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Patch 0.1.16 (Colors, Sound and Water)

Hey everyone!

Today's patch will introduce quite some new colors for the regular marble skin palette, and as addition to that an introduction to sound objects is made. And as a bonus you'll be getting 4 water shapes and a new animated water paint!

The full notes can be found at the bottom, or keep reading for some extra info regarding the new content.

[h2]New Colors[/h2]

As requested, 171 new colors have been added for the standard marble skin palette. 9 existing ones from that category have been updated to fit better. They're roughly ordered by color. In the skin picker panel you'll find white and black first, and then the colors.

If a specific shade is not available I can recommend to read the section about the next content patch, which can be found at the bottom for some sweet news.



[h2]Introduction to instruments and sounds[/h2]

A category of decoration that has been empty for a long time is now starting to fill up! Introducing 5 instruments to start off and some individual pieces from the glockenspiel should be enough to get your creativity going. This patch adds a bassdrum, snare drum, triangle, crash cymbal and a 12 note glockenspiel. In addition I've added the 12 notes from the glockenspiel as seperate decorations too incase you want to re-create songs or tunes.



[h2]Water Paint[/h2]

This one has been in production for a while, but it's finally ready to be used in your worlds! A new animated paint has been added that simulates flowing water, always trying to flow downwards.

This paint is best used on relatively steep angles or even flat planes. As paints are supposed to be universally used on any object in any rotation some angles might not give the desired outcome. This is mostly angles that are very near horizontal but not completely flat.



[h2]Water Shapes[/h2]

Water shapes have also been in production for a long time. Similar to the pond water in the garden world you can now place down your own! All marbles inside the water shape move slower like the pond does and it will refract your view when looking through it. The water shape comes in 4 different shapes to help you create your favorite pool/pond/water source of choice. You'll find a cube, sphere, cylinder and a half-sphere to get you started.



[h2]Patch Notes[/h2]

Here are the notes for 0.1.16:
- Added 171 new marble colors and improved 9 other colors.
- Added a new animated water paint
- Added 5 instruments that create sound and all the glockenspiel's individual bars.
- Added 4 water shapes which can be used to create ponds or bodies of water. Marbles are slowed when inside.
- Improved AO effect.
- Fixed an issue where transparent objects where rendered infront of World previews and Prefab previews.
- Fixed an issue where preview ghost objects didn't snap correctly.
- Fixed an issue where checkpoint/finishline rings had collision.
- Smoothing the 90 degree up/down track pieces.

[h2]Upcoming content[/h2]
In Febuary, I'd like to introduce the Marble Creation System. (lets call this MCS in short)

Previously it wasn't possible to assign color-picked colors to marbles as Marble World needed to handle 25k marbles at most on high-end PC's. When every marble had a custom picked color (by the player) this would prevent optimization to work and would horrendously lag your PC. The optimization would only work when colors (skins would be a better name) where made and integrated into the game by default. Recently I discovered a technique that would let you color-pick marble colors and also keep the optimization working!

The purpose of MCS is to have you be able to customize marbles with own colors / shinyness / other properties in a seperate section of the game. (Like the sims)

See it like coloring in a printed blank 2d image where you can freely fill in the area's with whatever color you want. The game will provide the templates and you can edit the values of various predefined area's on the marble.

The game will have a "master list" of all your created marbles. Every spawner will have their own list of marbles to spawn. At the moment all spawners share the same list, but they will be per-spawner with MCS.

You can then drag / drop marbles from that master list into the spawner. The game will then copy your marbles from the master list into the spawner. And you can edit every spawner seperately. The goal here is to then also have the spawner's lists be integrated into the World/Prefab save files so they can be uploaded too.

Ultimately I'd like to introduce teams too, where you can drag and drop complete teams with just one mouse drag into a spawner to make things a lot easier.

You will still be able to just not make any custom marbles but rather have the spawner fill up with the already existing skins / effects. Also the difference in behavior and UI between the race spawner and the standard spawner will go away. You'll always get the same panel which will have the option to use custom marbles or standard skins or a combination of them.

Thanks for reading!

If you have any questions your always free to chat using any of the social media's :)
As always, thanks for the feedback & support! It means a lot to me.

https://store.steampowered.com/app/1491340/Marble_World/