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Racing & Track Painting!

Hello everyone!

Last week work has been done on the racing aspect of the game. Marble World now supports new starter track types which lets you spawn in marbles with names + skins of choice! Next to that there's also support for track painting!




[h2]Racing[/h2]
As said last week, one of the cornerstones of this game is the ability to run races. So I added a new type of track called a "starter" track. On selection this track opens a window where you can fine-tune your marbles' name, skin and soon also trails! The data is attached to that specific starter track, so you can have multiple starter tracks with their own settings if you want to easily have difference races. (Or even start from multiple positions! On the side of the track is a button to spawn in the marbles and one to start the race. (Buttons are work-in-progress and not visible on the screenshot)




[h2]Track Painting[/h2]
One of the big features I personally looked forward to alot, the ability to paint tracks! Marble World now has a work-in-progress interface where you select a color and just paint whatever part of a track piece you want! Currently there's support for 9 colours, but more are to come! A picture of this is seen at the top of the page.

[h2]Next week[/h2]
Next week I'll be diving into trails & particle effects. Trails for marbles and particle effects as decorational type. I felt that being able to paint your tracks already brought the game more to life, but effects will bring another big impact on that! Can't wait!


Hope you all have a great weekend!


And if your interested in some more behind the scenes, join me on discord: https://discord.gg/jbx92tbMSG

https://store.steampowered.com/app/1491340/Marble_World/