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Arcane Wilds News

Update 0.6.5

Dear Players,

Today we bring you a content-focused update featuring several visual upgrades, improved unit behavior, and important bug fixes.

We’ve added three new high-quality models as part of our ongoing effort to enhance the game’s visual style. This includes the Puk-Wudgie and Deer Woman, as well as a new Relic Spawner model.



On the gameplay side, ranged units now use their full attack range when targeting buildings during auto-attacks. Units that spawn from camps will now visibly jump out of rifts, giving their arrival more highlight.

We’ve also addressed a number of issues, including a tooltip bug affecting Spirit Huntress summons and a visual glitch where units spawning from rifts were invisible. In addition, we’ve reduced the size of several textures to help improve overall performance.

Find the full list of patch notes below.

[h2]Full Patch Notes:[/h2]

[h3]New high-quality models[/h3]
- Puk-Wudgie
- Deer Woman
- Relic Spawner

[h3]Gameplay[/h3]
- Units with a ranged attack against buildings now use their full range during auto-attacks
- Units spawning from camps now jump out of rifts

[h3]Spirit Huntress[/h3]
- Fixed an issue where information about summons was not correctly displayed in tooltips

[h3]Other[/h3]
- Resolved an issue where units spawned from rifts were invisible
- Reduced the size of various textures

Thank you for playing and for being part of our community. We look forward to hearing your thoughts on this update, and as always, your feedback helps shape the future of the game.

Update 0.6.4

Dear Players,

We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements.

We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility.

Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall.

In addition, we’ve made further progress on our ongoing effort to upgrade all models from the current low-poly style to a high-quality art style. The main village building has just been completed:



Find the full list of patch notes below.

[h2]Full Patch Notes:[/h2]

[h3]Gameplay:[/h3]
- Units now immediately look for targets to attack after spawning or after they have stopped moving

[h3]Mission:[/h3]
- Enemy outposts now spawn at a difficulty-dependent minimum distance from the player
- Fixed an issue where building academies on the home island did not make them appear in the menu navigation
- Spirit Huntress travois no longer drop supplies into the Summoning Tomb when constructed
- Carriages now drop all supplies into the initial Harbor upon construction
- Reduced a performance spike that could occur during Horde missions when the Horde spawned

[h3]New high-quality models:[/h3]
- Village building

[h3]Other:[/h3]
- Upgraded to Unreal Engine version 5.4
- Fixed a wrongly formatted string on rogue creatures
- Corrected tooltips for armor research buttons

Thank you for playing! Don't forget to let us know if you find any issues, especially regarding the Unreal Engine upgrade.

Update 0.6.3

Dear Players,

Today's patch focuses on enhancing the game's performance and addressing important bugs.

The most significant improvement comes from optimizing unit animations, which should now run more efficiently with little to no loss in visual quality. You'll find a list of additional performance upgrades below.

While this patch boosts frames per second, even more improvements are planned for the future. One of the biggest upcoming enhancements will be to pathfinding performance - especially beneficial in Horde missions, where vast numbers of units can impact gameplay on higher difficulties.

That said, we also have some new high-quality models for you! Here’s a brand-new ship for the Colony faction:



Of course, this ship won’t be available during missions (though you can play as the Colony faction in skirmishes). However, it might give you a hint about what kind of faction we’re working on next for the missions...

Additionally, we’ve fixed several bugs based on your reports - thank you for that! These include a rare but frustrating crash at the end of a game, a map generation issue preventing access to loot resources, and a game-breaking exploit with the Spirit Huntress’s Archer respawn perk, which allowed players to generate free supplies by canceling reinforcements.

Find the full list of patch notes below.

[h2]Full Patch Notes:[/h2]

[h3]Performance:[/h3]
- Improved performance when the unit counts are high by disabling unnecessary functionality
- Optimized material rendering for better efficiency
- Improved performance of command preview arrow rendering

[h3]New high-quality models:[/h3]
- Colony ship
- Baykok camp
- Puk-Wudgie camp

[h3]Bugfixes:[/h3]
- Fixed a rare crash that could occur at the end of a game for the host of a Steam lobby
- Resolved an issue where Sharpshooters and Standard Bearers would cancel their animations
- Fixed a map generation issue on Verdant Plains that caused objectives to spawn in unreachable areas
- Removed an exploit where canceling reinforcements with the Spirit Huntress’s Archer respawn perk generated free supplies
- Canceled reinforcements are now correctly reflected in post-game statistics
- Resolved an issue where the reward screen animation would keep running indefinitely



Thank you for your continued support and for reporting these bugs - it helps us keep the game running smoothly. Let us know your thoughts on this update and if you encounter any other performance issues or bugs!

Update 0.6.2

Dear Players,

With today's update we bring you a big chunk of visual improvements both in terms of quality and readability.

We have finally included more realistic looking walls by adding additional models for in between segments:




On the topic of walls, we are thinking about how we want the gates to behave in the future. We are considering the approach of simply having them open and close automatically for allies and not letting through enemies. Let us know your preference on this topic, we are curious to hear your thoughts.

Another highlight is the addition of a higher quality model for the tribe ship that brings us one step closer to the full completion of all high poly models:



Besides many more visual improvements, we have addressed a couple of bugs, you can find the full list below.

[h2]Full Patch Notes:[/h2]

[h3]Visuals:[/h3]
- Added a slim wall type for connecting segments
- Fixed highlight coloring on many units and structures
- Improved looks of essence
- Worker count display is now colored

[h3]New high-quality models:[/h3]
- Tribe ship
- Supplies
- Backpacks
- Rocks
- Construction sites for army and tribe
- Bows and arrows
- Tribe flasks, birdcage
- Slingshot
- Shaman staff
- Sacrificial altar
- Tier 3 camp spawn

[h3]Bugfixes:[/h3]
- Harbor reinforcement charges are no longer displayed on engineers or carriages
- Healthbars are now correctly colored for all buildings


Thank you for your support. Feel free to let us know your thoughts on this update and your ideas in the Steam community forums.

Developer Live Stream during Real-Time Strategy Fest

Watch the developers take on missions in Arcane Wilds!