Patch 0.1.13 (Track Building 3.0)
Hey everyone!
Patch 0.1.13 just launched and brings improvements regarding building tracks. No longer frustrated by the inaccuracy of moving points with the mousecursor but rather a solid system to create exactly the track you want!

As seen in the picture, it's a well known system which is often used by amusement park sims for rollercoasters and therefore would work well with Marble World. By dragging the floating UI buttons you can form your track. Or if that's not your thing you can use the panel which provides some predefined angles and curves to create your track!
A sidenote: after 5 free-form trackpoints the game will create a new one, this is done to keep the game at a solid FPS. Large free-form tracks take a long time to generate the correct hitbox, but multiple shorter ones are keeping the game at a good framerate. Any existing long free-form tracks which were created before this patch will remain to exist.
Free-form tracks might have a bit of a different curvature if you open a world which had a free-form track in it which was build before this patch. Long technical story short: the curvature is now dependant on the distance between the points instead of being a fixed value. This leads to smoother curves.
The full notes:
- Added a new Track Building system
- Free-form tracks are now more smoothed out when points are close to eachother
- Improved performance of the moving stairs object
- Various bugfixes & improvemens
Thanks to everyone for providing feedback regarding the building tools of the game!
[h2]The December Patch[/h2]
December is usually a crowded month full of stuff to do, and this year is no different. Therefore there will only be one patch next month which will arrive on the 17th! This will include the Christmas content along with some other content and bugfixes.
If you have any questions your always free to chat using any of the social media's :)
As always, thanks for the feedback & support! It means a lot to me.
https://store.steampowered.com/app/1491340/Marble_World/
Patch 0.1.13 just launched and brings improvements regarding building tracks. No longer frustrated by the inaccuracy of moving points with the mousecursor but rather a solid system to create exactly the track you want!

As seen in the picture, it's a well known system which is often used by amusement park sims for rollercoasters and therefore would work well with Marble World. By dragging the floating UI buttons you can form your track. Or if that's not your thing you can use the panel which provides some predefined angles and curves to create your track!
A sidenote: after 5 free-form trackpoints the game will create a new one, this is done to keep the game at a solid FPS. Large free-form tracks take a long time to generate the correct hitbox, but multiple shorter ones are keeping the game at a good framerate. Any existing long free-form tracks which were created before this patch will remain to exist.
Free-form tracks might have a bit of a different curvature if you open a world which had a free-form track in it which was build before this patch. Long technical story short: the curvature is now dependant on the distance between the points instead of being a fixed value. This leads to smoother curves.
The full notes:
- Added a new Track Building system
- Free-form tracks are now more smoothed out when points are close to eachother
- Improved performance of the moving stairs object
- Various bugfixes & improvemens
Thanks to everyone for providing feedback regarding the building tools of the game!
[h2]The December Patch[/h2]
December is usually a crowded month full of stuff to do, and this year is no different. Therefore there will only be one patch next month which will arrive on the 17th! This will include the Christmas content along with some other content and bugfixes.
If you have any questions your always free to chat using any of the social media's :)
As always, thanks for the feedback & support! It means a lot to me.
https://store.steampowered.com/app/1491340/Marble_World/