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Patch 0.1.23 (Logic Part 1)

Hey everyone!

Last time I mentioned a beta branch for the logic additions so I could release it all at once, however it seemed better to just continue the way it has been going for the last year. I decided to divide all of the logic implementation into chunks so it's faster to release in short bursts.

This first part improves the gameplay of linking objects and the very basics to logic, so no more hovering over items!

[h2]Logic[/h2]

The logic patch is about sending signals from objects to other objects, which in turn do something based on the signal they got. Signals can either be true or false.

It all starts off with a trigger in part 1 of the logic update, which emits a true whenever at least 1 moving marble is inside it. Once no marbles are in it emits false. In the coming parts other components that can emit signals will be added, such as buttons you can push or levers.

On the other end you have objects that can receive those signals, like a ramp which can open / close!



Other objects both can receive and send signals, in real life these are commonly called logic gates.
There are a variety of gate types, and all of them output a signal based on their input.




[h2]Patchnotes[/h2]
Patch notes for Patch 0.1.23:
- Linking mode now shows all connections
- Added 7 basic logic gates
- Added a wide track with build-in ramp
- Added a marble trigger for logic input
- Added a small logic T-splitter
- Added a wide logic T-splitter
- When pausing physics it is now clearly displayed on screen
- Lights can now interact with Logic
- Spawners can now interact with Logic
- Improved game stability regarding crashes

[h2]Upcoming Content[/h2]

Next update will be focused on the remaining logic content, such as timers, inputs via keypresses and more!

As always thanks for reading and your continuous support!
https://store.steampowered.com/app/1491340/Marble_World/