Patch Notes V0.2.5
Hello everyone, a new patch is out!
We got improvements in UI and Music, some balance changes and most importantly bug fixes.
We would like to thank you all for helping us out with finding those bugs.
[h2]Improvements:[/h2]
[h3]UI:[/h3]
[h3]Music:[/h3]
[h2]Bug Fixes:[/h2]
[h2]Balance Changes:[/h2]
[h3]Disciplines[/h3]
Blood:
[h3]Hunters[/h3]
[h3]Fame[/h3]
Terror:
Prestige:
[h3]Rooms[/h3]
We got improvements in UI and Music, some balance changes and most importantly bug fixes.
We would like to thank you all for helping us out with finding those bugs.
[h2]Improvements:[/h2]
[h3]UI:[/h3]
- Character Selection Screen text and UI polished.
- Added a UI to show room levels on base screen.
- Victory Screen UI polished
- Merchant Screen UI polished.
- Icon Updates.
- Discipline Screen descriptions have been fixed.
- Recast numbers and texts have been resized.
[h3]Music:[/h3]
- New combat and boss music added.
[h2]Bug Fixes:[/h2]
- Fixed an issue where 2 perks gained by seduction fame tree wasn’t working.
- Fixed a bug that caused room level rewards UI to show multiple times.
- Dodge chance gained from seduction fame tree is now properly added.
- Fixed an issue where loading screens caused game to freeze.
- Fixed crashes caused by traps during invasion.
- Fixed an issue where blood bank reduced blood instead when used at 100 blood.
[h2]Balance Changes:[/h2]
[h3]Disciplines[/h3]
Blood:
- Great calling now has a stack limit:8, added a buff to show the count.
- Blood for Blood AP cost is reduced from 2 to 1
[h3]Hunters[/h3]
- Mage’s base HP has been increased by 10
- Rogue veteran kick now applies wound instead of stun
[h3]Fame[/h3]
Terror:
- Rank1 now also gives 2 lesser minions
- Rank2 now also gives +1 random trap at the end of every night
- Rank3 also gives 1 lesser minion end of every night
- Rank7 Morale damage changed from 100 to 50, added 2 greater minion reward.
Prestige:
- Rank4: Reduced chance of getting higher level room rewards from 40% to 10%
[h3]Rooms[/h3]
- Torture Room: Level1: Terror gained reduced from 10 to 5. Now also gives +1 random trap end of every night.
- Great Hall: Level1: Prestige gained reduced from 10 to 5. Now also gives +1 lesser minion at the end of every night.
- Treasure room Level2: Prestige gained reduced from 15 to 5. Now also gives 1 random décor and 1 random trinket instantly.
- Room of Terror Level2: Terror gained reduced from 15 to 10.