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  3. Patch v0.4.8.610

Patch v0.4.8.610

Hello everyone, our quality of life and balance is out!

[h2]Improvements[/h2]
  • Added trinket sale and merge system. Merge has 2 options; First option is: If 3 trinkets of same quality (common, rare) are merged you get 1 random trinket of higher quality. Second option is some trinkets have special merges, this special merge requieres 3 specific trinket(quality doesnt matter), if requirements are met you get a unique legendary trinket.
  • The Reward icons(skills,perks,merchant tickets) now has a stack number writen on them.
  • Added Character screen to the merchant scene.
  • Added a button in the merchant scene which shows a list of what rooms are currently in the castle and a list of your unused rooms.
  • Added tooltips to special words when hovered on them in skill choice descriptions.
  • Added extra information on summary screen for heritage points earned.
  • Added sizes of empty rooms on top of them.
  • Base tutorial has been cut down. Fame and minion merge tutorials have been added to those panels as a question mark icon.
  • All hunters that have stun immunity now has a stun immune buff under them to indicate.
  • Room info panels no longer block decor, minion and traps from being draged into the room.
  • Reduce the volume of all sound effects and music.
  • Removed the loop on musics, it now shuffles to another when one ends.
  • Heritage limit is now 1000.



[h2]Bug Fixes:[/h2]


  • Fixed the issue of players having 10 skill slots at 14th night without taking mastery perk
  • Versatile: This skill had an issue where if current AP was 0, it didnt allow any skill to be casted with blood cost. It is now fixed.
  • Vampiric Embrace was only giving 1 strenght when it should be giving 1 strenght or 1 intelligence, it works properly now.
  • Fixed a bug where percentage based boss phases were not working properly with HP bonus gained from radiance levels.
  • Fixed an issue where after coffin HP reaches 0 if players move their lords to a room quickly, the mouse would be missing.
  • Erupt: Fixed an issue where this buff was persistent even after it's use stacks were depleted.
  • Fixed pragmatic skill's interaction with feast cleave.
  • Perks bought from merchant sometimes did not register correctly, this is now fixed.


[h4]UI[/h4]
  • Added red warning text to minions noting that they respawn after every invasion.
  • Added red warning text on trap tooltips noting that they are one time use only
  • Added red warning text on Boss hunters during base screen noting that they bypass all traps and minions.
  • Velkas HP bar sometimes turned black, this is fixed.
  • Clan Vorodys gaining less gold is reflected on victory screen, same with michika's less room gain.





[h2]Balance Changes:[/h2]

  • From now on during ACT 2; players no longer gain both perk and skill choices every night, they instead have to make a choice between the two.
  • Finesse now gives 0.5% dodge chance instead of 0.25% per point.


[h3] Perks[/h3]
  • Warfare: Now gives 4 strenght
  • Genius: Now gives 4 Intelligence
  • Scoundrel: Now gives 4 finesse
  • Undying: Now gives 6 stamina
  • Warrior: Now gives 2 strenght 2 stamina
  • Berserker: Now gives 2 strenght 1 multicast and 1 crit chance
  • Thief: Now gives 4 cunning
  • Eagle: crit chance increased to 3%
  • Acrobat: Dodge chance increased to 3%
  • Blood mage: Now gives 2 intelligence 1 constitution and 1 lifesteal
  • Archmage: now gives 2 intelligence and 2 multicast chance
  • Leecher: stamina increased to 2
  • Sharp Fangs: crit chance increased to 3%
  • Lucky: Now gives 6% critical chance
  • All rounder: Now also gives 1 stamina
  • Perception: Now gives 5% all damage reduction and 5% dodge
  • Bear skin: Now gives 1 block every 5 turns instead of 4 turns.


[h4]Blood[/h4]


  • Mark by blood: Now gives 1 finesse permanantly.
  • Riposte: Base damage increased from 4 to 6.
  • Raging Sanguine: Base damage increased from 2 to 4. Cost reduced from 40 blood to 30.
  • Metabolic Duality: No longer applies wound to lord.
  • Blood Armor: Cost reduced from 40 blood to 30.
  • Fiendish Skin: Cost reduced from 25 to 15 blood.
  • Petrified Blood Carapace: Now gives 2 fortified instead of 1. Empowered now gives 3 fortified
    instead of 2.
  • Mirror: Crit chance gained from empower is now 2 turns and instant.
  • Great Calling: This skills description was wrong. It attacks two random times not once. Tooltip has been fixed. Blood cost reduced from 40 to 30 blood.
  • Devastation: Base damage increased from 10 physical 10 magical to 20 physical 20 magical. Now has 4 turns cooldown and is not multicastable.

