Patch 0.1.20 (Space & Paint Update!)
Hey everyone!
In today's patch the new space theme is added along with some more major improvements! You can now paint with a colorpicker and templates similar to the way you do when creating custom marbles. Next to that I've also added some more nature effects to bring your worlds more to life!
[h2]Space Theme[/h2]
The new space environment consists of various planets which all have their own gravity. It's the biggest and most vast environment so far and contains moving objects which collide with marbles. That being said it's also one of the harder environments to build in as there is no gravity when not near the planets. (Though you can use the gravity pads to simulate normal gravity)
Next to the environment, several props have been added with a few effects, a moon marble skin and a wormhole and a black hole which pull in marbles and destroy or teleport them.
(The wormhole acts like a teleporter when it's linked similar to the default teleporter)

[h2]Painting Update[/h2]
One other thing that I wanted in this patch is an update to the painting system. I've added a new tab in the paint panel where you can pick from various templates (similar to when creating custom marbles) and where you pick a color to paint. You can save unlimited different colors and it'll show you your last 6 used colors too incase you forgot to save one. There are templates which are similar to the ones that where already in the game and I've added 3 wool / knitted variants too to create a cozy world if wanted.
A colordropper (/picker) is added too, simply click the button and click on an object that has been painted over to grab that objects' paint + color value if applicable.
Now you can paint any of the templates in any color you'd like!
The saved colors are stored in a file called SavedColors.json located in C:\Users\(Your Name)\AppData\LocalLow\Vector Interactive\Marble World. So you can edit this file outside of Marble World if needed

[h2]Nature Effect Update[/h2]
Personally I felt like the game lacked effects in the nature department, so I've added some nature related effects to bring your world more to life! All of these react to placed lights too in case you always wanted a purple waterfall :)

[h2]The Notes[/h2]
Full patch notes for 0.1.20 are as follows:
- Added the space environment
- Added 12 space props
- Added 2 asteroid effects (these can't collide with marbles)
- Added a wormhole and black hole (These act like a teleporter and deleter respectively)
- Added a moon marble skin
- Added a black hole effect for marbles
- Added a black hole marble skin template which can be colored
- Rocks now have a different default texture and can be painted
- Added a duplicate button on the Marble Creation screen
- Fixed some UI issues with the bottom bar for super wide screens
- Marbles are now just named with their number instead of "Marble" infront
- Added 2 water jet effects
- Added a waterfall effect
- Added a firefly effect
- Added a low ground hanging fog
- Added color picking support for painting
- Added 2 rock paint templates
- Added a flat color and a shiny color paint template
- Added a neon paint template
- Added a wood paint template (Note: the lines become more visible when its not fully saturated)
- Added a metal paint template
- Added 3 wool / knitted paint templates
- Added a planet like paint template
- Marble templates for numbers 6 and 9 now have underscores to differentiate them
- Added a new community marble skin
- Magnets now don't have a range anymore but can be scaled to increase their range. Also the physics formula for magnets has changed to not have them attract more the closer marbles are
- Added a cheese marble skin
- Changed the wording "Select" to "Select / Place Objects" on the control settings panel
[h2]Upcoming Content[/h2]
Either next Friday (29th of April) or the one after that will feature a special update regarding game stability and clarity. I watch almost every review / post on Steam and social media and I've noticed more people having trouble with the game. So that will be the first thing to tackle before the next content update.
After that It's time for the desert theme! Expect influences from various different deserts across the world, if you have any suggestions let me know through social media!
Thanks for reading.
As always, thanks for the feedback & support! It means a lot to me.
https://store.steampowered.com/app/1491340/Marble_World/
In today's patch the new space theme is added along with some more major improvements! You can now paint with a colorpicker and templates similar to the way you do when creating custom marbles. Next to that I've also added some more nature effects to bring your worlds more to life!
[h2]Space Theme[/h2]
The new space environment consists of various planets which all have their own gravity. It's the biggest and most vast environment so far and contains moving objects which collide with marbles. That being said it's also one of the harder environments to build in as there is no gravity when not near the planets. (Though you can use the gravity pads to simulate normal gravity)
Next to the environment, several props have been added with a few effects, a moon marble skin and a wormhole and a black hole which pull in marbles and destroy or teleport them.
(The wormhole acts like a teleporter when it's linked similar to the default teleporter)



[h2]Painting Update[/h2]
One other thing that I wanted in this patch is an update to the painting system. I've added a new tab in the paint panel where you can pick from various templates (similar to when creating custom marbles) and where you pick a color to paint. You can save unlimited different colors and it'll show you your last 6 used colors too incase you forgot to save one. There are templates which are similar to the ones that where already in the game and I've added 3 wool / knitted variants too to create a cozy world if wanted.
A colordropper (/picker) is added too, simply click the button and click on an object that has been painted over to grab that objects' paint + color value if applicable.
Now you can paint any of the templates in any color you'd like!
The saved colors are stored in a file called SavedColors.json located in C:\Users\(Your Name)\AppData\LocalLow\Vector Interactive\Marble World. So you can edit this file outside of Marble World if needed

[h2]Nature Effect Update[/h2]
Personally I felt like the game lacked effects in the nature department, so I've added some nature related effects to bring your world more to life! All of these react to placed lights too in case you always wanted a purple waterfall :)

[h2]The Notes[/h2]
Full patch notes for 0.1.20 are as follows:
- Added the space environment
- Added 12 space props
- Added 2 asteroid effects (these can't collide with marbles)
- Added a wormhole and black hole (These act like a teleporter and deleter respectively)
- Added a moon marble skin
- Added a black hole effect for marbles
- Added a black hole marble skin template which can be colored
- Rocks now have a different default texture and can be painted
- Added a duplicate button on the Marble Creation screen
- Fixed some UI issues with the bottom bar for super wide screens
- Marbles are now just named with their number instead of "Marble" infront
- Added 2 water jet effects
- Added a waterfall effect
- Added a firefly effect
- Added a low ground hanging fog
- Added color picking support for painting
- Added 2 rock paint templates
- Added a flat color and a shiny color paint template
- Added a neon paint template
- Added a wood paint template (Note: the lines become more visible when its not fully saturated)
- Added a metal paint template
- Added 3 wool / knitted paint templates
- Added a planet like paint template
- Marble templates for numbers 6 and 9 now have underscores to differentiate them
- Added a new community marble skin
- Magnets now don't have a range anymore but can be scaled to increase their range. Also the physics formula for magnets has changed to not have them attract more the closer marbles are
- Added a cheese marble skin
- Changed the wording "Select" to "Select / Place Objects" on the control settings panel
[h2]Upcoming Content[/h2]
Either next Friday (29th of April) or the one after that will feature a special update regarding game stability and clarity. I watch almost every review / post on Steam and social media and I've noticed more people having trouble with the game. So that will be the first thing to tackle before the next content update.
After that It's time for the desert theme! Expect influences from various different deserts across the world, if you have any suggestions let me know through social media!
Thanks for reading.
As always, thanks for the feedback & support! It means a lot to me.
https://store.steampowered.com/app/1491340/Marble_World/