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Decorations, Lighting, Paint and Tracks!

Hello everyone!

Last week has been busy revolving around new content. Marble World now has some more decorational items, a newly created animated paint for the tracks, some new awesome track pieces aswell and ontop of that the lighting has been improved for future support.

Let's take a look at some of this new content!

[h2]New Decorational Items[/h2]

Last week some time was spend on finding and/or creating new decorations to place. In this case you can now freely place several types of rocks + some wooden decorational items like houses carved out of wood. With the limited time a week has I've decided not to go completely crazy into the decorational items as the other aspects of the game should be fleshed out more aswell. More to come soon! If you have cool ideas for wooden carved structures let me know in the comments.

P.s. the rocks are still missing a proper texture, which is to come soon aswell.



[h2]Paint and new Track Pieces[/h2]

I wanted to venture out into the more "dynamic" visuals of the game. Up until now it felt abit static / stale with only the marbles moving around. So I decided to create a type of paint (similar to the normal "static" paint I've showcased some posts ago) that is animated. Inspired by Mario Kart's Rainbow Road you can now paint your tracks in a moving rainbow colored style! To complement the heavy colored paint I also added a dark/black paint, both to be seen in the image's / video below.

Next to that marble world now has more track types, there's a singular looping (for the tiny tracks where marbles can't surpass eachother) track and a wide version aswell. I've also created a quarterpipe (one going upwards and one going downwards) to have the ability to create ramps and half loops!

And there's more! I also added 2 new physics based wheels that react to marbles colliding with them!

Video of the wide looping + rainbow + black paint: https://imgur.com/gallery/znQChU7


[h2]Improved Lighting[/h2]

I spend abit of time last week tinkering with the lighting to create a more dynamic setting. (And also support for the future lighting system) Tracks and objects now create a heavier shadow, enabling to create more darker places. And they are now more consistent in coloring aswell. Previously they became lighter of color when placed near lights, (such as the ceiling light) this doesn't happen anymore now.

In the future, you will be able to turn off the lights all together and just have your own placed lights and glow in the dark tracks / marbles be visible. This was the first step towards that. The changes are already visible in the pictures above.

[h2]Next week[/h2]
There are some systems left to create, mainly one that keeps an eye on performance and reacts when things go wrong. That is planned for next week along with more content! As I type there's another animated material in the works which will be presented next week along with the rest of the new content!
Let me know in the comments if you have a cool idea for track pieces, decorations or ideas.

Also don't forget to join on Discord for the most up-to-date news & see whats planned on the roadmap: https://discord.gg/jbx92tbMSG
You're also free to ask any questions you have!

https://store.steampowered.com/app/1491340/Marble_World/