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Eternal Strands News

Eternal Strands is 50% OFF during Debut Festival (August 7-11)

[p][/p][p]We're thrilled to announce that Eternal Strands is 50% OFF during Debut Festival (August 7-11), organized by the team at GameDev.ist. [/p][p]If you've been looking for an excuse to support independent studio and their debut games, be sure to check out the games listed (and maybe consider picking up ours too 😉). 💛

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Super contents d’annoncer que Eternal Strands est Ă  50 % de rabais pendant le Debut Festival (du 7 au 11 aoĂ»t), organisĂ© par la gang de GameDev.ist![/p][p]Si t’as envie d’encourager des studios indĂ©s et leurs premiers jeux, va jeter un Ɠil Ă  la sĂ©lection (pis si le cƓur t’en dit, le nĂŽtre est lĂ  aussi 😉). 💛[/p]

[PATCH NOTES] Version 1.0.14.5284 (PlayStation 5 ONLY)

[p]Hello again, Weavers! 👋[/p][p]Today's small update provides an important bug fix for PlayStation 5 that solves the stuttering during auto-saving issue. This update should be live shortly![/p][p]In the meantime, if you want to report any other bugs/crashes: please follow these guidelines.[/p][p]Thank you so much again to everyone for your patience and an extra special thank you to those who reported this issue and helped others out in the forums. We can't express how grateful we are for all of your support and collaboration! 💛[/p][p]Until next time,[/p][p]The Yellow Brick Team[/p]

Eternal Strands: ‘PARASITE COSMETICS’ Update 🩗

[h2]New Content[/h2][p]For our special Summer update LIVE NOW, Yellow Brick Games teamed up with Suda51 and Tadayuki Nomaru from Grasshopper Manufacture, known for the No More Heroes series and upcoming Romeo is a Dead Man, to co-develop stunning original cosmetics for Brynn. This partnership brings the Gallant heavy armor set and Parasite weapon recipes, which reskin the Kinetic Bow, Frost Sword & Shield, and Flame Two-Hander.

Note: This content is found in recipes scattered across various maps. Happy hunting![/p][p][/p][p][/p][p][/p][h2]New Codex Entries and Resources[/h2][p]New codices linked to the new recipes unlock 4 new dyeing-only materials upon completion!

[/p][h2]New Quality of Life Features and Bug Fixes[/h2][p]Thanks to your constructive feedback and detailed reports from our community, we’ve been able to bundle up a number of other improvements and bug fixes with this small update! [/p][p]We’d like to sincerely thank everyone for your support of our studio’s debut game and for helping us make Eternal Strands better with every patch. You’ve shaped the game more than you know. We couldn’t be more grateful for you being a part of this journey with us! 💛
[/p][h3]Gameplay[/h3]
  • [p]Walking on bridges made with Ice Wall has been improved.[/p]
  • [p]Using the Watcher’s Wisp while in range of a marker will highlight it.[/p]
  • [p]Brynn will lose less stamina when clinging onto Epics while they attack.[/p]
  • [p]When an Ember Servant is within an Ensnaring Blast, the Ensnaring Blast will now detonate after the Ember’s Servant explodes.[/p]
  • [p]Bow weapon abilities can now be used while in Magic casting stance.[/p]
  • [p]Target lock in now implemented for Celestial Scope. [/p]
[h3]UI & Quality of Life[/h3]
  • [p]Total amount of resources you own are now shown when viewing resources in your loot bag and selecting items for your safety pouch.[/p]
  • [p]Loomgates have been reordered in the destination menu in a more intuitive way.[/p]
  • [p]Weapon and armor tooltips now show bonus power levels.[/p]
  • [p]Stat updates of weapon changes can now be previewed in the gauge.[/p]
  • [p]Quest icon is anchored to screen borders when not in view. This option can be toggled off in the Options menu.[/p]
  • [p]Powers in the Power Wheel are greyed out if you don’t have enough mana to use it right away.[/p]
[h3]Settings & Controls[/h3]
  • [p]Brightness calibrator screen enabled on consoles.[/p]
  • [p]Option to swap Jump & Dodge controls on gamepads for all three controller schemes.[/p]
  • [p]Option to disable or change the size of our custom Eternal Strands cursor (PC only).[/p]
[h3]Graphics[/h3]
  • [p]Integration of XeSS 2[/p]
  • [p]DLSS upgraded to version 4[/p]
  • [p]FSR upgraded to version 3[/p]
[h3]Bug Fixes[/h3]
  • [p]Various tweaks and bug fixes for air attacks with the Two-Hander weapons.[/p]
  • [p]Tweaks to Frost Bow weapon ability targeting.[/p]
  • [p]Two-Hander damage increased for Story Mode difficulty.[/p]
  • [p]Fixed an issue with the Frost Sword & Shield and Frost Two-Hander weapon abilities not working properly in Story Mode.[/p]
  • [p]Small tweaks to Brynn’s bare fisted attack combo.[/p]
  • [p]Fixed a crash when loading a save file while in Starlight Cape.[/p]
  • [p]Fixed various issues with the Watcher’s Wisp when tracking codices.[/p]
  • [p]Fixed an issue where the Spindle disappears after talking with the Axle.[/p]
  • [p]Fixed an issue in Upper Dynevron causing the player to respawn in a chasm.[/p]
  • [p]Fixed certain chests spawning in the ground.[/p]
  • [p]Fixed an issue causing loot to fall inside of props.[/p]
  • [p]Fixed damage number spam when Celestial Scope hits ice.[/p]
  • [p]Fixed various clipping with armor sets and weapons.[/p]
  • [p]Ark of the Arbalest’s ranged attack adjusted: if it fails a ranged attack 3 times, it will move somewhere else.[/p]
  • [p]Fixed an issue where the Ark of the Nova gets trapped near the Hallowpyre Shrine.[/p]
  • [p]Fixed an issue with certain Epic creatures spawning indefinitely in Starlight Cape.[/p]
  • [p]Fixed an issue where the game would not be centered on start-up when in Windowed Mode.[/p]
  • [p]Various other minor bug and crash fixes.[/p]

