Patch 0.1.10A
Hey everyone!
This patch is aimed at improving racing and giving you quality of life improvements. A lot of suggestions and improvements have been suggested since the last patch last friday and I've added some things myself.
This patch marks the last one for a while, as the next big goal will be improving the way you build tracks along with better controls and clearer instructions for newer players!
Patch notes:
- Tooltip pop-up speed is now independant of time speed
- Tooltip text is now more crisp
- Fixed an issue where placing a corner after the new spawners would create hitbox issues
- Fixed an issue where marbles could go through the start positions of the new spawners (untested as I couldn't replicate it)
- The arches used for the checkpoint and finishline now don't have hitboxes anymore due to issues. The prop variant will remain with a hitbox
- Default paint on the finishline poles are now the same
- Renamed the X button of the leaderboard to "End Race"
- F1 now cycles through building UI and no UI. If the player is hosting a race it will cycle between those 2 and the race UI
- Racing leaderboards now show the skin of the participating marble
- Racing leaderboards now indicate the fastest marble with an icon. Expect more UI improvements on racing in the future.
- Racing leaderboards now show first to third with gold/silver/bronze
- The racing result leaderboard now shows ALL participated marbles.
- Added a disqualify timer for racing. This is an optional timer that DQ's all marbles that didn't finish X seconds (configurable) after the last marble finished.
- Updated the racing requirements to 1 name at least.
- All spawners can now be used for racing, you are no longer locked to the "racing" spawner. The racing ones now have a slider similar to the others which indicate how many marbles to spawn. If there are less names than the amount given it will fill with the usual "Marble X" names as the original does. The only difference between the 2 types of spawners is that the previously called racing ones use the specificly named marbles' skins and effects. (you can read more about this in the previous patch notes)
- The previously called "racing" spawners are now renamed similar to the normal one, as the normal one can also be used for racing. Also the tooltips have been updated
- Added more clarification on the original racing spawner panel that you can click on the names to edit them
- Added skin icons to the marble spawner panels
- Effect emitters are now paintable
- Nails are now paintable and the default paint is now metal, also the collider has been slightly updated
- Updated the 4 metal paints to have a better aesthetic
- Added the office map
- Improved metal marble reflections
Thanks for reading and thanks for your continuous support! I'm grateful to have such a great community :)
p.s. Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're free to ask any questions you have, suggestions to mention or report any bugs you may find or just have a chat. I check other social media's or the steam community forums too from time to time, so if that's more your thing that's fine too :)
https://store.steampowered.com/app/1491340/Marble_World/
This patch is aimed at improving racing and giving you quality of life improvements. A lot of suggestions and improvements have been suggested since the last patch last friday and I've added some things myself.
This patch marks the last one for a while, as the next big goal will be improving the way you build tracks along with better controls and clearer instructions for newer players!
Patch notes:
- Tooltip pop-up speed is now independant of time speed
- Tooltip text is now more crisp
- Fixed an issue where placing a corner after the new spawners would create hitbox issues
- Fixed an issue where marbles could go through the start positions of the new spawners (untested as I couldn't replicate it)
- The arches used for the checkpoint and finishline now don't have hitboxes anymore due to issues. The prop variant will remain with a hitbox
- Default paint on the finishline poles are now the same
- Renamed the X button of the leaderboard to "End Race"
- F1 now cycles through building UI and no UI. If the player is hosting a race it will cycle between those 2 and the race UI
- Racing leaderboards now show the skin of the participating marble
- Racing leaderboards now indicate the fastest marble with an icon. Expect more UI improvements on racing in the future.
- Racing leaderboards now show first to third with gold/silver/bronze
- The racing result leaderboard now shows ALL participated marbles.
- Added a disqualify timer for racing. This is an optional timer that DQ's all marbles that didn't finish X seconds (configurable) after the last marble finished.
- Updated the racing requirements to 1 name at least.
- All spawners can now be used for racing, you are no longer locked to the "racing" spawner. The racing ones now have a slider similar to the others which indicate how many marbles to spawn. If there are less names than the amount given it will fill with the usual "Marble X" names as the original does. The only difference between the 2 types of spawners is that the previously called racing ones use the specificly named marbles' skins and effects. (you can read more about this in the previous patch notes)
- The previously called "racing" spawners are now renamed similar to the normal one, as the normal one can also be used for racing. Also the tooltips have been updated
- Added more clarification on the original racing spawner panel that you can click on the names to edit them
- Added skin icons to the marble spawner panels
- Effect emitters are now paintable
- Nails are now paintable and the default paint is now metal, also the collider has been slightly updated
- Updated the 4 metal paints to have a better aesthetic
- Added the office map
- Improved metal marble reflections
Thanks for reading and thanks for your continuous support! I'm grateful to have such a great community :)
p.s. Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're free to ask any questions you have, suggestions to mention or report any bugs you may find or just have a chat. I check other social media's or the steam community forums too from time to time, so if that's more your thing that's fine too :)
https://store.steampowered.com/app/1491340/Marble_World/