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Patch 0.1.1 (The Tools Patch)

Hello everyone!


Over the weekend I've been hard at work checking out various bugs & feedback from all the players. Of these things the most important ones have been prioritized to be in this patch. There are some bugs left which needed more time to be fixed but I wouldn't want you all to wait for this longer than needed.


Patch notes for version 0.1.1 (The Tools Patch)

- Move & Rotate tools got their own keybind (Default hotkey: 1) to toggle between the two.
- Booster and starter tracks copy over their settings when duplicated
- Booster and starter tracks receive the same settings when having multiple selected and making changes in the edit window.
- Added a quick rotate button (default: R) to rotate selected objects by 45 degrees on the world Y axis.
- Delete key now also works for selected marbles
- Added a reset object button (Default: 3) (Only works when having 1 object selected)
- Starter tracks now spawn marbles starting horizontal first instead of depth first
- Fixed an issue where marbles could get stuck on the finishline
- Single starter track now also supports the marble spawning system with customization
- Skins / Effects are now always evenly distributed in order
- Added grid size options
- Added rotate snap options
- Added 3 additional arrows to the Move tool for singular axis movement
- Added support to move the pivot on tracks to any of their attachpoints (Default: TAB)
- Pasting objects now is in the exact same position (Originally wasn't done on purpose as the pop-in didn't exist yet)
- Moving a rotated track with auto rotate after snap enabled will go back into the original rotation if moved away without releasing your move button
- Rotate / Move icons have been moved to the center of the screen next to the tool and are merged in one toggle
- Added a Local/World toggle button, objects can now be moved and rotated in world and local space
- Prevent keypressed when typing into an inputbox (such as spawning marbles accidentally)
- Added missing left curve track
- Fixed various bugs

One of the more notorious bugs is still in progress, which is trying to build when the game is paused. I'm guessing this will be fixed next weekend and is on the high priority list.

Thank you all for the support, bug reports & feedback! It's immensely valuable for me and others as well.