[PATCH NOTES] Version 1.0.13.9394

Hello again, Weavers! 👋

Today's small hotfix includes:

  • Added "What's New" pop-up to the Main Menu
  • Celestial Scope power now target all limbs of an Epic more accurately
  • Lingering drones are now destroyed when you are defeated by the Ark of the Nova and return to the same area
  • Trophy and achievement description for "Titan, Fall" has been updated for accuracy
  • Changing key binds now show input icons instead of key strings in the PC Options menu


The hotfix should be rolling out across all platforms as of the time of this post.

Stay tuned, as we'll be sharing more details about our Summer Update in the coming weeks!


In the meantime, if you want to report a bug/crash please follow these guidelines.
If you want to see the status of a known issue or of community feedback, you can check out our live board.

Until next time,
The Yellow Brick Team

Eternal Strands Spring Update: Stargazer ✹đŸȘœ



New Content

For this special update, Yellow Brick Games teamed up with Creative Studio III’s Yusuke Mogi, the visionary artist known for his art in FINAL FANTASY XIV Online, to co-develop stunning original content. This partnership brings The Ark of the Nova, a powerful new aerial Epic, which wields all three major magic types on the battlefield, providing a formidable opponent for Brynn and the Weaverband.

Note: This content becomes available at Part 4 of the game.

[h2]New map: Starlight Cape [/h2]



Step into an uncharted territory filled with fresh vertical challenges, a new Elite Fire Summon minion, and additional lore that pull Brynn and her companions even deeper into the Enclave’s mysteries

[h2]New Epic: The Ark of the Nova [/h2]



This unique flying Ark can use its Starscopes to attune to all three strains of magic in order to wield them in powerful, targeted attacks.

[h2]New Questline from Oria + New Codex entries [/h2]



Obtain a Keyswatch from Oria to explore Starlight Cape, defeat the Ark of the Nova and collect new Codex entries to learn more about this mysterious area of The Enclave.

[h2]New minion: Elite Fire Summon [/h2]



A new minion is now present in the Enclave! Battle the Elite Fire Summon minion in Starlight Cape for the first time.

[h2]New power: Celestial Scope[/h2]



Inspired by The Ark of the Nova, this ability unlocks a dynamic drone that synergizes with Brynn’s existing magical spells to provide even more unique gameplay opportunities for players.

[h2]New weapon designs[/h2]



The Stargazer Two-Hander (Kinetic), Sword and Shield (Flame) and Bow & Arrow (Frost) are uniquely mystical in appearance and can be a great addition to any one of Brynn’s armor sets.

[h2]New armor: Umbral set[/h2]



Find new recipes in Starlight Cape to unlock the Umbral set, a timeless lightweight outfit with a magical twist.

