Starlight: Eye of The Storm v0.79 Released
Starlight: Eye of The Storm v0.79 Released!
Another week, another update! However, let us quickly announce - from now on, unless there's a critical patch, updates will be done once every 2 weeks earliest.
The reason is simple - we need to focus on building the Campaign mode for the full release. There're things like storyline, objectives, testing, campaign missions etc ... and of course, testing! All of which need time!
[h2]New Weapon![/h2]
Announcing the new weapon:
MK-44 Cluster Bomb (Legion)
The Legion Cluster Bomb will be the final ballistic weapon to be added into the game; at least until the Full Release.
So what is this weapon?
- Ballistic Missile containing bombs
- Explosive in nature
- Can be detonated by enemy fire (but not missiles)
- The missile is unguided; dumbfired.
- Upon impact, the missile will detonate the bombs causing an area of effect damage over a period of time.
- The impact itself has some very limited enemy bullet neutralization capabilities. It may help out the player for an instance but doesn't qualify as a defensive weapon.
- 3 levels, from stage 3, 5 and 7.

[h2]Changes[/h2]
- Altered firing positions of 96mm rockets and other weapons that may have been firing from thin air
- Added some improvements into the Shadow Map technique which improves performance.
[h2]Bug Fixes[/h2]
- Fixed a bug where a slow ship entering the weapon shop doesn't dock and leaves immediately without an opportunity to purchase/sell or upgrade.
- Fixed a performance bug with the new weapon - Frangible Mass Driver spread weapon where the sound of it sometimes causes the game to slow down.
- Fixed the specular lighting for stage 4 and stage 6.
- Fixed a bug where area of effect weapons do not register hits into the hits combo. Affected weapons - Hellfire Special Missile, MK-44 Cluster Bomb.
- Fixed a bug where player non-guided missiles will be removed off-screen directly causing the projectile trail to cut off immediately even when it's on-screen - which looks really awkward.
- Fixed a bug where a missing custom ship when replaced by a canonical ship doesn't remove the previous engines given to the now-missing custom ship. Therefore it causes 2 sets of engines to appear at the same time.
- Fixed a bug where mine triggered projectiles appear beneath the player's fighter blinding the player from it.
Conclusion
The next weapon is likely to be an alien-based weapon.
Also, there'll be a 2-3 weeks gap before the next build and there's a chance that we'll actually prepare for FULL RELEASE by then.
Thanks for your support and finally we can start looking forward to the Full Release when the campaign mode is fully completed.
Jeremy