1. Marble World
  2. News
  3. Patch 0.1.24 (Logic Part 2)

Patch 0.1.24 (Logic Part 2)

Hey everyone!

Today brings some new logic components, improvements to existing ones and some bugfixes!

[h2]Patch notes[/h2]
Patch notes for Patch 0.1.24:
- Logic links are now smaller in size
- Ramps and logic splitters are now physics based
- Added a small track with a logic controllable ramp
- Added a configurable timer for logic interactions
- Added a key input component for logic interactions
- Added a delay component for logic interactions
- Escalators can now be turned on/off using logic
- Fishtooths can now be turned on/off using logic
- Flippers can now be used using logic
- Boosters can now be turned on/off using logic
- All effects can now be turned on/off using logic
- Light configuration can be fine tuned into decimals
- Fixed an issue where the stability marble would crash the game upon entering a portal
- All N gates are now pre-primed, fixing various setups

[h2]Upcoming Content[/h2]

Next update you can expect flipflops, race checkpoints emitting pulses and more existing objects being able to interact with logic!

In addition to that I'd like to start assembling a final list of things that the game needs before the full release!

As always thanks for reading and your continuous support!
https://store.steampowered.com/app/1491340/Marble_World/