[h2]New feature: Dyeing system[/h2]



Players can finally customize their armor’s colors without affecting stats, bringing more personalization to the adventure! The dyeing system doesn’t affect the shape of the armor, but it will allow players to make use of their cumulated resources to experiment with a variety of colour schemes for their gear.

[h2]New resources[/h2]

Players also now have 4 new resources to gather (from the Ark of the Nova and the Elite Fire Summon) and craft with:

Woven ★★★★ : Astral Cloth


Carved ★★★★: Ruby Core


Tanned ★★★★★: Nova Membrane


Carved ★★★★★: Arctic Obsidian


[h2]New difficulty setting: Story Mode [/h2]

Players requested a more accessible way to experience Eternal Strands' world & story without as intense of a challenge. The Story Mode was created with this in mind and is now available in the Gameplay menu.

New Quality of Life features




Thanks to lots of valuable detailed and constructive feedback from our community, we’ve been able to implement a list of quality of life changes that we believe will bring significant improvements to both the new player and veteran player experience.

[h2]Gameplay [/h2]

  • Improved hit reactions on minion enemies.
  • When player dies, if the number of resources gathered on their expedition in their inventory is lower than the safety pouch limit, the end of expedition menu (safety pouch selection) is skipped and the player keeps their resources.
  • Ice Gauntlet now passively reduces stamina consumption when equipped, to make it possible for the player to keep the Ice Gauntlet on while climbing a shaking Epic (as clinging is disabled when the Ice Gauntlet is equipped).
  • Added a ceiling limit to brittleness for HP bags.
  • Watcher’s wisp is now granted earlier, at the start of Part 1.


[h2]UI & Progression[/h2]

  • Increased enticement range of Part 1 quest objectives, to support navigation in early game for new players.
  • Added various tutorial entries (loot bag, fall damage, elite minion, weapon and armor bonuses, and more!) and created a tutorial menu prompt at Oria’s station.
  • Added a codex menu at Laen's station.
  • Enabled stat gauge display for all stats in equipment screen (previously only displayed heat/cold resistance stat variations).
  • Added a new "on expedition" option for the “Show Helmet” option Now, players can choose to show their equipped helmet while out on expedition, but hide it in Basecamp & Cassidan’s Hold to be able to view Brynn’s face in these areas.
  • Attunement panels now show counters for codex fragments, gear designs, and loomgates in Cassidan’s Hold and Basecamp (previously only displayed a description).
  • Added a new quest at end of the main game to help players collect all remaining codex.
  • Colored resource pickup text to match the rarity of the resource.
  • Added a HUD prompt to appear when there is no valid active objective that the wisps can guide the player to.
  • Enabled damage numbers on breakable objects hit with kinetic magic.
  • Added a UI feature to indicate mana depletion to the player. If the player doesn’t have enough mana to use a power or weapon ability, the corresponding icon’s color in the HUD will be desaturated and its opacity lowered.
  • Added a “Loadout” tab in Menus that displays Brynn’s equipped wepaons and armor along with their stats.
  • Added a change that gives priority to interactions that can be completed when there are many near the player (eg: interaction with resources is given priority over health potions when player is full on health potions but has space in their inventory).
  • Adjusted the DLSS Application to follow Nvidia UI guidelines.
  • Implemented a Confirmation pop-up message when the player chooses the “Restore Default Settings” option in menus.
  • Adjusted Camera Sensitivity settings for Bow Aiming and Casting.
  • Fixed DLSS Anti-Aliasing (DLAA). Now sets Anti-Aliasing to TSR when using DLSS in order for DLAA to work properly.
  • Added an “Abandon Expedition” option to the System menu.
  • Added a failsafe safety pouch for players when first entering gameplay state. This will enable a player to save some of their loot in the event of a game crash during an expedition. This also triggers a safety pouch menu when the player exits to main menu or quits the game.
  • A save is now automatically triggered upon looting a resource. In the event of a system or game crash, more loot will now be retained on reloading of the game.


