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  3. Merry Christmas!! And updates on the upcoming patch v1.06

Merry Christmas!! And updates on the upcoming patch v1.06

Greetings pilots!

First of all, we wish everyone a Merry Christmas and happy Holidays ahead! We'll just like to provide some official updates on what's going on and why there seems to be a radio silence over the last few months.

Patch v1.06


We've been working on verifying and fixing bugs that was caused when StridesLib shifted from 32-bits to 64-bits. Apparently, there're quite a few issues - some totally unexpected - cropped up during the upgrade. A 64-bits adoption is but a necessary step towards the future and was decided when we thought v1.05b was stable enough. Apparently not.

Therefore, v1.06 will be 64-bits ONLY. Based on our checks, most of us has moved onto 64-bits platform already and should NOT pose a major problem.

[h2]Current Progress[/h2]

We're currently finishing up on verifying Arcade Mode and will be going into Campaign Mode asap. v1.06 will not introduce any new game modes YET.

Our focus will be to first fix all the bugs reported and ensure that you guys have a playable game to play!

[h2]What's next?[/h2]

We'll be canonizing a few new fighter designs, bringing the total selectable fighters from 3 to 6. We'll also be introducing at least 1 new special power for now.

After that's done, we'll formally start working on the Boss Rush mode. Trust me, there'll be quite a few Boss Rush modes.

[h2]What about 32-bits users?[/h2]

We'll include a legacy "beta" mode to preserve v1.05b. The bugs reported will still be there unfortunately but there're workarounds - though joystick will not be usable for Campaign Mode. We wished there's a way for refunds to work - you could still request for it and see it Steam would approve.

Conclusion


This is just an update on what we've been working on. As soon as the patch is released, we'll accompany the patch release with patch notes.

Also, going into 64-bits meant that there's a much larger code footprint. Which in turn, meant that RAM usage will be higher, though no more than 2x than it is now. A machine with 4GB of RAM should still be sufficient to run this game without any issues.

We hope that'll assuage some of the concerns - some were posted on the discussions which we're grateful for!

Looking forward to the v1.06!!

Regards,
Jeremy