Patch 1.1.3 (Miniblocks!)
Hey everyone!
It's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!)
Nevertheless I have been working on some new Marble World things, and today I'd like to introduce the first part of what I call: Miniblocks. In addition a piston has been added and there are various bugfixes and general improvements!

[h2]Patch Notes[/h2]
- Added various miniblocks that allow for complex & intricate builds.
- Added more attachpoints to existing tubes.
- Added a piston that is controllable with logic.
- Added the last played world name in the continue button on the main menu .
- Added a toggle to always show small objects on screen, even when far away. (this is off by default for performance.)
- Updated the attachpoint snapping code.
- The DLC grace period check is now 30 days.
- The camera now moves when building with freeform, always keeping the newest build track in sight.
- Updated the maximum amount of marble effects from 500 to 1000.
- Darkened the move tool arrows to contrast better against the cube.
- Optimized a check for the 2 booster achievements, not having both achievements unlocked would result in lag when a lot of marbles passed a booster at the same time.
- Fixed an issue where the total amount of marbles logic block would cut off numbers if the number was too big.
- Fixed an issue where moving multiple objects at the same time would not respect the distance between those objects.
[h2]Roadmap[/h2]
Last time I said I'd talk about the 2023 roadmap... well, life got in the way a bit, and the new game as well. I personally didn't feel like talking about it as the new game was dominating my worktime and I wasn't sure how much time I would end up freeing for Marble World. This meant I couldn't promise features to be done within X time so I ended up not mentioning anything to avoid promises I couldn't keep.
So, to compromise: here's the list of features I'd like to add, but I can't tell you when they'll arrive.
- A logic pulse extender
- Showing heights on every freeform point to easily see if tracks are aiming downwards
- Miniblocks update 2 (out of 2)
- Controller support
- Saved camera positions that activate through keypress or logic
And here's the roadmap I try to keep up to date which tells which items are going to be in the next patch:
https://trello.com/b/LU9G4CGR/roadmap
Thank you all for your continuous support!
- Rinke
https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/
It's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!)
Nevertheless I have been working on some new Marble World things, and today I'd like to introduce the first part of what I call: Miniblocks. In addition a piston has been added and there are various bugfixes and general improvements!


[h2]Patch Notes[/h2]
- Added various miniblocks that allow for complex & intricate builds.
- Added more attachpoints to existing tubes.
- Added a piston that is controllable with logic.
- Added the last played world name in the continue button on the main menu .
- Added a toggle to always show small objects on screen, even when far away. (this is off by default for performance.)
- Updated the attachpoint snapping code.
- The DLC grace period check is now 30 days.
- The camera now moves when building with freeform, always keeping the newest build track in sight.
- Updated the maximum amount of marble effects from 500 to 1000.
- Darkened the move tool arrows to contrast better against the cube.
- Optimized a check for the 2 booster achievements, not having both achievements unlocked would result in lag when a lot of marbles passed a booster at the same time.
- Fixed an issue where the total amount of marbles logic block would cut off numbers if the number was too big.
- Fixed an issue where moving multiple objects at the same time would not respect the distance between those objects.
[h2]Roadmap[/h2]
Last time I said I'd talk about the 2023 roadmap... well, life got in the way a bit, and the new game as well. I personally didn't feel like talking about it as the new game was dominating my worktime and I wasn't sure how much time I would end up freeing for Marble World. This meant I couldn't promise features to be done within X time so I ended up not mentioning anything to avoid promises I couldn't keep.
So, to compromise: here's the list of features I'd like to add, but I can't tell you when they'll arrive.
- A logic pulse extender
- Showing heights on every freeform point to easily see if tracks are aiming downwards
- Miniblocks update 2 (out of 2)
- Controller support
- Saved camera positions that activate through keypress or logic
And here's the roadmap I try to keep up to date which tells which items are going to be in the next patch:
https://trello.com/b/LU9G4CGR/roadmap
Thank you all for your continuous support!
- Rinke
https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/