0.4.6 | ULTIMATE ENEMY UPDATE

Sker Islanders, we hope you're ready for the latest and greatest update from our dev team! We have a MAMMOTH patch for you that is chock-full of enemy additions, updates and improvements. Check them all out below!
[h3]Sker Ritual
Patch v.0.4.6 - 21/07/2023 [/h3]

NEW ENEMY
- "King of the Rats" - Appears during the "Cometh the Monster" objective in "Sewers of the Dead", replacing the giant mutated rat enemy
- "The Stranger" now appears randomly in "Sewers of the Dead"
BOSS UPDATES
Abraham - Cursed Lands of Lavernock
- Encounter is now split in 3 Phases with each phase receiving extra abilities
- Phase 2 Starts at 66% and Phase 3 at 33%
- Added a new charged blast ability that damages anyone near him
- Added a new jumping slam ability that sends fireballs all over the room
- Added damage and speed buffs when he hits 66% and 33%
- Replaced animation on frontal slam
- Amount of adds he spawns increased with each phase
- Amount of heated floors & damage rate increased with each phase
- Model changes at 33% to show the damage caused to him
Isaac - The Ashes of Sker Hotel
- Encounter is now split in 2 Phases with each phase receiving extra abilities
- Phase 2 Starts at 50%
- Added a new lightning bolt wave ability, which shoots several lightning bolts out of Isaac that can bounce off the environment
- Added damage and speed buffs when he hits 50%
Balor - Deadly Lover's Fortress
- Overhauled encountres completely
- Each variant of balor receives extra abilities
- Added a new lunge ability
- Added a new shockwave slam ability
- Added a new whirlwind melee attack ability which damages anyone nearby as he moves across
- Added 2 new melee attack combinations which also end with fireballs in every direction
- Updated models for all of his variants

ENEMY UPDATES
Knights of Sker
- Added a new ranged projectile ability
- Added a new melee combo ability
- Updated Models
- Updated movement animations
Demon Hag
- Added a new ranged poison spit ability that leaves a damage over time effect on whoever gets hit
- Added a new poison trail ability
- Removed laser beam ability
Mariner
- Adjusted timing for the beam ability visual effect
Abraham (Stalker)
- Has received a new Slam attack ability
Isaac (Stalker)
- Has received a new lightning bolt wave ability, which shoots several lightning bolts out of him that can bounce off the environment
Guto
-Has a new ability that allows him to create a clone of himself once he hits 50% health
Husk
-Now spews explosive damage to nearby players while he remains alive after his head has exploded

ISSUE FIXES
- Fixed a bug causing damage scaling on enemies to only apply to their auto attacks, all their abilities use damage scaling when applied
- Fixed a bug causing the "Husk" to not explode when his head is hit
Once again, thank you for supporting Sker Ritual and our team! We hope you enjoy this latest patch and look forward hearing your thoughts in the comments below and over on the Sker Ritual Discord!
If you also have a spare moment please do leave the game a review over on the Steam page which supports our Early Access Beta journey!
Wales Interactive Team
https://store.steampowered.com/app/1492070/Sker_Ritual/
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