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Patch 1.0.1 (Halloween Update)

Hey everyone!

It's time for the halloween update, some new items have been added as well as some older ones have had updates! Including a new custom paint option and a global update regarding painting in general.

[h2]Halloween Update[/h2]

This update modifies the previously unpaintable jack-o-lanterns and the lanterns to be paintable! So your not limited anymore to the standard yellow glow.

In addition the following has been added:
- The scarecrow from the garden world
- A skull (paintable
- A witch hat (paintable)
- 3 candies (one of them paintable, as they look similar)
- A new glowing pulsating paint that mimics glow coming from a lightsource



[h2]Paint Update[/h2]

The paint panel has gotten a small update, it now comes with a checkbox to toggle your custom paints between world space mode and the default object mode.

Object mode (the default when unchecked) scales the paint with the object size, meaning enlarged objects could look blurry, but also in some cases this is good to mimic size when creating big builds.

World Space mode (check the checkbox) does not scale the paint up or down but it remains consistent. It aligns to world coordinates, which means that 2 objects next to each other with the same paint will have no overlapping border. It'll look smooth and seemingly one object!

(Note that for moving objects World Space might look odd, as the texture stays in world space but the object moves. Similar to the star/speckle paint)

In the future I'd like to add more functionality, like World scale to have similar objects with that paint also remain uniform but on a larger or smaller scale.

[h2]Patch notes[/h2]

- Added a glowing paint that pulsates
- Added World Space paint option
- Added the scarecrow from the garden world
- Added a paintable skull
- Added a paintable witch hat
- Added 3 candies, one of which is paintable

- Both Jack-O-Lanterns are now paintable
- Both lanterns are now paintable
- When undo'ing a paint where the object was not painted first, it will now revert back to its original paint.
- Updated all triangles to not have a hollow hitbox

- Fixed a bug where when following a marble, which would be deleted, resulted in the inability to change the camera speed
- Fixed an issue where scaling a flipper could lead to a crash
- Fixed an issue where pressing a flipper button which was used in logic would result in messing with the logic
- Fixed an issue where in the Marble Paint menu doing a certain sequence could lead to colors being applied to standard non-custom skins. (The standard skins wouldn't be saved with the color override)
- Fixed an issue where 21:9 ratio screens would have the leaderboard cut off during races.
- Fixed an issue where the wheels wouldn't take logic input

[h2]The Future[/h2]

As mentioned before, next month (November) will have the long awaited Marble Teams update! This should be coming fairly early in November.

After that it will be time to announce the first DLC, which is scheduled for December! Snow & Ice are coming your way!

Thank you all for the continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/