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  3. Survival Mode v1.05 RELEASED!

Survival Mode v1.05 RELEASED!

Patch V1.05 Released!


As promised, v1.05 brings about a new play mode which is free for all existing customers as well as many improvements made to the game's performance.

New Features


[h2]Survival Mode[/h2]

This is a brand new mode that combines waves from different stages and segments in the Campaign and Arcade modes to form a unique challenge and experience. Even so, there're modifications made to increase the level of challenge.



There're 4 different Survival stages, and you'll start with a certain amount of crystals and capsules at the weapon shop to spec your fighter. At the end of each survival stage, you'll be brought back to the weapon shop to utilize your earnings.

There'll at most be sub-bosses in this mode. Any bosses that might appear will not stand as a defining objective to be destroyed in order to pass.

We hope you'll have fun with this new game mode.

P.S. You don't have to complete any modes to unlock Survival. New players may try it out to get a taste of things in the Campaign and Arcade modes. Also, the Survival weapon shops are in full tech level; meaning you'll have access to ALL weapons and upgrades right from start.

Changes


  1. EMP Cannon Level 3 is now permanently dicing; it'll almost never expire.
  2. Increased use of threads across several components. This means the game is less likely to lag due to external influence.
  3. Controls are now real-time sensitive. That means its sensitivity is at its highest and the fighter will react accordingly. Do not be alarmed if your fighter seems to be moving slowly; just hold on to the D-pad and it should pick up speed quickly. The feeling should still be the same as before the patch though the visuals are far more interpolated.
  4. Added a short input blockage between menu transitions. This is to reduce the risk of an accidental button hold, causing the menu navigation to by default go to Start Game > Campaign > Normal - and the game begins in an unwarranted fashion. The blockage doesn't resolve the issue but it does give the player some time to react.


Bug Fixes
  1. Stream Laser Level 1 now has an upgrade cost. Previously it was free and that wasn't meant to be the case.
  2. Fixed a bug where a fresh install using FSWM V-sync will cause the game to run at 1/3 of the speed. This is now fixed to handle both 60Hz FSWM and > 60Hz FSWM
  3. Fixed a bug where mines blowing up within proximity wasn't working. Now if you go near a mine, it will blow up.
  4. Fixed a bug where if you're invulnerable, your bullets will ignore hitting enemy shields.


Known Limitations


Survival mode will be much more intensive than the Arcade or Campaign mode. As a result, the game WILL slow down but will not skip that many frames. But do expect the game to slow down when playing Survival mode.

Known Issues


These are some issues that are known but couldn't be fixed in time or there isn't consistency with it.
  1. Weapon shop UI may sometimes disappear upon 2nd visit onwards. The weapon shop still works but the lack of a background UI is mystifying. Only occurs in the Steam version with overlay so far.
  2. The new build v1.05 uses the new engine's features; as such there might be a chance where the game might still be unstable though so far our tests have come up empty even when it's pushed to its limits.
  3. 3D ships in the new build may suddenly get destroyed. This may be fixed over the next 1-2 quick patches if it causes a stability issue.


Conclusion


We still have Boss Rush and Uber Boss Rush to be released. However, the team will be taking a month's break from creating any new DLCs unless it's an emergency bug fixing patch.

We might still introduce new weapons though.

Thanks for your support as always! Hope you'll have fun with the new mode!

Regards,
Strides Team