0.1.8 | Patch Notes - Weapon and Enemy Balancing!
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We have a mammoth week of updates, fixes and improvements from our hard-working dev team! This includes gun balances and enemy balances! Check out the full list of updates below.
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[h3]Gun Balances![/h3]
- Balancing Changes on Weapons Affecting: Damage, Rate of Fire, Ammo Capacity, Magazine Capacity
[b]- MX1910[/b]
- Increased Magazine Ammo Capacity to 16, up from 8
[b]- Revolver[/b]
- Increased Max Damage to 160, up from 100
- Increased Min Damage to 120, up from 49
- Increased RPM to 240, up from 180
- Increased Magazine Ammo Capacity to 12, up from 6
[b]- Double-Barreled Shotgun[/b]
- Lowered RPM to 149, down from 189
[b]- RS10[/b]
- Lowered Min Damage to 60, down from 80
- Lowered RPM to 70, down from 80
- Lowered Ammo Capacity to 48, down from 96
[b]- Hunting Rifle[/b]
- Increased Damage to 250, up from 160
- Increased RPM to 48, up from 45
- Increased Magazine Ammo Capacity to 20, up from 15
- Decreased Ammo Capacity to 100, down from 150
[b]- Sie Rogotti[/b]
- Increased Max Damage to 72, up from 68
[b]- MP18A[/b]
- Increased Max Damage to 45, up from 32
- Increased RPM to 1000, up from 857
- Increased Magazine Ammo Capacity to 40, up from 30
- Increased Ammo Capacity to 400, up from 300
[b]- Pavlov Avtomat[/b]
- Increased Max Damage to 53, up from 38
- Increased Min Damage to 38, up from 30
- Increased Max Penetration Targets to 2, up from 1
[b]- Thunderbolt[/b]
- Increased Max Damage to 300, up from 95
- Increased Min Damage to 200, up from 95
- Increased Empty Reload Time to 5, up from 4.3
- Decreased Magazine Ammo Capacity to 6, down from 10
- Decreased Ammo Capacity to 40, down from 110
- Increased Projectile Hit Radius 0.75 meters, up from 0
- Increased Max Penetration Targets to 20, up from 0
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[h3]Enemy Balances![/h3]
- Lowered enemy health scale to 10% in Hard Difficulty, down from 30%
- Lowered enemy health scale to 20% in Expect Difficulty, down from 50%
- Increased enemy movement speed to 30% in Hard Difficulty, up from 20%
- Increased enemy movement speed to 40% in Expert Difficulty, up from 30%
[h3]New![/h3]
- Added an increase purchase cost multiplier to higher difficulties
- Added an objective marker for "Charge The Tesla Coils" in the "Voltage Overload" Objective
- Removed Lucky The Dog from the first area in Cursed Lands of Lavernock
- Weapons Available at the Weapon Shop now vary per area
[h3]Bug Fixes & Optimisations[/h3]
- Fixed Elites not spawning on Normal Difficulty (bug introduced in v0.1.7)
- Fixed Progress Percentages not being rounded in Trial Objectives
- Fixed overflowing "Scoreboard" text that affected some languages
- Fixed "Searching For Player" not being localized
Please do also see our list of known issues [url=https://steamcommunity.com/app/1492070/discussions/0/3387294407400690274/]here[/url].
Once again, we'd like to[url=https://discord.gg/yaWZGm3vyF] invite everyone over to our Discord channel[/url] to chat with the devs and the community, and also please do leave the game a review over on the [url=https://store.steampowered.com/app/1492070/Sker_Ritual/]Steam page[/url] which supports our Early Access Beta journey!
[url=https://store.steampowered.com/franchise/WalesInteractive/]Wales Interactive Team[/url]
https://store.steampowered.com/app/1492070/Sker_Ritual/
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