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Dev Diary 1

Hello everyone,
We wanted to share some news on what we are working on and a road map. Our next patch will be another quality of life patch, and after that, we will be releasing our biggest patch yet!

It features:
[h4]NECROMANCY[/h4]
  • A new school focuses on summoning minions, evolving them and using powerful spells.
  • Comes with a souls resource bar, 60 unique skills and 9 different minions.
  • Our goal is to make this school stand out in terms of gameplay from the others.

[h4]ACT3[/h4]
  • Features 5 new nights with many new enemies and bosses.

[h4]Visitors[/h4]
  • A new mechanic: Every night there will be a chance for random individuals to visit your castle. They may reward you with riches or bring some negative effects.
  • Choice-based gameplay and many random events.

[h4]Hunter Waves Overhaul[/h4]
  • We are changing some waves that came during acts 1 and 2. We saw some waves causing only grinding instead of actually posing a treat. We eliminated these waves and changed some waves' difficulties to create an overall smoother run. This will also help the game’s pacing once Act3 is added.

[h4]Minions[/h4]
  • We are working on minions in the base screen to be useful in boss fights as well. Our current idea is to have minions that are planted into the castle to all hit the boss once before a boss fight starts. We might iterate on this idea or change it.

[h4]Blood and Ferocity[/h4]
  • We will also be adding 10+ new skills to both the Blood and Ferocity schools, which we believe will allow for more options and builds while also making the schools feel more complete overall.


These additions will take some time to complete and internally test before they are ready for the public. We want to take this opportunity to thank everyone who's been patient with us, and we can't wait to share these new additions with everyone!