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Few Nights More News

Few Nights More - Prologue

Few Nights More Genesis


Hey Everyone! Our Prologue for FNM; called FNM:Genesis is set to be released on the 15th of December.

In this free version, you can experience playing as the Clan Pahlen in Act1 and the Blood school of magic. The Radiance is capped at 1, and the maximum heritage gain is capped at 60.


Full Release


We're excited to announce that our full release is scheduled to be on Q1 2024

The full release will include these changes/additions:
  • [h3]New playable school: Darkness.[/h3]

    Welcome to the School of Darkness, where skills shift each turn courtesy of the Spellbook, offering dynamic adaptability and the ability to wield chaotic magic. The school operates on a RUNE system, the resource for casting powerful magic.

  • [h3]New Vampire lord: Nicolai from Clan Astrum[/h3]


    Introducing Nicolai Astrum, the latest addition to the Vampire Lord roster. Trained by the Progenitor, he's a brilliant strategist whose ascent to power was marked by mistakes, shaping him into a deadly force.

    Nicolai cannot gain armor from any source, instead relying on his innate lifesteal ability. Millennia of experience grant him a 50% increase in experience gained, establishing him as a seasoned and formidable warrior.


We're also hard at work on our next project so please stay tuned for more updates in the future!

Hotfix

Hello everyone, we've addressed nearly all the bugs reported over the weekend. Thank you for bringing them to our attention, and we apologize for any inconvenience. Here's the list of fixes:

[h3]Bug Fixes[/h3]

  • Trinkets disappearing when merchant is visited -> fixed
  • Trinkets replaced when a new one is obtained if it was equiped -> fixed
  • Tooltips and info on buffs/debuffs in combat now properly shows.
  • Heritage tooltips and info now properly shows.
  • Fixed issue with some Heritage points were not clickable to buy
  • Act4 Soft-lock issue with Cornelius -> Fixed issue where his corpse was still interactable, Fixed his reseting endless cycle bug.
  • Act4 fixed to no longer providing rewards, this was not intended.
  • New Enemy Acsendant attack skill now properly works. He now gains +1 attack count every turn, it was +1 attack damage every turn.
  • Infinity mode New game button didn't work if there was a continue(previous saved game) available -> fixed
  • Max skill slots in combat UI was going over trinket slots if it reached 11 slots -> fixed
  • When Mastery perk is chosen, it doesn't show in character screen panel as an available new slot -> fixed
  • Radiance 13 did not work if it was obtained automatically after beating radiance 12 in the UI. It only worked if players manually chose the difficulty -> fixed
  • UI Bug, When mastery is added, it doesn't show on character info screen as a new slot -> fixed
  • "Setback" skill critical damage bonus was reseting every fight, it now works permanantly as intended.
  • "Cunning" wasn't replaced by "Critical Damage Increase" on the new UI -> fixed
  • Character stats in combat UI tooltip/info has been fixed
  • New Loading screen has been added.


The Unseen Resolve

Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!

[h4]UI Rework[/h4]

    We're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable!

    Here are some examples of the differences between the old UI design and the new one:

  • New Main Menu

  • Character selection screen

  • Base screen UI changes

  • Combat UI

  • Resourse bars for schools

  • New reward icons




[h4]Secret Act IV[/h4]
Uncover Act IV through Rivals, then face three daunting battles against powerful forces.

These two trinkets hold the secret to unlock the act.


[h4]New Enemies[/h4]
  • New ActIII boss Grand Synod Cornelius the Luminary
  • Chloromancer
  • Arcanian
  • Ascendant


[h4]Radiance 13[/h4]
A new difficulty level is added; Radiance 13: one random skill is silenced start of every turn.

[h4]Rivals[/h4]
  • More Rival challenges have been added to act2 and act3. Rival now drop a secret trinket orb that holds the secret for Act4
  • Deredian has been added as a Rival


[h4]New Player Experience[/h4]
  • Tutorials have been altered, the placement and amount of slides have been redesigned.
  • Rewards for the first 3 nights have been redesigned.
  • Every school now has a "Starter skill" pool of 14 skills, and the game will now use this pool for the first 2 nights skill rewards. These skills are chosen to be less complex and more basic to use.
  • Castle selection screen no longer shows up during first time game played.



