Patch Notes V0.2.6
Hello everyone, our new patch is out!
[h2]Improvements:[/h2]
[h3]UI:[/h3]
[h2]Bug Fixes:[/h2]
[h2]Balance Changes:[/h2]
[h3]Disciplines[/h3]
Blood:
Ferocity:
[h3]Hunters[/h3]
[h3] Bosses[/h3]
[h3] Rooms[/h3]
[h3] Perks[/h3]
[h3] Trinkets[/h3]
[h2]Improvements:[/h2]
- Settings options are available again.
[h3]UI:[/h3]
- Icon Updates and tooltip description polishes.
- Trinket choice reward screen has been polished.
[h2]Bug Fixes:[/h2]
- Fixed an issue where Clan Vorodys was taking less damage than intended.
- Fixed an issue where Constitution ability was giving one damage reduction for every one point if target had any current armor.
- Targeting issues on treasures during pirate boss fight have been fixed.
- Fixed an issue of hunters HP bars remaining after death and causing target issues for future summons.
- Perk choice reward now properly works when there’s more than one reward during same night.
- Fixed an issue where Lord’s movespeed was resetting completely instead of increasing for movespeed regen amount at the end of every invasion turn.
[h2]Balance Changes:[/h2]
- Initial Movespeed of Vampire lords has been decreased from 5 to 1.
[h3]Disciplines[/h3]
Blood:
- Blood Armor now gives 5 magical armor and empowered gives 2 crystalize instead of reducing blood cost.
Ferocity:
- Sentence to death now gives 2 vulnerabilities instead of 5, now can be used on Bosses as well.
- Unending Dread now has 1 initial recast.
- Howl now gives 1 strength instead of 2 and Aoe morale damage has been decreased to 10 from 20.
[h3]Hunters[/h3]
- The scale of hunters’ damage reduction and increase from morale has been halved.
- All hunters now gain 1 constitution end of every night.
- Ranger’s attack pattern has been changed.
- Ranger’s Twin attack base damage increased from 3 to 5
- Ranger’s Focus Fire now deals 1 additional damage for each daze target has and base damage increased from 10 to 15.
- Ranger’s Volley now also applies 1 daze.
- Ranger’s band aid skill now also restores 20 morale.
[h3] Bosses[/h3]
- Bard’s heal the soul now has a counter buff to make it clear.
- Bard’s passive has been rehauled, she now gains +2 int for every 3 consecutive attack skills used by Vampire lord. Added a counter buff.
- Bard’s pixies now disappear after 3 turns instead of 2. Their HP’s has been increased. Red pixie now also attacks dealing 20 physical damage.
- Pirate boss Keg men HP has been increased from 30 to 50.
- Pirate Boss now has a 4th treasure that explodes and deals 20 aoe damage if destroyed.
[h3] Rooms[/h3]
- Rooms now have 5% chance to be level 2 and 1% chance to be level 3 in room choice rewards.
- Great hall lvl2: 5 prestige every 4th changed into 2 prestige every other night.
[h3] Perks[/h3]
- Perception now gives 10% All damage reduction
- FaF perk now gives +2 Movespeed regeneration.
[h3] Trinkets[/h3]
- Potion of Unlife HP heal has been changed to 5/10/15 from 10/20/30 for their respective rarity.
- Refresh scroll now has usage limit 2.
- Progenitor Idol(rare) now gives +2 strength and +2 intelligence instead of 1.
- Progenitor Idol(epic) now gives +3 strength and +3 intelligence instead of 2.