Update 0.6.1
Dear Players,
Today we are bringing you a patch focusing primarily on bug fixes and minor improvements across visuals, missions and UI.
Nevertheless, we wanted also wanted to provide you with a much requested feature: Building destruction effects! See how this looks like in game:

[h2]Full Patch Notes:[/h2]
[h3]Visuals:[/h3]
- Added building destruction effects
- Summoning Tomb now shows stored resources
[h3]Missions:[/h3]
- Tier 2 unlock perk no longer costs gold
- Hostnames of multiplayer missions can now display all UTF-8 characters
- Ability tooltips now indicate whether an ability has not been unlocked yet
- Spawned and summoned units are now correctly counted in the post game statistics
- Resolved a map generation issue that caused a map with invalid spawn locations
- Improved fame animation speed in reward screen
[h3]Hawk-Eye Regiment:[/h3]
- Placing standard with hero now displays the correct expiration duration
- Adjusted command card priority for cannon when it has no ability unlocked, such that it appears after units with abilities
[h3]Spirit Huntress:[/h3]
- Defeating tier 3 camps now also increases the count for vanquished camps of tiers 1 and 2
- When equipping units on the home island, they now go to the correct academy to equip
[h3]Fog of War:[/h3]
- Buildings in fog of war now display the correct models and healthbars
- Selection boxes now display the correct number of items through fog of war
[h3]UI:[/h3]
- Camera now moves more smoothly using a spring arm
- Research canceling now only works for the player's own research
- Upgrading units now correctly updates the selection icon of existing units
- Using the drop button twice to stop and drop on location now only triggers if the two presses are within a short amount of time
- Research UI has been moved to below the corruption counter
- Player color is now correct on research and equipment UI
- Player color is now correct in the player name of the hero tomb
- Structures in progress of being upgraded, no longer show an extra healthbar that would sometimes appear
- Toggle button for capturing mouse in gameplay settings now works correctly
[h3]Audio:[/h3]
- Addressed issues in sound concurrency for attack sound effects
[h3]Localization:[/h3]
- Addressed various localization errors, especially in the German language
Thank you for your continued support and incredible feedback. Dive into the game and let us know what you think of these updates—your input drives our progress.
Today we are bringing you a patch focusing primarily on bug fixes and minor improvements across visuals, missions and UI.
Nevertheless, we wanted also wanted to provide you with a much requested feature: Building destruction effects! See how this looks like in game:

[h2]Full Patch Notes:[/h2]
[h3]Visuals:[/h3]
- Added building destruction effects
- Summoning Tomb now shows stored resources
[h3]Missions:[/h3]
- Tier 2 unlock perk no longer costs gold
- Hostnames of multiplayer missions can now display all UTF-8 characters
- Ability tooltips now indicate whether an ability has not been unlocked yet
- Spawned and summoned units are now correctly counted in the post game statistics
- Resolved a map generation issue that caused a map with invalid spawn locations
- Improved fame animation speed in reward screen
[h3]Hawk-Eye Regiment:[/h3]
- Placing standard with hero now displays the correct expiration duration
- Adjusted command card priority for cannon when it has no ability unlocked, such that it appears after units with abilities
[h3]Spirit Huntress:[/h3]
- Defeating tier 3 camps now also increases the count for vanquished camps of tiers 1 and 2
- When equipping units on the home island, they now go to the correct academy to equip
[h3]Fog of War:[/h3]
- Buildings in fog of war now display the correct models and healthbars
- Selection boxes now display the correct number of items through fog of war
[h3]UI:[/h3]
- Camera now moves more smoothly using a spring arm
- Research canceling now only works for the player's own research
- Upgrading units now correctly updates the selection icon of existing units
- Using the drop button twice to stop and drop on location now only triggers if the two presses are within a short amount of time
- Research UI has been moved to below the corruption counter
- Player color is now correct on research and equipment UI
- Player color is now correct in the player name of the hero tomb
- Structures in progress of being upgraded, no longer show an extra healthbar that would sometimes appear
- Toggle button for capturing mouse in gameplay settings now works correctly
[h3]Audio:[/h3]
- Addressed issues in sound concurrency for attack sound effects
[h3]Localization:[/h3]
- Addressed various localization errors, especially in the German language
Thank you for your continued support and incredible feedback. Dive into the game and let us know what you think of these updates—your input drives our progress.