May 7th and the future of Marble World
Hey everyone!
So the past few weeks since the last post have been quite overwhelming! Keys have been distributed for marketing and some really big youtubers have created videos on it, skyrocketing the game's presence! The Discord has been growing since, and I've seen a lot of cool ideas presented already :). (some of which will be available at Early Access release)
So a big thank you to ScrapMan, Camodo Gaming, Drae and Raptor for showcasing the game and thus helping the game reach a good audience! I never expected any big youtubers to cover the game, but i'm truly honored it happened :)
[h2]What's in it?[/h2]
I'll try to keep it short. There's 2 variances of tracks, one made of wood and the other being plastic tubes. Both are seen a lot in real life video's where they are used to make actual marble runs. There's a total of 24 different pieces to use. These 2 variants are paintable in 14 different colors where 2 of them are animated.
There are at least 2 marble spawners available, one for just spawning marbles randomly with skins / effects and one more suitable for races with a gate that can open / close and settings to spawn the marbles you want. This also comes with the ability to add marble names which are used when spawning.
There are 80 decorational types as of typing, some have physics and can spin, some are boosters and some are bounce pads! All of these (except the boosters) have collisions too, so if you want you can create a track existing purely out of decorational items without any tracks. The majority of decorational items cannot be painted (for technical reasons). And the boosters can be configured in strength. (meaning you can make marble cannons)
Marbles can be customized with a name, one of 14 different skins, and an effect of which there are 16 at this moment.
The current maximum amount of marbles that you can spawn is 25k. This does not mean your PC can handle 25k, but the limit is there for the ones who have extremely powerful PC's. The default limit is 5K, which is roughly what a medium end PC can run at 60fps whilst the time is slowed down.
I feel this is a good amount of things to start the Early Access launch with, there's enough to experiment with for a long time, but of course more is to follow! You can read more on this at the Marble World's Future section.
Here's a picture of the new 4 boosters, paintable & customizable in strength. They fit precisely into the tubes & the wooden tracks.

[h2]May 7th[/h2]
At 9:00 AM PDT The game will be available for purchase for a price of 10 Euro / 12 USD or your country's currency equivalent. During Early Access the price will remain the same, and will go up when it goes out of Early Access.
[h2]Marble World's Future[/h2]
As for the Marble World future, the aim is to have a 2-3 week patch cycle. Meaning you will get content everytime along with bugfixes & improvements. The content can be new marble skins, marble effects, track pieces, decorational items and paint! Other things will be implemented as well, think of features in terms of a marble 3rd person camera or various pads that alter marble physics such as flipping the marble's gravity. If you have any cool idea's too, join the Discord and let me know!
There's a lot of cool things planned! I'm not going tell you everything yet as some things should remain a surprise, but are well worth the wait!
Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're also free to ask any questions you have!
I hope you all have a good week, only a few days left till Early Access!
https://store.steampowered.com/app/1491340/Marble_World/
So the past few weeks since the last post have been quite overwhelming! Keys have been distributed for marketing and some really big youtubers have created videos on it, skyrocketing the game's presence! The Discord has been growing since, and I've seen a lot of cool ideas presented already :). (some of which will be available at Early Access release)
So a big thank you to ScrapMan, Camodo Gaming, Drae and Raptor for showcasing the game and thus helping the game reach a good audience! I never expected any big youtubers to cover the game, but i'm truly honored it happened :)
[h2]What's in it?[/h2]
I'll try to keep it short. There's 2 variances of tracks, one made of wood and the other being plastic tubes. Both are seen a lot in real life video's where they are used to make actual marble runs. There's a total of 24 different pieces to use. These 2 variants are paintable in 14 different colors where 2 of them are animated.
There are at least 2 marble spawners available, one for just spawning marbles randomly with skins / effects and one more suitable for races with a gate that can open / close and settings to spawn the marbles you want. This also comes with the ability to add marble names which are used when spawning.
There are 80 decorational types as of typing, some have physics and can spin, some are boosters and some are bounce pads! All of these (except the boosters) have collisions too, so if you want you can create a track existing purely out of decorational items without any tracks. The majority of decorational items cannot be painted (for technical reasons). And the boosters can be configured in strength. (meaning you can make marble cannons)
Marbles can be customized with a name, one of 14 different skins, and an effect of which there are 16 at this moment.
The current maximum amount of marbles that you can spawn is 25k. This does not mean your PC can handle 25k, but the limit is there for the ones who have extremely powerful PC's. The default limit is 5K, which is roughly what a medium end PC can run at 60fps whilst the time is slowed down.
I feel this is a good amount of things to start the Early Access launch with, there's enough to experiment with for a long time, but of course more is to follow! You can read more on this at the Marble World's Future section.
Here's a picture of the new 4 boosters, paintable & customizable in strength. They fit precisely into the tubes & the wooden tracks.

[h2]May 7th[/h2]
At 9:00 AM PDT The game will be available for purchase for a price of 10 Euro / 12 USD or your country's currency equivalent. During Early Access the price will remain the same, and will go up when it goes out of Early Access.
[h2]Marble World's Future[/h2]
As for the Marble World future, the aim is to have a 2-3 week patch cycle. Meaning you will get content everytime along with bugfixes & improvements. The content can be new marble skins, marble effects, track pieces, decorational items and paint! Other things will be implemented as well, think of features in terms of a marble 3rd person camera or various pads that alter marble physics such as flipping the marble's gravity. If you have any cool idea's too, join the Discord and let me know!
There's a lot of cool things planned! I'm not going tell you everything yet as some things should remain a surprise, but are well worth the wait!
Don't forget to join on Discord for the most up-to-date news! https://discord.gg/jbx92tbMSG
You're also free to ask any questions you have!
I hope you all have a good week, only a few days left till Early Access!
https://store.steampowered.com/app/1491340/Marble_World/