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44 Minutes in Nightmare News

2021.04.23 : Update Information

  • Fixed a bug that sometimes caused the light to be very small when changing from a lantern to a flashlight.
  • Fixed a bug that sometimes caused the item name of passive items to be "00: Empty".
  • Fixed a bug that when the trap was released after receiving damage from an enemy while trapped, the trap did not retract even though it was released.
  • Change Knight's footsteps to sound more like Knight.
  • Changed the SE of not being able to get the next item when the item is maxed out.
  • Change SE according to buffs and debuffs of passive items.
  • Changed so that when you are being chased and hurry to hide in your robe, if the other player is by your side, there is a low chance that they will open your robe.
  • Some text adjustments
  • Display text on the Pause screen about "How to remove unmovable".
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.

2021.04.15 : Update Information

  • Changed the length of the Opening mansion to be generated a little longer.
  • Sidepacks and backpacks were spawning in Opening, so fix to spawn only sidepacks.
  • StrangeDream changed to 0 backpacks and 2 side packs (previously it was 1 backpack and 1 side pack each).
  • Changed to allow some achievements to be unlocked in StrangeDream.
  • Fixed an issue where some warp timing would cause damage to be taken right before warp.
  • Change warp to always fly to a location that is more than a certain distance away (even if there is no location that is more than a certain distance away, choose a location that is as far away as possible).
    - Merit 1: You can warp to the back of the dungeon or the entrance of the dungeon at once.
    - Merit 2: You can stay well away from the enemy (there is a possibility that there is another enemy at the destination of your warp).
    - Demerit 1: The dungeon search may become confusing.
    - Demerit 2: Because the girl is left behind, it may be difficult to go back to get her, depending on the location.
  • Added a new way to use powders (the specification of hitting enemies remains the same).
    - Merit 1: If you throw it in the middle of nowhere, it will turn into dust, and the enemy will not be able to find you through the dust.
    - Merit 2: Changed so that the effect involves multiple nearby enemies (and is easier to hit).
    - Demerit: Changed to a dust specification, so if you throw it by mistake, you will not be able to collect it.
  • Changed the content of the memo regarding powder.
  • Changed to show empty in the slot even if you don't get the passive item.
  • Changed passive item wait time notation to be slightly larger for easier viewing.
  • Changed maid's voice to be a little louder when wandering.
  • Changed puppy's toy squeal to be a little quieter.
  • Slightly brightened night vision and slightly changed commentary.
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.

2021.03.24 : Update Information

  • Changed and added weapons that work on different enemies.
    - Knights and puppets can be killed with corrosive liquid, but not with guns.
    - Zombies, maids, and rares can be killed with guns, but not with corrosive liquid.
    - This means that you will have to worry about choosing items and overwhelming your inventory, but depending on the enemies that appear, you may be able to kill many of them.
    - In addition, the corrosive liquid can kill multiple enemies at once by involving nearby enemies.
  • When an enemy is defeated, if there are three of them in the stage, the fourth one will not be revived.
  • Added memo about weapons.
  • Added memo about passive items.
  • Slightly adjusted the content of existing memos.
  • Reimplemented passive item night vision.
  • Removed the passive item wrench and replaced it with a new item.
  • Backpack S renamed to Sidepack, Backpack L renamed to Backpack.
  • Marble jar renamed to marble set.
  • Added a video to the ending of StrangeDream (to make it easier to understand whose point of view it is).
  • Changed the ending message of StrangeDream slightly.
  • Further eliminated the possibility of enemies and girls getting stuck.
  • Fixed the falling bug (but I'll see how it goes).
  • Added a mode indicator next to the game button on the title screen.
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.

2021.03.15 : Update Information

  • Passive items implemented.
    - This item is placed in a room on the way to the game, and has a 1/2 chance of buffs and debuffs, except for the empty one.
    - It's up to the player to decide whether or not to take it, as it has no effect on the game's progress.
    - After you take the item, the effect is immediately visible and cannot be removed until you take the next passive item (Some of the effects are immediate).
  • Removed the possibility of enemies and girls getting stuck as much as possible.
  • Added two new rooms.
  • Changed backpacks to size S (increased by 1 possession) and size L (increased by 2 possessions).
  • Change the size of rooms and the location of doors to some extent to make it easier to connect rooms to each other(Detours are more likely to be made).
  • Changed hit detection with guns to be a little more vague.
  • Changed so that when you shoot a gun, enemies within a certain distance from where you shoot will come closer to you.
  • Changed so that when a puppy toy is used, enemies within a certain distance from where the toy is used will be attracted to it.
  • Changed so that when you use the music box, the music will play after a short pause so that enemies won't come close to you immediately.
  • When enemies are generated, even if the position of the enemy and the player makes it difficult to generate them far away, they will never be generated at close range.
  • Changed so that noise and environmental sounds are always played when being chased by enemies.
  • Changed so that the vision shakes when taking damage.
  • Changed the interactive mark to appear on the laughing doll, so that you can see that you can do something to the doll & so that you can easily understand the distance.
  • Changed so that a momentary touch on the rest point will not be noticed by the enemy.
  • Changed so that there is always a door in the toilet.
  • Changed player and knight volume a little lower.
  • Slightly increased the girl's walking speed.
  • Changed the crosshair markings to be slightly larger.
  • The escape time is now displayed when escaping.
  • Added endings for each mode (Nightmare is the same as before).
  • Changed the end roll a little.
  • Changed the name of Easy Mode to Short Mode.
  • Slightly improved processing.
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.

2021.02.14 : Update Information

  • In all modes, when a dungeon is created that is too narrow or too wide, the dungeon will be regenerated.
    This change will always generate a dungeon of a certain size, so the chance of finding escape items in the middle of a dungeon has been greatly reduced, and the chance of finding recovery items in the key room has been slightly increased.
  • Fixed a bug where running out of breath after being trapped would release the trap and allow you to walk.
  • Adjusted the size of the blood gore on the floor.
  • Changed couches in small rooms to either be single seater or not appear at all.
  • Changed the color of the bar to turn blue when the fear value is stopped, just like the mental pollution.
  • Enemies that are sensitive to sound will now be a little more sensitive to the sound of dolls and music boxes.
  • Slightly improved the attack range of enemies.
  • Enemies that are not sensitive to sound will now have a slightly greater range to react to the sound of the player running.
  • Slightly increased the range of vision for all enemies, instead of reducing the range of vision for light-sensitive enemies.
  • Changed easy mode to always generate one rest point.
  • Slightly increased the number of extra fallen keys.
  • Slightly improved processing.
  • Other minor adjustments.


- After the update, the settings may revert to the default values, so please check to make sure.