Starlight: Eye of The Storm v0.77 Released!
v0.77 Released!
Thanks again for your support! We're yet again one step closer towards Full Release! Version 0.77 brings about 2 major bug fixes and a new weapon!
[h2]New Features[/h2]
- Frangible Mass Driver (Spread)
- Fires frangible mass driver rounds that disintegrates upon impact.
- Frangible rounds are regarded as Explosives in the game and will therefore do more damage to non-metallic surfaces as well as rocks.
- FMD is a low level entry weapon that is accessible after beating stage 1 boss. Upgradeable at stage 2 and stage 4.
- FMD is slightly more powerful than the standard issue Vulcan Mass Driver owing its damage type. However, it has a delay and salvo limit. Making it less effective against a single target.
- FMD level 1 only has 3 turrets. FMD level 2 and 3 will have 5 turrets firing in a wider spread. Level 3 will have a much lower salvo cooldown and firing delay.
- FMD is available to all ports.
Frangible Mass Driver is considered to be a secret weapon that hides a massive potential
[h2]Changes[/h2]
- Thermite Plasma has been nerfed in terms of how the strength of bullet neutralization. From now on, Thermite Plasma will only neutralize ONE hit from weapons that carry multiple hits.
- Thermite Plasma at higher levels do neutralize more than once and therefore still maintain a reasonable level of defense against enemy projectiles in general.
- Thermite Plasma can no longer create a gap between beam weapons.
- Tactical Nuke has also been nerfed in terms of strength of bullet neutralization.
- Should a custom fighter missing scenario happens, upon replacing the fighter, a prompt will now appear to ask the player if you want to continue or quit for now. This is to allow the player to re-subscribe to the missing fighter and "Quit for now" will simply trigger a reload. This is to allow players to preserve their progress with their custom fighters.
[h2]Bug Fixes[/h2]
- Fixed a major bug where if a custom fighter is subscribed, with a game started and played at least 1 level, the game saved and then the custom fighter is removed physically; the game crashes when you try to "Continue Arcade Mode".
- To resolve this, there're 2 layers of fixes to be done.
1) If the custom fighter has been removed physically, a replacement fighter from the default list of 3 fighters will be picked based on the fighter's weaponry configuration.
2) If the custom fighter is still around but has been modified, if you possess a weapon that can no longer exist on that custom fighter due to the changes, you'll receive a full refund of that weapon. That means, the amount of $$ and capsules used will be refunded in full instead of a weapon shop sale. - Fixed a major bug where the previous implementation of the joystick API doesn't keep track of the position of joysticks mapped to the players. This causes joysticks to either stop working altogether in-game or joysticks to be swapped. Ie, a joystick meant for player 2 can suddenly be playing as player 1 without warning.
- This joystick bug also affects people who use the following:
1) Joysticks of different brands, ie, Logitech and XBox. Please note it has nothing to do with the hardware.
2) Joysticks of the same brand, ie, 2x Logitech joysticks. - This bug doesn't appear if you've plugged in all 3 joysticks before starting the game.
- Fixed a bug where hiscores for Duel PvP isn't accessible.
- Fixed a bug in the ship editor where it's possible to strip off the primary weapon and save the fighter. This is not allowed. It's mandated that the fighter must always be assigned with a primary weapon. The primary weapon can be changed but cannot be removed or be marked as "open for purchase"
Conclusion
The amount of bug fixes is considered small, but the complexity of it required is deep. Therefore, we required more time to plan and resolve the issue logically before implementing a solution that works. This is the reason why some bugs take longer than others.
Good news is, unless something went terribly wrong with the solution, we won't be seeing this bug ever again.
As for the new weapon, in our eyes, it's classified as a secret weapon with massive potential. We'll leave it up to you to discover how is it possible to realise that potential on your own.
We'll also be including new contents as much as possible as we head towards the full release.
Please note, in the next few weeks, the Campaign Map will be released. As such, you'll gain access to all the missions available within the Campaign mode. The missions however, may not be available at the same time as the Campaign map.
Also, Campaign Mode will be made available ONLY to those who had completed Arcade Mode. The purpose is because Arcade Mode would have prepared you, the player, on what to expect. Campaign mode may have certain changes that may confuse new players.
Thanks for your support, please stay tuned for more updates in the coming weeks!!
Regards,
Jeremy