1. Marble World
  2. News
  3. Marble World Launch Day Info (+ Future Plans)

Marble World Launch Day Info (+ Future Plans)

Hey marblers!

Next week Friday is the big day, and in this post I'd like to go over some details on the launch. I'd also like to discuss the future of Marble World! Because the launch does not mean it's done.

[h2]Launch Day Info[/h2]

The game will come out of Early Access on Friday September 30th on 10AM GMT+2 (Amsterdam time). You can see a countdown here.

When the game launches, it will also become 10% discounted, for a duration of 1 week.

[h2]Post-Launch Features[/h2]

First things first. I have to announce that a MacOS / Linux build is not on the planning anymore. I took a look at the % of Steam users that use MacOS / Linux:

Source

When building for MacOS or Linux you need a machine that runs MacOS or Linux respectively. Now I don't own either, and buying one that supports it would have a cost. When comparing the % of the users that use either of these to the amount of revenue Marble World has made would mean it would take a really long time to just cover the costs that are made with buying a machine that runs it. In addition to this I'd also need to test / build / deploy for these platforms which takes up development time, but I'd consider that less important to this decision.

It's not the ideal situation and I know there are some dedicated players out there who only have access to a Mac / Linux, I'm really sorry but I have to make the right business decision in this case :(

Now onwards to the positive stuff!

The roadmap is as follows, with the features in order of priority*:
- Marble Teams support -> drag/drop complete teams into spawners | marbles can be in 1 team max | unlimited teams | Team Races
- Snow & Ice DLC -> Includes environment | effects (placeable + marble) | marble skins (+customizable) | paints (standard + customizable) | Decorations
- Controller support -> You know what this will lead to :)
- More base game content -> Applies to all categories
- More paint controls -> Toggle between world scale paint or object scale | Shine factor
- Light controls -> Turn on/off ambient light in the World

*order may or may not change during development

And more things are on the radar to be announced in the future, but that's for another post.

As always thanks for reading and your continuous support!

https://store.steampowered.com/app/1491340/Marble_World/