[h2]Settings & Controls [/h2]

  • Made last selected option in certain menus (system, load, save) persistent.
  • Added the option to delete save slots in the Save and Load menus.
  • Additional support for variety of keyboard layouts.
  • Added an option for PC players to clear key bindings.
  • Added descriptions to mappable keys, giving players more information on controls.
  • Added the option to toggle certain action inputs instead of holding them (sprint, open wheel and casting stance).
  • Added a 3rd controller scheme that allows swapping of L1/R1 mappings to L2/R2 mappings. In this scheme, the Magic wheel control is mapped to R1 and Block/Parry/Bow are mapped to L1.
  • Adjusted the DLSS Application to follow Nvidia UI guidelines.
  • Adjusted the DLSS Application to follow Nvidia UI guidelines.
  • Implemented a Confirmation pop-up message when the player chooses the “Restore Default Settings” option in menus.
  • Adjusted Camera Sensitivity settings for Bow Aiming and Casting.
  • Fixed DLSS Anti-Aliasing (DLAA). Now sets Anti-Aliasing to TSR when using DLSS in order for DLAA to work properly.


Bug fixes


[h2]Performance[/h2]

  • Various performance improvements.
  • Disabled DX11 launch support.
  • Fixed an issue causing Southwall Waystation (Basecamp) graphics to be tinted bright red.
  • Fixed textures disappearing on all graphics settings (PC).


[h2]World [/h2]

  • Fixed floating objects in Prologue, Lower Dynevron, The Bastion and Basecamp.
  • Fixed unbreakable objects in Upper and Lower Dynevron.
  • Fixed an exploit to prevent loot farming with Spitfire nests.
  • Fixed an area where player could navigate out of bounds in the Prologue.
  • Fixed a bug that caused inconsistencies in how lanterns explode.


[h2]Gameplay [/h2]

  • Improved parry reactivity & precision in Epic combat.
  • Fixed a bug in which Epic attacks without interruption when the player is out of reach.
  • Fixed a bug in which Ark of the Winter Tide wasn’t using its ice sphere ability if Brynn was unreachable but close.
  • Fixed a bug in which combatting the Conjurer during a Flash freeze modifier didn’t grant any advantage.
  • Fixed a bug that caused the Ark of the Forge’s belt armor to stretch too wide, causing unintended physics collisions.
  • Fixed a bug preventing NPCs from entering combat after being attacked by the player under certain conditions.
  • Fixed a bug that prevented players from harvesting the Highland Iceclaw in Arkon’s Hearth.
  • Fixed a bug that caused the Brennig Glasstail to become passive/unresponsive during combat.
  • Fixed a bug causing certain minions to attack Epics.
  • Fixed a bug causing tier 3 kinetic streams to negatively affect the player's capacity to hold onto Epics because of the power’s velocity.
  • Fixed inconsistencies occuring with ice power generation in certain circumstances.
  • Strengthened ice power generation when used by player to create bridges.
  • Fixed Rehnland Sledgewyrm’s offset kinetic bubble throws.
  • Fixed an issue causing the player to get stuck in slow motion when aiming the bow & arrow.


[h2]VFX & UI[/h2]

  • Fixed a bug in which cursor resets to the first choice in dialogue options too quickly.
  • Fixed text positioning in dialogue for certain localizations.
  • Adjusted subtitle size not applying to emphasized words.
  • Fixed miscellaneous localization errors.
  • Fixed a bug causing the Ark of the Winter Tide’s VFX to flash incorrectly when damaged.
  • Fixed an issue causing desynchronized subtitles and voice over.
  • Fixed a bug preventing companion’s alternative portraits (displaying emotion) to appear at intended points in dialogue.


[h2]Progression[/h2]

  • Fixed a bug preventing “The Tapestry” quest text from loading.
  • Fixed an issue preventing players from unlocking the Smoked achievement, even when all criteria was met.


[h2]Miscellaneous[/h2]

  • Fixed a bug that cancelled rumble events on PC.
  • Fixed a bug that caused the bow to stop zooming and reticle to flicker when chaining arrow shots.
  • Fixed a bug causing the background to disappear in Cassidan’s Hold during dialogue in certain circumstances.
  • Fixed a bug causing the Highland Iceclaw’s Icicle Rain damage numbers to not display the full extent of the damage on the player.
  • Fixed a bug causing chained magic attacks to be delayed upon mana regeneration, even if player holds input throughout.
  • Fixed an issue preventing players from opening the magic wheel right after using Weaver’s grasp or Frost Mine.
  • Fixed a bug preventing frost and fire arrows from reaching their target under certain circumstances.
  • Fixed an issue affecting the Ark of the Forge’s animation when constrained in ice during a rapid dash action.
  • Fixed certain issues affecting cinematics to play twice.
  • Fixed control schemes not updating in the tutorials menu when switching between schemes.