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Marble World News

Patch 1.1.1 (Christmas Update)

Hey everyone!

Small update just before Christmas starts (here at least). Fixing 2 important bugs and adding some small Christmas decorations since I had some extra time left.




[h2]Patch Notes[/h2]
- Fixed a bug where loading the game with the DLC purchased could remove all DLC skins/effects from custom marbles
- Fixed a bug where I forgot to add the ability to switch environments in worlds to the Winterland environment

- Added 5 Christmas stockings
- Added 4 Christmas candles
- Added 3 mistletoe ornaments


Thank you all for your continuous support! Enjoy the holidays and stay safe :)

- Rinke

(p.s. starting January, both the base game and DLC will start to go into discounts simultaneously)

https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

Marble World Winter Pack DLC Released! (Patch 1.1.0)

Hey everyone!

Today is the day, Marble World now has a DLC! New winter style objects, effects, skins, paints and more are now available for purchase to decorate your own winter wonderland!

The new DLC includes the following:
- 1 Winterland environment to play in
- 10 placeable effects
- 3 marble effects
- 4 customizable marble skin templates
- 7 marble skins
- 9 standard paints
- 5 customizable paints
- 39 decorations

If you don't own the DLC you'll still be able to open worlds which have DLC content. In this case you will be restricted and won't be able to make edits to it.



The rest of the month I'll be taking some time off to relax a little. Any major bugs / issues will be resolved if needed during that time. More to come next year!

Thank you all for your continuous support!

- Rinke


https://store.steampowered.com/app/1491340/Marble_World/

https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

20% off till November 19th!

Hey everyone!

Marble World is now 20% off till the 19th as part of Steams Daily Deal!

If you haven't bought the game yet, this is the time to do so :)

As always, thank you for your continuous support!

Yours truly,
Rinke

https://store.steampowered.com/app/1491340/Marble_World/

Patch 1.0.2

Hey everyone! Smaller update today with the anticipated Teams update! This patch also includes the ability to have races with split tracks as the split checkpoints feature is now added too.

Along with that there some minor changes, the ability to change the marble UI scale and opacity and to automatically export race results!

[h2]Teams[/h2]
You can now create and set up teams! A team can consist of unlimited marbles and a marble can be in one team max. When editing spawners you can now instantly add a whole team to it. Allowing for quickly adding lots of marbles.



[h2]Split Checkpoints[/h2]
The new split checkpoints feature allows you to link 2 or more checkpoints to each other. When a marble passes through the checkpoint it will count the linked checkpoints as passed as well. Using this you can now set up a race with split tracks!



[h2]Patch Notes[/h2]

- Added the ability to have split checkpoints for split races
- Added marble teams
- Added the ability to change the size & opacity of marble names above the marbles
- Added the ability to have the race results to be auto-exported as a CSV file

- Non-custom marbles now start at 1

- Fixed an issue where marbles who got deleted after finishing would still count as DNF.

[h2]November & December[/h2]

The rest of the year will be dedicated to working on the upcoming DLC. So stay tuned!

As always thank you all for the continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/

Patch 1.0.1 (Halloween Update)

Hey everyone!

It's time for the halloween update, some new items have been added as well as some older ones have had updates! Including a new custom paint option and a global update regarding painting in general.

[h2]Halloween Update[/h2]

This update modifies the previously unpaintable jack-o-lanterns and the lanterns to be paintable! So your not limited anymore to the standard yellow glow.

In addition the following has been added:
- The scarecrow from the garden world
- A skull (paintable
- A witch hat (paintable)
- 3 candies (one of them paintable, as they look similar)
- A new glowing pulsating paint that mimics glow coming from a lightsource



[h2]Paint Update[/h2]

The paint panel has gotten a small update, it now comes with a checkbox to toggle your custom paints between world space mode and the default object mode.

Object mode (the default when unchecked) scales the paint with the object size, meaning enlarged objects could look blurry, but also in some cases this is good to mimic size when creating big builds.

World Space mode (check the checkbox) does not scale the paint up or down but it remains consistent. It aligns to world coordinates, which means that 2 objects next to each other with the same paint will have no overlapping border. It'll look smooth and seemingly one object!

(Note that for moving objects World Space might look odd, as the texture stays in world space but the object moves. Similar to the star/speckle paint)

In the future I'd like to add more functionality, like World scale to have similar objects with that paint also remain uniform but on a larger or smaller scale.

[h2]Patch notes[/h2]

- Added a glowing paint that pulsates
- Added World Space paint option
- Added the scarecrow from the garden world
- Added a paintable skull
- Added a paintable witch hat
- Added 3 candies, one of which is paintable

- Both Jack-O-Lanterns are now paintable
- Both lanterns are now paintable
- When undo'ing a paint where the object was not painted first, it will now revert back to its original paint.
- Updated all triangles to not have a hollow hitbox

- Fixed a bug where when following a marble, which would be deleted, resulted in the inability to change the camera speed
- Fixed an issue where scaling a flipper could lead to a crash
- Fixed an issue where pressing a flipper button which was used in logic would result in messing with the logic
- Fixed an issue where in the Marble Paint menu doing a certain sequence could lead to colors being applied to standard non-custom skins. (The standard skins wouldn't be saved with the color override)
- Fixed an issue where 21:9 ratio screens would have the leaderboard cut off during races.
- Fixed an issue where the wheels wouldn't take logic input

[h2]The Future[/h2]

As mentioned before, next month (November) will have the long awaited Marble Teams update! This should be coming fairly early in November.

After that it will be time to announce the first DLC, which is scheduled for December! Snow & Ice are coming your way!

Thank you all for the continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/