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Sounds!

Hello everyone!

Since the last update last week alot of progress has been made in the audio department. No game is complete without it, and It's a powerful tool to immersive yourself into a game!

I took some more time for this feature as playing sounds also come with performance hits. (certainly when there's 5k marbles rolling around!) So the majority of the time since last post was basically split between recording the sounds (and optimizing those) and creating a system that wouldn't fry your PC just cause you wanted to play some sound effects.

Now Marble World has a system that checks which marble hitted which object or other marbles! And will generate a realistic collide sound as you would expect from it. By using a system like this I can play different sounds based on what kind of material the marble hitted, wood sounds different from plastic for example!

In that system I also look at how fast the marble went and how big the impact was. All of those factors determine together how loud it should be. The sounds are also positioned at the impact location, this means when wearing a headset you can hear the marbles around you bumping and bouncing away. Playing this using a surround set in your living room for example gives you a really nice immersive feeling of actually being between the tracks you made!

Check out the video below for a quick example! (Use a headset for the best experience)

[previewyoutube][/previewyoutube]

[h2]Next week[/h2]

Next week will be a good one, It's going to be purely content creation! More track types, more marble skins and more decoration items! On top of that I'll livestream some gameplay next week over at: https://www.twitch.tv/marbleworldgame come join in and lets create some cool tracks together!

Also don't forget to join on Discord for the most up-to-date news & see whats planned on the roadmap: https://discord.gg/jbx92tbMSG
You're also free to ask any questions you have!


https://store.steampowered.com/app/1491340/Marble_World/?l=spanish