[h4]Ferocity[/h4]


  • Rapid Gash: Base damage per attack increased from 1 to 5.
  • Obliterate: Base damage increased from 25 to 40.
  • Crystalized Quicksand: Now gives 2 crystalize instead of 1.
  • Altered Odds: Empowered now applies 1% stackable critical chance per proc until buff ends

[h4]Sandreanni[/h4]
  • Level 21 talent has been changed: If Lords highest fame is seduction: Gain 1 random trinket every 2 nights
    If Lords highest fame is not seduction: Gain 50% increase on all damage done and taken.

[h4]Montoku[/h4]
  • Michika's lord skill cooldown has been reduced from 6 to 4 turns.



[h3] Rooms[/h3]
  • Great Hall: New Level 1: Gain +2 prestige and +1 random lesser minion at the end of every night. Cannot be plundered
    New level 2: Gain +6 prestige instantly

  • Library: New Level2: Gives 4 intelligence immediatly instead of 2.

  • Throne Room: New Level 1: Gain +3 fame points and 1 random decor instantly
    New Level 2: Gain +6 fame points instantly and 1 greater minion every night

  • Torture Room: New Level 1: Gain 6 random traps instantly. Gives 1 random trap end of every night
    New Level 2: Lord gains +6 Terror instantly

  • Pleasure Room: New Level 1: Vampire lord gains 10% dodge chance at the start of combat
    New Level 2: Grants lord +9 seduction instantly

  • Blood Storage: New Level2: Gain 400 plasma instantly
    New Level3: Gives vampire lord +4 lifesteal instantly

  • Blacksmith: New level3: Lord gains +5 strength instantly
  • Living room: New level3: Gain 30 experience per night.



[h3] Hunters[/h3]


  • Priest: Now have a new skill they use every 6 turns. Confess: Deals magical damage twice.
  • Sergeant: Now have more frequent attack intents.
  • Lord Archon: Pylons now reduce 30 Holy power from boss instead of 50. He starts with 150 morale(was 100 but this was unintended) He also gains 25 morale with every phase change.
  • Grand Marshal Pentarei: Her awakened Phase did not get effected by radiance HP/Dmg bonuses. It now scales properly.


[h3] Trinkets[/h3]

    With the merge system we added 8 new legendary trinkets that can only be crafted with the merge system, along with this we also added 5 new trinkets.

    New trinkets:

  • Progenitor's Insignia: Reduces cooldown of Lord Skill by 1
  • Ancient Hunger: Gain 3 power for each skill that is currently on cooldown
  • The Tabula Prison Tesseract: While this trinket is equiped gain 1 trap for every enemy slain
  • Blood-Drenched Sythe:Deal damage equal to current HP of vampire lord
  • Essense of a Demon Lord: Gain 1 finesse every 2 turns

    New Legendery trinkets:

  • The Bloody Rose(jewel of lonetta+everlasting rose+the seraph jewel) On use: Gain 3 block, 5 thorns and dispel lord
  • The Un-Life Concoction(blood enchanted weapon oil necromancy lantern+Blood-Suckers Teeth) Passive: Every time vampire lord attacks, deals 5 pure? damage to all hunters and give them 1 weak stack
  • Pale Death(ethereal javelin+severed head of bishop+ring of retailliation) On use: Deal 50 pure damage And 30 morale to a single target, this attack is always a critical hit
  • Vestige of Life(blood vial pouch+transmutation stone+razor blood of harvest) On use: Gain 100 blood and 1 enfold and heal for 30HP
  • The Embodiment of a Demon Lord(armor of a demon lord+scepter of demon lord+essence of a demon lord) Passive:Gain 1 stre 1 int 1 finesse every turn
  • Gorgen's Machination(instabiable apple+heart of conundurum+The Tabula Prison Tesseract) Passive: Gain 25 gold 50 plasma and 1 trap for every enemy slain
  • The Serpentine Lovers(disk of forgotton monarch+forgotton coin+soul stone) Passive: Everytime an enemy is slain gain 2 AP and heal for 10HP
  • The Blood-ridden Melancholy(sinneras ring+ancient broken dagger+volatile energy orb) Passive:Increase multicast chance by 7% critical chance by 12% and 3 lifesteal