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Patch 0.1.15 (Graphical update & Prefab support)

Hey everyone!

This patch marks a new chapter for Marble World as various new features have been added and improved! 0.1.15 includes Grouping, Prefabbing & Uploading and a graphical update amongst lots more!

The full patch notes list can be found at the bottom, but if you'd like to know more in-depth about the features I'll be going through them!

[h2]The Graphical Update[/h2]

Here we have a before / after picture. Normally depth was very hard to see when similar painted objects where close to eachother and in the shadow. In the before picture (left) it's not clear where the escalator depth ends and where the other wood panel starts. However by using a technique called Ambient Occlusion, Marble World will now make intersections and objects that are near eachother darker.



This also applies to the marbles, which now get a slightly more realistic look!



[h2]Grouping[/h2]

A requested and fairly simple feature has been added which is called "Grouping". You select the desired objects and at the bottom right you'll find the group management panel. In here you can create a new group with a custom name and the game will remember which objects belong to that group. The groups are saved in the World and across the Workshop too.

Whenever you click on the groupname in the list the game will automatically select those objects again! Now you can easily go back to specific selections and move or edit them.

Grouping has some caveats: you cannot update an existing group, but you can just make a new one and delete the old one. An object can be in unlimited groups.



[h2]Prefabbing[/h2]

The key feature in this update is called "Prefabbing". Whilst it could be thought of as something similar as grouping it has some different features. Prefabs are ment for easy storage of multiple objects which are stored in a seperate file and can be used across all worlds. These can also be up and downloaded from the Steam Workshop!



In the bottom left / middle of your screen you'll find the Custom Prefabs button, this will open up a layout similar to the standard UI where you can select and place objects with.

On the most left there's a button to create a new prefab, you need to have at least 1 object selected to turn it into a prefab. After this you'll be prompted with a name and the game will take a picture for the button for you.

When done the game now knows the composition of objects you had selected and can be freely used in worlds! When hovering over it you can upload it to the workshop, delete it or unsubscribe if the item came from the workshop.

The prefabs can be found in the prefabs folder where your worlds are located.
C:\Users\(Your name)\AppData\LocalLow\Vector Interactive\Marble World\Prefabs

Keep in mind, you cannot create prefabs out of anything in Worlds that come from the Workshop and are locked by the owner.



[h2]Patch Notes[/h2]

The full notes for 0.1.15:
- Fixed an issue where spinners would be at an offset when loaded
- Optimized escalators
- Added speed slider to the escalators
- Added graphical update to the game in general
- Updated the edit tools' visuals
- Added ability to group objects
- Added ability to prefab objects
- Added ability to upload and download prefabs from the workshop
- Improved the picture quality that gets taken of the world when uploading a world to the Workshop
- Fixed an issue where cancelling during free-form track building all the edit tools would be active at once
- Fixed an issue where the top bar showed the wrong mode after loading in
- Fixed an issue where rotating free-form tracks would ruin them or give the wrong visual impression



If you have any questions your always free to chat using any of the social media's :)
As always, thanks for the feedback & support! It means a lot to me.

https://store.steampowered.com/app/1491340/Marble_World/