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The Unseen Resolve

Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!

[h4]UI Rework[/h4]

    We're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable!

    Here are some examples of the differences between the old UI design and the new one:

  • New Main Menu

  • Character selection screen

  • Base screen UI changes

  • Combat UI

  • Resourse bars for schools

  • New reward icons




[h4]Secret Act IV[/h4]
Uncover Act IV through Rivals, then face three daunting battles against powerful forces.

These two trinkets hold the secret to unlock the act.


[h4]New Enemies[/h4]
  • New ActIII boss Grand Synod Cornelius the Luminary
  • Chloromancer
  • Arcanian
  • Ascendant


[h4]Radiance 13[/h4]
A new difficulty level is added; Radiance 13: one random skill is silenced start of every turn.

[h4]Rivals[/h4]
  • More Rival challenges have been added to act2 and act3. Rival now drop a secret trinket orb that holds the secret for Act4
  • Deredian has been added as a Rival


[h4]New Player Experience[/h4]
  • Tutorials have been altered, the placement and amount of slides have been redesigned.
  • Rewards for the first 3 nights have been redesigned.
  • Every school now has a "Starter skill" pool of 14 skills, and the game will now use this pool for the first 2 nights skill rewards. These skills are chosen to be less complex and more basic to use.
  • Castle selection screen no longer shows up during first time game played.



[h4]Balance[/h4]


  • All Villager enemies HP reduced by 40%. This is due to new reward system for first 3 nights.
  • Quadlimiel no longer has "Channel" ability where she skips turns. Attack Patterns altered. Rapid strikes hit 2 more times.
  • Grand Marshal Pentarei no longer has "Channel" ability where she skips turns. Attack Patterns altered. Number of attacks have been buffed.
  • Don the Thorny provides 10 thorns instead of 2.
  • Lord Archon Ezekiel Dobrand (Act2 Boss) Holy Severence Damage has been increased by 100%. Celestial Judgement now applies 5 burn and 5 daze instead of 1.
  • After Radiance 6, Act2 and Act3 enemies get bonus "power" stacks. After Radiance 10 Act3 enemies get further "power" stacks.
  • First Merchant now shows up night 5 instead of 3.




[h4]Improvements[/h4]
  • Trinket and Minion Merge panel is merged.
  • Merchant now has inventory/sell tab where you can sell any item you want.
  • Changed Skill names seen as intents of many summoned units.
  • Plasma now has a tooltip
  • Coffin room walls have a red border to indicate that rooms importance.
  • Added indicator of the maximum night of an act during standart mode.
  • Added achievement for beating Act4



[h4]Translations[/h4]
Spanish and Vietnamese languages have been added. We will create a steam discussion post for any feedback on the translations.