Starlight: Eye of the Storm (Early Access v0.81) released!
Early Access v0.81
As usual we endeavour to bring you the latest bug fixes; some are far more important than others. We'll also reveal some new information in regards to the full release. But first, let's look at the issues fixed:
[h2]Bug Fixes[/h2]
- Fixed major bug with AMD CPU users, that includes Ryzen series of CPUs as well.
Here's how the bug came about:
- Some players began to feedback how the drift feature doesn't seem to work properly.
- Feedback also included how guided missiles seem to lose their ability track targets after a while.
- Investigations revealed that Drift was indeed not working as planned. For AMD users only, it may appear to be confusing as the player's ship seems to be stuck after the initial pivot.
- For workarounds, the player has to turn on/off the drift feature in order to "reset" the feature to make it work once.
- For some players, this might have been construed as "not fun" or broken.
- The reason why this bug slipped through is because all of our hardware are based on Intel CPUs. For some reasons, their floating point model is somewhat different from AMD's. This is unforeseen and we were blindsided to a certain extent.
- The bug was eventually fixed and tested on 4 different AMD processors, including E350, 2x Ryzen 5 and 1x Ryzen 7 before the patch was deployed.
- Also fixed several 3D ship bugs that some players might have encountered; ie, 3D fighters dangling around certain areas with a very unusual drop in frame rate.
[h2]Full Release Tidbits[/h2]
You may have seen a female character lurking around in one of the posters of Starlight: Eye of the Storm? That's Jun Jimin:

Jun Jimin is the designated pilot for Starlight.
For Hellfire, the designated pilot's name will be Kieran (last name to be announced later) and Archangel's designated pilot's name is Talon
The three, along with other characters from the Foresight universe will make an appearance during the Campaign mode to unravel the story of Jun's mission and what happened during when.
The Campaign mode is modular and missions can be picked as and when the player like. Each mission can be a short challenge/scenario mission that has reasonable rewards when completed or a full mission consisting of 3 or more segments.

All segments must be completed within the amount of lives allocated in order to pass the mission and unlock new missions; no continues will be allowed.
The Campaign Mode IS NOT the Arcade Mode.
While you will see some similarities in Campaign mode missions, the mission design is entirely new along with some new ships being introduced to add to your challenge. Unlike Arcade Mode where the default mode of play is to shoot everything on sight, the Campaign Mode will offer some interesting challenges.
We're roughly 3-4 weeks away from a proper Full Release. We thank you for your patience and we look forward to presenting you with the full Campaign mode soon!
Conclusion
If all goes well, and barring the disruption incurred from covid-19 measures and vaccinations, we should be able to finish the game well before end of June and release it in full.
After that, there'll be more contents added such as:
1) New Game modes
2) New ships
3) New weapons
4) New achievements
Please stay tuned as we march towards Full Release!
Thank you for your support as always, signing off for now.
Jeremy