Update 0.6.5
Dear Players,
Today we bring you a content-focused update featuring several visual upgrades, improved unit behavior, and important bug fixes.
We’ve added three new high-quality models as part of our ongoing effort to enhance the game’s visual style. This includes the Puk-Wudgie and Deer Woman, as well as a new Relic Spawner model.

On the gameplay side, ranged units now use their full attack range when targeting buildings during auto-attacks. Units that spawn from camps will now visibly jump out of rifts, giving their arrival more highlight.
We’ve also addressed a number of issues, including a tooltip bug affecting Spirit Huntress summons and a visual glitch where units spawning from rifts were invisible. In addition, we’ve reduced the size of several textures to help improve overall performance.
Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]New high-quality models[/h3]
- Puk-Wudgie
- Deer Woman
- Relic Spawner
[h3]Gameplay[/h3]
- Units with a ranged attack against buildings now use their full range during auto-attacks
- Units spawning from camps now jump out of rifts
[h3]Spirit Huntress[/h3]
- Fixed an issue where information about summons was not correctly displayed in tooltips
[h3]Other[/h3]
- Resolved an issue where units spawned from rifts were invisible
- Reduced the size of various textures
Thank you for playing and for being part of our community. We look forward to hearing your thoughts on this update, and as always, your feedback helps shape the future of the game.
Today we bring you a content-focused update featuring several visual upgrades, improved unit behavior, and important bug fixes.
We’ve added three new high-quality models as part of our ongoing effort to enhance the game’s visual style. This includes the Puk-Wudgie and Deer Woman, as well as a new Relic Spawner model.

On the gameplay side, ranged units now use their full attack range when targeting buildings during auto-attacks. Units that spawn from camps will now visibly jump out of rifts, giving their arrival more highlight.
We’ve also addressed a number of issues, including a tooltip bug affecting Spirit Huntress summons and a visual glitch where units spawning from rifts were invisible. In addition, we’ve reduced the size of several textures to help improve overall performance.
Find the full list of patch notes below.
[h2]Full Patch Notes:[/h2]
[h3]New high-quality models[/h3]
- Puk-Wudgie
- Deer Woman
- Relic Spawner
[h3]Gameplay[/h3]
- Units with a ranged attack against buildings now use their full range during auto-attacks
- Units spawning from camps now jump out of rifts
[h3]Spirit Huntress[/h3]
- Fixed an issue where information about summons was not correctly displayed in tooltips
[h3]Other[/h3]
- Resolved an issue where units spawned from rifts were invisible
- Reduced the size of various textures
Thank you for playing and for being part of our community. We look forward to hearing your thoughts on this update, and as always, your feedback helps shape the future of the game.