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Marble World News

Patch 1.1.3 (Miniblocks!)

Hey everyone!

It's been a while, I've been busy with a new game and there have been some positive things happening in life that also needed some attention. (A new house and a dog!)

Nevertheless I have been working on some new Marble World things, and today I'd like to introduce the first part of what I call: Miniblocks. In addition a piston has been added and there are various bugfixes and general improvements!




[h2]Patch Notes[/h2]

- Added various miniblocks that allow for complex & intricate builds.
- Added more attachpoints to existing tubes.
- Added a piston that is controllable with logic.
- Added the last played world name in the continue button on the main menu .
- Added a toggle to always show small objects on screen, even when far away. (this is off by default for performance.)

- Updated the attachpoint snapping code.
- The DLC grace period check is now 30 days.
- The camera now moves when building with freeform, always keeping the newest build track in sight.
- Updated the maximum amount of marble effects from 500 to 1000.
- Darkened the move tool arrows to contrast better against the cube.
- Optimized a check for the 2 booster achievements, not having both achievements unlocked would result in lag when a lot of marbles passed a booster at the same time.

- Fixed an issue where the total amount of marbles logic block would cut off numbers if the number was too big.
- Fixed an issue where moving multiple objects at the same time would not respect the distance between those objects.


[h2]Roadmap[/h2]

Last time I said I'd talk about the 2023 roadmap... well, life got in the way a bit, and the new game as well. I personally didn't feel like talking about it as the new game was dominating my worktime and I wasn't sure how much time I would end up freeing for Marble World. This meant I couldn't promise features to be done within X time so I ended up not mentioning anything to avoid promises I couldn't keep.

So, to compromise: here's the list of features I'd like to add, but I can't tell you when they'll arrive.
- A logic pulse extender
- Showing heights on every freeform point to easily see if tracks are aiming downwards
- Miniblocks update 2 (out of 2)
- Controller support
- Saved camera positions that activate through keypress or logic

And here's the roadmap I try to keep up to date which tells which items are going to be in the next patch:
https://trello.com/b/LU9G4CGR/roadmap


Thank you all for your continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

Patch 1.1.2

Hey everyone!

Small patch today consisting of some changes to the scaling system and introducing some new logic pieces! In addition, a grace period has been added to the game regarding owning the DLC when playing in offline mode.

[h2]Patch Notes[/h2]
- Increased the maximum distance of the mover object
- Added a grace period for the DLC check. Normally the game checks if you legitimately own the DLC by asking the Steam servers. However when not having internet or if you are offline it can't check it and would normally result in the game thinking you don't own the DLC. I've added a 7 day grace period from the last time the game could check if the DLC ownership was valid.

- Added a lap count logic block. This block emits the current lap number when a race is active.
- Added a math's logic block. It can add, subtract, divide or multiply the 2 given numbers.
- Added a total lap number logic block. This block emits the total amount of laps needed to finish when a race is active.
- Added a logic block that emits the current amount of marbles as a number.
- Added a logic block that emits 1 pulse on race end.

- Updated the scaling tool to support better scaling when having multiple objects selected. They now also change position wise as you'd expect it to happen.
- Updated the bomber to have additional settings for explosion radius, explosion force and if the affected marbles should be destroyed.


[h2]Next week[/h2]
In the next week I'll be posting the roadmap for 2023, which will contain all features that will be added to the game (and also the ones that won't make it). Along with reasoning of why and a small bit of looking back to 2022!

Thank you all for your continuous support!

- Rinke

https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

Patch 1.1.1 (Christmas Update)

Hey everyone!

Small update just before Christmas starts (here at least). Fixing 2 important bugs and adding some small Christmas decorations since I had some extra time left.




[h2]Patch Notes[/h2]
- Fixed a bug where loading the game with the DLC purchased could remove all DLC skins/effects from custom marbles
- Fixed a bug where I forgot to add the ability to switch environments in worlds to the Winterland environment

- Added 5 Christmas stockings
- Added 4 Christmas candles
- Added 3 mistletoe ornaments


Thank you all for your continuous support! Enjoy the holidays and stay safe :)

- Rinke

(p.s. starting January, both the base game and DLC will start to go into discounts simultaneously)

https://store.steampowered.com/app/1491340/Marble_World/
https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

Marble World Winter Pack DLC Released! (Patch 1.1.0)

Hey everyone!

Today is the day, Marble World now has a DLC! New winter style objects, effects, skins, paints and more are now available for purchase to decorate your own winter wonderland!

The new DLC includes the following:
- 1 Winterland environment to play in
- 10 placeable effects
- 3 marble effects
- 4 customizable marble skin templates
- 7 marble skins
- 9 standard paints
- 5 customizable paints
- 39 decorations

If you don't own the DLC you'll still be able to open worlds which have DLC content. In this case you will be restricted and won't be able to make edits to it.



The rest of the month I'll be taking some time off to relax a little. Any major bugs / issues will be resolved if needed during that time. More to come next year!

Thank you all for your continuous support!

- Rinke


https://store.steampowered.com/app/1491340/Marble_World/

https://store.steampowered.com/app/2223290/Marble_World_Winter_Pack/

20% off till November 19th!

Hey everyone!

Marble World is now 20% off till the 19th as part of Steams Daily Deal!

If you haven't bought the game yet, this is the time to do so :)

As always, thank you for your continuous support!

Yours truly,
Rinke

https://store.steampowered.com/app/1491340/Marble_World/