2021.02.14 : Update Information
- In all modes, when a dungeon is created that is too narrow or too wide, the dungeon will be regenerated.
This change will always generate a dungeon of a certain size, so the chance of finding escape items in the middle of a dungeon has been greatly reduced, and the chance of finding recovery items in the key room has been slightly increased. - Fixed a bug where running out of breath after being trapped would release the trap and allow you to walk.
- Adjusted the size of the blood gore on the floor.
- Changed couches in small rooms to either be single seater or not appear at all.
- Changed the color of the bar to turn blue when the fear value is stopped, just like the mental pollution.
- Enemies that are sensitive to sound will now be a little more sensitive to the sound of dolls and music boxes.
- Slightly improved the attack range of enemies.
- Enemies that are not sensitive to sound will now have a slightly greater range to react to the sound of the player running.
- Slightly increased the range of vision for all enemies, instead of reducing the range of vision for light-sensitive enemies.
- Changed easy mode to always generate one rest point.
- Slightly increased the number of extra fallen keys.
- Slightly improved processing.
- Other minor adjustments.
- After the update, the settings may revert to the default values, so please check to make sure.