are now destroyed correctly when crushed or fired at.
[h2]VFX IMPROVEMENTS[/h2]
  • New take-off, flight, and landing animations.
  • Numerous minor improvements and improvements to old animations.
  • Improved quality of various visual effects.
  • Reworked the visual effect of the jet exhausts.
  • Added a new Robot landing effect.
  • Added new visual effects for projectiles impacting stone.
  • Variations of kinetic impacts have been created for all surfaces.
  • The Deadlight effect has been reworked to make it clear that the beam pierces the entire Map.
  • Added an effect to the Fuel Reserve Ability.
  • Minefield VFX is now blue for allies and red for enemies.
  • Healing Drone VFX appears green for allies and redder for enemies.
  • Spotlight VFX appears blue for allies and red for enemies.
  • Optimized various visual effects.
[h3]INTERFACE UX/UI IMPROVEMENTS[/h3]
  • Offers improvements:
    • Improved navigation in the Shop.
    • Detailed info on each offer in the Shop.
    • Post-purchase menu.
    • UI Notifications: Newly acquired content.
  • The button for entering the Firing Range was made more visible.
  • Updated art and effects for Pilot Talents.
  • Improved Pre-Combat Spawn Map.
  • Updated currency icons.
  • A countdown of time between shots has been added to the gun display; it is displayed on guns with a pause between shots, for example, Dragoon and Halo.
  • The fuel indicator strip has been replaced with a three-segment progress bar. The color shows how much fuel is available.
    • Gray: No fuel
    • Orange: Enough fuel for a jump
    • Green - Enough fuel for everything.
    • Red: The requested action is impossible.
  • All sight reticles have been updated visually.
  • Various Contract descriptions have been updated.
  • Updated visuals and animations in the Garage.
[h2]MISCELLANEOUS FIXES[/h2]
  • Leagues have been disabled to focus on matchmaking and interface improvements. They will return in a future update.
  • Added platform icons for player nicknames - this is a preparation for future crossplay
  • The mouse sensitivity has been recalculated. The default sensitivity is set to 35%, which should be comfortable for most players.
  • A targeting reticle with confirmation of activation has been added to all targeting abilities.
  • Improved work of the friends and squad systems.
  • Added parameters for Pilot Talent descriptions.
  • Added gamepad support for most features. Some new UI features will have limited support.
[h2]BUG FIXES[/h2]
  • Fixed a bug where the enemy could not deal damage when inside the sphere of the Shield Barrier ability.
  • Fixed a bug where at low FPS, projectiles were drawn only at a great distance from the player.
  • Fixed a bug where the camera could block sight if the Robot's back was approaching an obstacle.
  • Fixed a bug where targeting Abilities, when activated near mountains/high structures, could spawn in the air and have no effect.
  • Fixed a bug where the welcome match counter could show an incorrect number.
  • Fixed a bug where the player might not receive tutorial tips for changing Titan weapons in the Garage.
  • Fixed a bug with Loki's Ability (Trickster), that could cause reduced healing and Impact gains.