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Patch Notes V0.3.0

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]
  • Save is now available



[h2]Bug Fixes:[/h2]
  • Fixed an issue where adding minions to rooms from minion merge panel caused problems.


[h2]Balance Changes:[/h2]



[h3]Hunters[/h3]
  • Hunters have new intent: Plunder rooms: When hunters spend a turn in any room other than empty room, lord lose 25 gold.
  • Hunters have new intent: Pillage gold: Available only if castle has a treasure room. Hunters aim for this room and upon reaching lord starts losing 100 gold for every turn hunters spend in that room.
  • Hunters now have +1 movespeed after night 5.



[h3] Trinkets[/h3]
  • NEW trinket: Dagger of Bloodletting: For every 5 crit done in 1 turn, gain 1% cuning rest of game.
  • NEW trinket: The Berretal Medalion: Aoe stun all enemies.
  • NEW trinket: The Dreadful Tarot : Deals either 1 or 30 damage to a target (with 50% chance)
  • NEW trinket: The Insatiable Apple: While this trinket is equiped gain 25 gold for every enemy slain
  • NEW trinket: Heart of Corundum: While this trinket is equiped gain 50 plasma for every enemy slain
  • NEW trinket: Muses' Gambit: Gain strenght between 1 to 6 at random.
  • NEW trinket: Neverending Concord: If lord use 3 attack skills in a row in one turn gain 1 int
  • NEW trinket: Chalice of Rejuvination: consume up to 3 power stack on self, heal for 4hp for every stack consumed
  • NEW trinket: Gain 4 Maxhp when invasion is over
  • NEW trinket: Apply to a single target 3 daze and 1 vulnerable.


[h3] Decors[/h3]
  • NEW decor: PortraitOfALady: summon lesser minions end of every night
  • NEW decor: AltarOfTheResonanceEclipse:
  • NEW decor: SerpentineLookingGlass: Gain movement speed
  • NEW decor: SacrificialAltar: Gain plasma income