Reflecting, Upcoming patches & The numbers!
Hey everyone!
It's been 3 weeks since the launch and it's time for a quick reflection, what has been changed & what is yet to come! Also I just like numbers, so I'll show you some of those too.
[h2]The road from launch till today[/h2]
Since the launch we've had tool improvements, crashes getting fixed and world corruption prevention! I've introduced lights (yesterday's 0.1.3 patch), a marble following camera and gravity pads too. Along with that a ton of bugfixes and other general improvements such as hotkeys, clarification of tools & collision improvements on certain objects where they were really needed.
All in all, 3 weeks of good polishing, with a nice flow of content and some things that really change the way you play the game. Doing an update once a week is a little bit too much from time to time, so I'd like to turn that into 2 weeks at some point, as the content to implement is slowly increasing in size!
[h2]Upcoming patches[/h2]
As some of you might know, there's a public trello with some of the (bigger) content that is planned. But for the ones that didn't know, here's a rough timeline of what's to come in what order. The things mentioned are not in detail of what's in them as that is usually determined whenever I start working on it.
Here's a list of big things to come, in order of appearance (always subject to change):
- Steam Workshop implementation (Patch 0.1.4, which is the upcoming one)
- A garden theme! A garden environment to play in, along with garden decorations to place, garden skins / trails / paints etc. (Some items were already added to try things out. Like the hedges)
- Racing! (Finishline, checkpoints, leaderboard, determining winner)
- A new desert theme with an environment to play in. (And decorations / skins etc. like the garden)
- The pinball update! (Pinball bumpers / props, flippers that you can assign to keys (for local multiplayer options), scoring etc.)
- Space theme! (Community picked) (Also with an environment to play in etc.)
- The big logic patch. Similar to Terraria's wiring system / Minecrafts redstone system, use logic gates / marble counters / pistons to dynamically alter your course based on the marbles going through triggers, touching buttons etc. This will be the last thing added during Early Access, and most likely the game will go into full release with this patch. This is a really big thing to implement, so it'll take some time where there won't be any patches. This also comes with the factory theme! Expect gears & machinery.
[h2]The numbers[/h2]
I personally enjoy reading about numbers in games, weird facts that are cool or things that might get you to say: "That's a lot of marbles!". So let's look at some of those!
On Saturday May 8th, together we all collectively spawned 4.63 million marbles. On this day the most marbles were spawned. That's a lot of marbles! But over the course of 3 weeks (May 7th till May 28th) we spawned a good 85.1 million marbles.
In comparison: in Marble World every marble is 1cm in diameter, meaning 1m2 fits 10.000 marbles (lets assume they stack perfectly). 1m3 fits 1 million marbles, and that means we filled 85m3 of space with marbles! That's a bit more than a shipping container (67.3m3) filled to the brim with marbles, I don't think your desktop would enjoy that a lot.
Over that course of time we also created 9652 worlds, deleted 1576 worlds and loaded in 21.01k worlds. We all spawned 685.76k track pieces and deleted 331.65k of those. And in terms of decorations we spawned 820.9k of those and deleted 332.71k during that period of time.
As for painting, we've painted 77.385 objects! That's a lot of painting (and clicking!).
And one last metric, the average session time is 3 hours, it's an incredible metric to have!
All in all these are some good stats to have and I'm glad Marble World has these, makes me proud of what I do!
Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're free to ask any questions you have, suggestions to mention or report any bugs you may find or just have a chat. I check the steam community section too from time to time, so if that's more your thing that's fine too :)
Thanks for reading, and have a great weekend!
https://store.steampowered.com/app/1491340/Marble_World/
It's been 3 weeks since the launch and it's time for a quick reflection, what has been changed & what is yet to come! Also I just like numbers, so I'll show you some of those too.
[h2]The road from launch till today[/h2]
Since the launch we've had tool improvements, crashes getting fixed and world corruption prevention! I've introduced lights (yesterday's 0.1.3 patch), a marble following camera and gravity pads too. Along with that a ton of bugfixes and other general improvements such as hotkeys, clarification of tools & collision improvements on certain objects where they were really needed.
All in all, 3 weeks of good polishing, with a nice flow of content and some things that really change the way you play the game. Doing an update once a week is a little bit too much from time to time, so I'd like to turn that into 2 weeks at some point, as the content to implement is slowly increasing in size!
[h2]Upcoming patches[/h2]
As some of you might know, there's a public trello with some of the (bigger) content that is planned. But for the ones that didn't know, here's a rough timeline of what's to come in what order. The things mentioned are not in detail of what's in them as that is usually determined whenever I start working on it.
Here's a list of big things to come, in order of appearance (always subject to change):
- Steam Workshop implementation (Patch 0.1.4, which is the upcoming one)
- A garden theme! A garden environment to play in, along with garden decorations to place, garden skins / trails / paints etc. (Some items were already added to try things out. Like the hedges)
- Racing! (Finishline, checkpoints, leaderboard, determining winner)
- A new desert theme with an environment to play in. (And decorations / skins etc. like the garden)
- The pinball update! (Pinball bumpers / props, flippers that you can assign to keys (for local multiplayer options), scoring etc.)
- Space theme! (Community picked) (Also with an environment to play in etc.)
- The big logic patch. Similar to Terraria's wiring system / Minecrafts redstone system, use logic gates / marble counters / pistons to dynamically alter your course based on the marbles going through triggers, touching buttons etc. This will be the last thing added during Early Access, and most likely the game will go into full release with this patch. This is a really big thing to implement, so it'll take some time where there won't be any patches. This also comes with the factory theme! Expect gears & machinery.
[h2]The numbers[/h2]
I personally enjoy reading about numbers in games, weird facts that are cool or things that might get you to say: "That's a lot of marbles!". So let's look at some of those!
On Saturday May 8th, together we all collectively spawned 4.63 million marbles. On this day the most marbles were spawned. That's a lot of marbles! But over the course of 3 weeks (May 7th till May 28th) we spawned a good 85.1 million marbles.
In comparison: in Marble World every marble is 1cm in diameter, meaning 1m2 fits 10.000 marbles (lets assume they stack perfectly). 1m3 fits 1 million marbles, and that means we filled 85m3 of space with marbles! That's a bit more than a shipping container (67.3m3) filled to the brim with marbles, I don't think your desktop would enjoy that a lot.
Over that course of time we also created 9652 worlds, deleted 1576 worlds and loaded in 21.01k worlds. We all spawned 685.76k track pieces and deleted 331.65k of those. And in terms of decorations we spawned 820.9k of those and deleted 332.71k during that period of time.
As for painting, we've painted 77.385 objects! That's a lot of painting (and clicking!).
And one last metric, the average session time is 3 hours, it's an incredible metric to have!
All in all these are some good stats to have and I'm glad Marble World has these, makes me proud of what I do!
Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're free to ask any questions you have, suggestions to mention or report any bugs you may find or just have a chat. I check the steam community section too from time to time, so if that's more your thing that's fine too :)
Thanks for reading, and have a great weekend!
https://store.steampowered.com/app/1491340/Marble_World/