[h4]Balance[/h4]


  • All Villager enemies HP reduced by 40%. This is due to new reward system for first 3 nights.
  • Quadlimiel no longer has "Channel" ability where she skips turns. Attack Patterns altered. Rapid strikes hit 2 more times.
  • Grand Marshal Pentarei no longer has "Channel" ability where she skips turns. Attack Patterns altered. Number of attacks have been buffed.
  • Don the Thorny provides 10 thorns instead of 2.
  • Lord Archon Ezekiel Dobrand (Act2 Boss) Holy Severence Damage has been increased by 100%. Celestial Judgement now applies 5 burn and 5 daze instead of 1.
  • After Radiance 6, Act2 and Act3 enemies get bonus "power" stacks. After Radiance 10 Act3 enemies get further "power" stacks.
  • First Merchant now shows up night 5 instead of 3.




[h4]Improvements[/h4]
  • Trinket and Minion Merge panel is merged.
  • Merchant now has inventory/sell tab where you can sell any item you want.
  • Changed Skill names seen as intents of many summoned units.
  • Plasma now has a tooltip
  • Coffin room walls have a red border to indicate that rooms importance.
  • Added indicator of the maximum night of an act during standart mode.
  • Added achievement for beating Act4



[h4]Translations[/h4]
Spanish and Vietnamese languages have been added. We will create a steam discussion post for any feedback on the translations.

Dev. Diary 4 - Roadmap

Hello everyone, We wanted to share some details about what's coming next.

Roadmap:
  • UI Patch
  • Translations
  • Prologue
  • 4th Playable School
  • Full Release


[h4]UI Patch[/h4]

We are working on a major UI overhaul, aim is to make it look better, fill less space in the screen for clarity.
This patch will also introduce:
  • Merges to decors, gather all the merges in one clear UI.
  • Add a sell tab to merchant where you can sell anything you want.
  • A new Act3 Boss.
  • New enemy units that are a variation of existing ones with different set of skills.
  • A secret Act4 which unlock if you can solve a mystery about an orb trinket, clue lies on Rivals. Act4 is intended to be very hard, there will be no more perk or skill rewards and its aimed for those who really want to push it further with their builds complete with end of Act3.
  • Clan Basarab will be added as Rival, there will be more rivals appearing in Act2 and Act3.


[h4]Translations[/h4]
We are also working translating the game into many languages. The languages that we will hopefully add in time are:
  • Spanish
  • Italian
  • French
  • German
  • Polish
  • Portuguse-Brazilian
  • Turkish
  • Czech
  • Hungarian
  • Romanian
  • Thai
  • Korean
  • Japanese
  • Vietnamese
  • Chinese
  • Russian
  • Ukrainian


[h4]Prologue[/h4]

Next Major patch will be a Free to play Prologue. Our plan is to make our tutorial better with this patch, espacially for new players.

[h4]Last Playable School[/h4]

Our last major content before full release will be the Darkness Disipline. We are focused on making this school work fundamentally differently than other ones to make it feel unique. We are very excited to show this one to our players.

[h4]Extras[/h4]

We have other minor patch content ideas that we want to spread in between major patches. We also have some ideas such as a full new game mode however we aren't sure if we can fit in our current roadmap, nothing official yet, but we are working on something :)

Hotfix

[h2]General Changes[/h2]
  • "Cunning" has been renamed to "Critical Damage Increase".
  • Gather skill has been changed from increase base crit damage to 300% to increase Critical Damage Increase by 150%
  • Demon Blood potion has been changed from increase base crit damage to 300% to increase Critical Damage Increase by 150%
  • Damage reduction stat in combat ui now shows Physical and magical reduction as a number.
  • Damage multiplier stat in combat ui now shows as a number.

[h2]Balance[/h2]

    [h4]Deredian[/h4]
    • Level 15 talent "Boon of our Sire" now gives 1AP everytime lord skill is used. (was 2AP)

      [h4]Blood[/h4]
      • "Setback" has been reworked. We want to keep setbacks unique ability to reduce its cooldown everytime lord crits, however in order to avoid infinite turn issues it can cause we decided to remove blood gain from it. In order to keep this skill still fun we are applying the change below.

        setback -> "gain 30 blood 1 finesse" changed to -> %1 Critical damage increase permanantly
        setback empowered -> "gain 50 blood" changed to -> %3 Critical damage increase permanantly

[h2]Bug Fixes[/h2]


  • Fixed an issue with constitution and stamina gained with Clan Deredian were not saving properly.
  • FaF perk was giving 20% dodge instead of 2%, this has been fixed and tooltip has been corrected.
  • Golem's kinetic charge should give power correctly now.