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Patch 0.1.2

Hey everyone!

Here's patch 0.1.2, which includes the marble follow feature! Next to that a lot of safety checks were added for saving your world, as players have noticed that their worlds became corrupted when saving the world went wrong!

From now on next to your usual world file a backup will be created as well which will always contain your latest non-corrupted save. Later down the Early Access road if needed i'll add in a button in-game to automatically restore your backup as the main save file. For now you can find both files at: C:\\Users\\(your name)\\AppData\\LocalLow\\Vector Interactive\\Marble World

Loading your world also got improved in terms of stability, I've seen some gigantic tracks already which took a long time to load. And during the loading period the marble spinner didn't spin, which led into confusion if the game was still loading or maybe it had crashed.

The loading screen will now start showing you a counter which displays the current amount of loaded objects and the final amount it needs to get to. If things go wrong for some reason the game will show you an error pop-up when loading in the world empty. (Which shouldn't happen with the new anti-corruption save method)

Next to that, here are the full patch notes:
- Added a marble following feature, there's a button when selecting a marble on the edit panel.
- Added missing single left turn
- Added a horizontal auto rotate after snapping option (you can not have this one and the full rotate option selected at the same time)
- Added 2 merge pieces which are the flipped versions of the split pieces
- Booster arrows are now paintable
- Added arrows on the small booster
- Added a 4 way single split without increased center height (acts like a crossing)
- Added 15 beveled versions of the original wooden shapes
- Painting is now freely done without restrictions of the objects. You can paint wooden objects as plastic or vice versa.
- Added transparent paint options (as from the steam page pictures)
- Added a fully invisible paint option (this does still collide with marbles, for info)
- Added loading safety improvements & clarity
- Added saving safety improvements & 1 backup (this will happen for your world when you save it. So you have to save existing ones to add the backups)
- Added a triangle that rotates around a nail (as the other spinners do, from the trailer)
- Added a confirmation dialog when trying to delete a world
- Added a hotkey to delete all marbles (Default: 0)

Now with the big issues out of the way (the saving/loading corruption issue didn't rise till halfway last week) I can start focusing on more content! Stay tuned for more info.

Thank you all for the support, bug reports & feedback so far! It's immensely valuable for me and others as well! Hope you all have a great weekend!